Ich habe ein Problem beim Compielen. Es taucht dieser fehler auf ( FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1128.0 -1296.8 -29.6) ) und das zwei mal, bin auch schon zu den Kordinaten gegangen aber da ist nichts, habs auch schon durch den Log-Analyzer gehauen der sagt nur das es ein leak ist das kann es aber nicht sein 1. weil im Log davon nichts steht und 2. weil ich eine skybox drumrum gezogen habe wo kein loch drin ist.
Zitat:
** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vbsp.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: e:\spiele\steam\steamapps\noir3698\garrysmod\garry smod\materials
Loading C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1128.0 -1296.8 -29.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 10268:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (936.0 -1296.8 -29.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 10268:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.prt...Build ing visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (218292 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 248 texinfos to 180
Reduced 23 texdatas to 20 (672 bytes to 514)
Writing C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.bsp
1 second elapsed
** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vvis.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
reading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.prt
923 portalclusters
2702 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1492)
Optimized: 864 visible clusters (0.00%)
Total clusters visible: 167334
Average clusters visible: 181
Building PAS...
Average clusters audible: 814
visdatasize:173318 compressed from 221520
writing c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
24 minutes, 53 seconds elapsed
** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vrad.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
Setting up ray-trace acceleration structure... Done (0.76 seconds)
2796 faces
2551155 square feet [367366400.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2796 patches before subdivision
6588 patches after subdivision
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 646799, max 476
transfer lists: 4.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 2289, 5627)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 214, 541)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(0, 20, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 2, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1875 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 546/8192 6552/98304 ( 6.7%)
brushsides 4118/65536 32944/524288 ( 6.3%)
planes 2640/65536 52800/1310720 ( 4.0%)
vertexes 4615/65536 55380/786432 ( 7.0%)
nodes 2113/65536 67616/2097152 ( 3.2%)
texinfos 180/12288 12960/884736 ( 1.5%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2796/65536 156576/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1358/65536 76048/3670016 ( 2.1%)
leaves 2136/65536 68352/2097152 ( 3.3%)
leaffaces 3210/65536 6420/131072 ( 4.9%)
leafbrushes 1248/65536 2496/131072 ( 1.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18881/512000 75524/2048000 ( 3.7%)
edges 11062/256000 44248/1024000 ( 4.3%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 125/32768 1250/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2295/65536 4590/131072 ( 3.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 229180/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 173318/16777216 ( 1.0%)
entdata [variable] 17139/393216 ( 4.4%)
LDR ambient table 2136/65536 8544/262144 ( 3.3%)
HDR ambient table 2136/65536 8544/262144 ( 3.3%)
LDR leaf ambient 2517/65536 70476/1835008 ( 3.8%)
HDR leaf ambient 2136/65536 59808/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1018 ( 0.1%)
pakfile [variable] 164707/0 ( 0.0%)
physics [variable] 218292/4194304 ( 5.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7613
Writing c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.bsp" "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod\maps\nh_new_horizons_a25.bsp"