AW: CSCZ - Counter-Strike: Condition Zero MDL zu einer Counterstrike Source MDL MACHE
So jetzt hab ichs nach 15 weiteren Tutorials geschafft:D ich seh im HL2 Modelviewer die FNFAL und die Hände alles hat Texturen so dann pack ich die fertigen .mdl vvd usw. dateien in Garrysmod/Garrysmod/models/weapons/ und starte.
So nach ca. 5min ladezeit spawn ich den Swep also den Galil Skinn und hab immer noch nichts in der Hand
also hier jetzt mal die .cq
Code:
$modelname "v_rif_galil.mdl"
$cd ".\"
$cdmaterials "models\weapons\Millenia_FAL\"
$cdmaterials "models\weapons\v_models\hands\"
$scale 1.0
$cliptotextures
//reference mesh(es)
$body "studio" "reference_arms"
$body "studio" "ref12"
$body "studio" "ref2"
// 2 attachment(s)
$attachment 0 "FAL_Muzzleflash" 0.000000 -1.000000 0.000000
$attachment 1 "FAL_Bolt" 0.000000 0.000000 0.000000
// 6 animation sequence(s)
$sequence idle "idle" Act_VM_IDLE 1 rotate -90 fps 30
$sequence reload "reload" ACT_VM_RELOAD 1 rotate -90 fps 30 {
{ event 5004 15 "weapons/FAL_Magout.wav" }
{ event 5004 32 "weapons/FAL_Magalign.wav" }
{ event 5004 38 "weapons/FAL_Magin.wav" }
{ event 5004 55 "weapons/FAL_Cock.wav" }
}
$sequence "draw" "draw" ACT_VM_DRAW 1 rotate -90 fps 30 { event 5004 7 "weapons/FAL_Draw.wav" }
$sequence "shoot1" "shoot1" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
$sequence "shoot2" "shoot2" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
$sequence "shoot3" "shoot3" ACT_VM_PRIMARYATTACK 1 rotate -90 fps 30 { event 5001 0 "22" }
// End of QC script.
AW: CSCZ - Counter-Strike: Condition Zero MDL zu einer Counterstrike Source MDL MACHE
Vielleicht stimmen koordinaten nicht?
AW: CSCZ - Counter-Strike: Condition Zero MDL zu einer Counterstrike Source MDL MACHE
hm..........wenn ich die swep spawne kommt in der console
MDLCache: Fa.iled load of .VVD data for v_rif_galil.mdl