Badpeace
17.01.2010, 20:31
Hab ganz normal an meiner map weitergearbeitet, und nachdem ich die skybox gesetzt hab, wollte hammer nicht mehr richtig compilen...es wird immer wieder die veraltete map geladen, dann hab ich die log datei durchforstet, und den error gefunden...komischerweise ist da wirklich keine .prt drin. obwohl davor eine da war :shock:...naja. woran liegt das?
Hier ist der Log:
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\materials
Loading C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.v mf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -fast "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.p rt
LoadPortals: couldn't read c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.p rt
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -noextra "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
No vis information, direct lighting only.
5799 faces
4305775 square feet [620031616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.3549 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 51/8192 612/98304 ( 0.6%)
brushsides 306/65536 2448/524288 ( 0.5%)
planes 298/65536 5960/1310720 ( 0.5%)
vertexes 6844/65536 82128/786432 (10.4%)
nodes 1765/65536 56480/2097152 ( 2.7%)
texinfos 30/12288 2160/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5799/65536 324744/3670016 ( 8.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 195/65536 10920/3670016 ( 0.3%)
leaves 1768/65536 56576/2097152 ( 2.7%)
leaffaces 5863/65536 11726/131072 ( 8.9%)
leafbrushes 524/65536 1048/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25922/512000 103688/2048000 ( 5.1%)
edges 13085/256000 52340/1024000 ( 5.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 330/32768 3300/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3993/65536 7986/131072 ( 6.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11155668/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 746/393216 ( 0.2%)
LDR leaf ambient 1768/65536 42432/1572864 ( 2.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 18808/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 11950182 bytes ====
Total triangle count: 13544
Writing c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.b sp" "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\maps\meinemap.bsp"
Badpeace
Hier ist der Log:
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\materials
Loading C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.v mf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -fast "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.p rt
LoadPortals: couldn't read c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.p rt
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\source sdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -noextra "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
No vis information, direct lighting only.
5799 faces
4305775 square feet [620031616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.3549 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 51/8192 612/98304 ( 0.6%)
brushsides 306/65536 2448/524288 ( 0.5%)
planes 298/65536 5960/1310720 ( 0.5%)
vertexes 6844/65536 82128/786432 (10.4%)
nodes 1765/65536 56480/2097152 ( 2.7%)
texinfos 30/12288 2160/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5799/65536 324744/3670016 ( 8.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 195/65536 10920/3670016 ( 0.3%)
leaves 1768/65536 56576/2097152 ( 2.7%)
leaffaces 5863/65536 11726/131072 ( 8.9%)
leafbrushes 524/65536 1048/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25922/512000 103688/2048000 ( 5.1%)
edges 13085/256000 52340/1024000 ( 5.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 330/32768 3300/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3993/65536 7986/131072 ( 6.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11155668/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 746/393216 ( 0.2%)
LDR leaf ambient 1768/65536 42432/1572864 ( 2.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 18808/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 11950182 bytes ====
Total triangle count: 13544
Writing c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.b sp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.b sp" "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\maps\meinemap.bsp"
Badpeace