Also ich hab eine andere Version von der FNFAL genommen halt die gleiche bloß für Insurgency
Das hab ich mit dem .mdl Decompiler locker decompilt und dann die .qc bearbeitet.
Also sieht das ganze so aus:
Code:
$cd "C:\Dokumente und Einstellungen\joey\Desktop\SMD WICHTIG\materials"
$modelname "weapons\v_rif_galil.mdl"
$model "studio" "fal_refpose.smd"
$cdmaterials "models\weapons\Millenia_FAL\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
// Model uses material "rec.vmt"
// Model uses material "rsight-modern.vmt"
// Model uses material "carry-notched.vmt"
// Model uses material "bolthandle-slr.vmt"
// Model uses material "mag-20.vmt"
// Model uses material "grip-enfield.vmt"
// Model uses material "stock-solid.vmt"
// Model uses material "fore-grooved.vmt"
// Model uses material "barrel-slr.vmt"
// Model uses material "fsight.vmt"
// Model uses material "fsight2.vmt"
// Model uses material "v_hands_us.vmt"
// Model uses material "v_sleeves.vmt"
// Model uses material "v_hands_ins.vmt"
$attachment "muzzle" "muzzle_flash" -0.00 -0.00 0.00 rotate -0.00 0.00 90.00
$attachment "2" "eject" 0.00 0.00 0.00 rotate 0.00 -0.00 0.00
$surfaceprop "default"
$illumposition -15.877 1.754 -12.388
$sequence fal_idle "fal_idle" loop ACT_VM_IDLE 1 fps 30.00 node HIPPED
$sequence fal_draw "fal_draw" ACT_VM_DRAW 1 fps 30.00 node HIPPED {
{ event 5004 0 "Universal.Draw" }
}
$sequence fal_holster "fal_holster" ACT_VM_HOLSTER 1 fps 30.00 node HIPPED {
{ event 5004 0 "Universal.Holster" }
}
$sequence fal_ready "fal_ready" ACT_VM_READY 1 fps 30.00 node HIPPED {
{ event 5004 0 "Universal.Draw" }
{ event 5004 10 "Weapon_FAL.Magin" }
{ event 5004 39 "Weapon_FAL.Chamber" }
}
$sequence fal_fire1 "fal_fire1" ACT_VM_PRIMARYATTACK 1 fps 30.00 node HIPPED {
{ event 5001 0 "AK47_MUZZLEFLASH" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 75" }
}
$sequence fal_fire2 "fal_fire2" ACT_VM_RECOIL1 1 fps 30.00 node HIPPED {
{ event 5001 0 "AK47_MUZZLEFLASH" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 100" }
}
$sequence fal_fire3 "fal_fire3" ACT_VM_RECOIL2 1 fps 30.00 node HIPPED {
{ event 5001 0 "AK47_MUZZLEFLASH" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_762Nato 2 115" }
}
$sequence fal_reload_empty "fal_reload_empty" ACT_VM_RELOAD 1 fps 30.00 node HIPPED {
{ event 5004 1 "Weapon_FAL.Magout" }
{ event 5004 28 "Weapon_FAL.Magin" }
{ event 5004 64 "Weapon_FAL.Chamber" }
}
$sequence fal_down "fal_down" loop ACT_VM_DOWN 1 fps 30.00 node HIPPED
$sequence fal_crawl "fal_crawl" loop ACT_VM_CRAWL 1 fps 30.00 node PRONE
so danach hab ich die .mdl aus dem hl2 ordner rausgenommen und hab dann das als galil skinn genutzt.
Ich starte Garrysmod und Spawne den Galilswep und schau:
35/256 schussaber die FNFAL ist unsichtbar ?WTF?
Ich hör noch die reload animationen mehr nicht
Was hab ich Falsch gemacht ?