** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vbsp.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vbsp.exe (Mar 11 200
2 threads
materialPath: e:\spiele\steam\steamapps\noir3698\garrysmod\garry smod\materials
Loading C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1128.0 -1296.8 -29.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 10268:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (936.0 -1296.8 -29.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 10268:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.prt...Build ing visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/space*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (218292 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 248 texinfos to 180
Reduced 23 texdatas to 20 (672 bytes to 514)
Writing C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.bsp
1 second elapsed
** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vvis.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vvis.exe (Mar 11 200
2 threads
reading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
reading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.prt
923 portalclusters
2702 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1492)
Optimized: 864 visible clusters (0.00%)
Total clusters visible: 167334
Average clusters visible: 181
Building PAS...
Average clusters audible: 814
visdatasize:173318 compressed from 221520
writing c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
24 minutes, 53 seconds elapsed
** Executing...
** Command: "e:\spiele\steam\steamapps\noir3698\sourcesdk\bin\ orangebox\bin\vrad.exe"
** Parameters: -game "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod" "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25"
Valve Software - vrad.exe SSE (Mar 11 200
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
Setting up ray-trace acceleration structure... Done (0.76 seconds)
2796 faces
2551155 square feet [367366400.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2796 patches before subdivision
6588 patches after subdivision
34 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
transfers 646799, max 476
transfer lists: 4.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 2289, 5627)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(0, 214, 541)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(0, 20, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 2, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1875 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/1024 1056/49152 ( 2.1%)
brushes 546/8192 6552/98304 ( 6.7%)
brushsides 4118/65536 32944/524288 ( 6.3%)
planes 2640/65536 52800/1310720 ( 4.0%)
vertexes 4615/65536 55380/786432 ( 7.0%)
nodes 2113/65536 67616/2097152 ( 3.2%)
texinfos 180/12288 12960/884736 ( 1.5%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2796/65536 156576/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1358/65536 76048/3670016 ( 2.1%)
leaves 2136/65536 68352/2097152 ( 3.3%)
leaffaces 3210/65536 6420/131072 ( 4.9%)
leafbrushes 1248/65536 2496/131072 ( 1.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 18881/512000 75524/2048000 ( 3.7%)
edges 11062/256000 44248/1024000 ( 4.3%)
LDR worldlights 34/8192 2992/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 125/32768 1250/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2295/65536 4590/131072 ( 3.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 229180/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 173318/16777216 ( 1.0%)
entdata [variable] 17139/393216 ( 4.4%)
LDR ambient table 2136/65536 8544/262144 ( 3.3%)
HDR ambient table 2136/65536 8544/262144 ( 3.3%)
LDR leaf ambient 2517/65536 70476/1835008 ( 3.8%)
HDR leaf ambient 2136/65536 59808/1835008 ( 3.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1018 ( 0.1%)
pakfile [variable] 164707/0 ( 0.0%)
physics [variable] 218292/4194304 ( 5.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7613
Writing c:\dokumente und einstellungen\dark-noir\eigene dateien\eigene maps\newfreelancer\nh_new_horizons_a25.bsp
34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Dark-Noir\Eigene Dateien\Eigene Maps\newfreelancer\nh_new_horizons_a25.bsp" "e:\spiele\steam\steamapps\noir3698\garrysmod\garr ysmod\maps\nh_new_horizons_a25.bsp"