Code:
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\materials
Loading C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -fast "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.bsp
reading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.prt
** Executing...
** Command: "c:\programme\steam\steamapps\gamer_badpeace\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2" -noextra "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.bsp
No vis information, direct lighting only.
5799 faces
4305775 square feet [620031616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (13)
Build Patch/Sample Hash Table(s).....Done<0.3549 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 51/8192 612/98304 ( 0.6%)
brushsides 306/65536 2448/524288 ( 0.5%)
planes 298/65536 5960/1310720 ( 0.5%)
vertexes 6844/65536 82128/786432 (10.4%)
nodes 1765/65536 56480/2097152 ( 2.7%)
texinfos 30/12288 2160/884736 ( 0.2%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5799/65536 324744/3670016 ( 8.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 195/65536 10920/3670016 ( 0.3%)
leaves 1768/65536 56576/2097152 ( 2.7%)
leaffaces 5863/65536 11726/131072 ( 8.9%)
leafbrushes 524/65536 1048/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25922/512000 103688/2048000 ( 5.1%)
edges 13085/256000 52340/1024000 ( 5.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 330/32768 3300/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3993/65536 7986/131072 ( 6.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 11155668/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 746/393216 ( 0.2%)
LDR leaf ambient 1768/65536 42432/1572864 ( 2.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 18808/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 11950182 bytes ====
Total triangle count: 13544
Writing c:\dokumente und einstellungen\badpeace\desktop\meinemap\meinemap.bsp
20 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Badpeace\Desktop\meinemap\meinemap.bsp" "c:\programme\steam\steamapps\gamer_badpeace\half-life 2\hl2\maps\meinemap.bsp"