Dog
22.11.2008, 23:40
It's been a while since the last update of my Half-Life: Renaissance addon, but here I am again!
For those of you who don't know what this is, it's a pack with most of the NPCs and weapons from Half-Life 1, as well as Opposing Force (new). Here's a complete list of what's included:
Features:
SNPCs:
- Alien Controller (http://img237.imageshack.us/img237/4504/npcaliencontrollered9.jpg)
- Alien Grunt (http://img70.imageshack.us/img70/5439/monsteraliengruntjz3.jpg)
- Alien Slave (Vortigaunt) (http://img241.imageshack.us/img241/110/monsteralienslavedm8.jpg)
- Archer (http://img73.imageshack.us/img73/1374/monsterarcherwd8.jpg)
- Babycrab (http://img73.imageshack.us/img73/8673/monsterbabycrabaq7.jpg)
- Baby Gargantua (http://img372.imageshack.us/img372/5774/monsterbabygargbs7.jpg)
- Baby Voltigore (http://img376.imageshack.us/img376/3367/monsteralienbabyvoltigohq0.jpg)
- Barney (http://img70.imageshack.us/img70/994/monsterbarneyaf5.jpg)
- Bullsquid (http://img241.imageshack.us/img241/2165/monsterbullchickennx2.jpg)
- Cockroach (http://img166.imageshack.us/img166/5830/monstercockroachga7.jpg)
- Gargantua (http://img47.imageshack.us/img47/784/monstergargantuarr1.jpg)
- GMan (http://img90.imageshack.us/img90/4720/monstergmanca1.jpg)
- Gonarch (http://img90.imageshack.us/img90/8101/monsterbigmommabr9.jpg)
- Gonome (http://img407.imageshack.us/img407/5629/monstergonomeqe7.jpg)
- Headcrab (http://img241.imageshack.us/img241/8722/monsterheadcrabej9.jpg)
- Heavy Human Grunt (http://img407.imageshack.us/img407/9955/monsterhwgruntxb9.jpg)
- Houndeye (http://img90.imageshack.us/img90/6659/monsterhoundeyeta2.jpg)
- Human Assassin (http://img523.imageshack.us/img523/2667/monsterhumanassassinnu2.jpg)
- Human Grunt (http://img241.imageshack.us/img241/5249/monsterhumangruntwy0.jpg)
- Ichthyosaur (http://img70.imageshack.us/img70/678/monsterichthyosaurti0.jpg)
- Mortarsynth (http://img372.imageshack.us/img372/3408/npcmortarsynthqc7.jpg)
- Nihilanth (http://img141.imageshack.us/img141/1664/monsternihilanthad2.jpg)
- Panthereye (http://img90.imageshack.us/img90/1631/monsterpanthereyenz2.jpg)
- Parasite (http://img210.imageshack.us/img210/9080/monsterparasiteon1.jpg)
- Penguin (http://img372.imageshack.us/img372/7360/monsterpenguinhp2.jpg)
- Pit Drone (http://img372.imageshack.us/img372/1796/monsterpitdroneil3.jpg)
- Scientist (http://img70.imageshack.us/img70/7306/monsterscientistmf2.jpg)
- Snark (http://img208.imageshack.us/img208/571/monstersnarkvd0.jpg)
- Stukabat (http://img407.imageshack.us/img407/2565/npcstukabatwt3.jpg)
- Voltigore (http://img391.imageshack.us/img391/4391/monsteralienvoltigoretx4.jpg)
- Zombie (http://img241.imageshack.us/img241/2816/monsterzombiecd3.jpg)
- Zombie Guard (http://img407.imageshack.us/img407/8043/monsterzombiebarneyej3.jpg)
- Zombie Soldier (http://img372.imageshack.us/img372/8699/monsterzombiesoldierxv1.jpg)
Weapons:
- 9mmAR
- 9mm Handgun
- Egon
- Gauss cannon
- Handgrenade
- Hornetgun
- Penguin
- Possessor
- Satchel
- Snark
- Tripmine
Entities:
- 9mm Ammo/clip
- 9mmAR grenade
- .357 Ammo
- Buckshot Ammo
- Crossbow Ammo
- Gauss Clip
- RPG Clip
- Antidote
- Xen Crystal
- Xen Plantlight
- Xen Spore small/medium/large
- Xen tree
Media:
Some of the new NPCs:
Half-Life: Renaissance - V1.2 (http://vimeo.com/2248530) from Silverlan (http://vimeo.com/user934621) on Vimeo (http://vimeo.com).
Short video of the nihilanth:
Changelog:
- Added GibSplat support
- Added high definition snark model
- Added new viewmode for possession SWEP (To switch it press sprint key)
- Added strider, ichthyosaur, archer and new SNPCs to possessable NPCs
- Added stukabat
- Added Heavy Human Grunt
- Added Mortarsynth
- Added Nihilanth
- Added Baby Gargantua
- Added Opposing Force NPCs: Gonome, Pit Drone, Voltigore, Baby Voltigore, Penguin, Zombie Guard, Zombie Soldier
- Added Opposing Force SWEPs: Penguin
- Added infotext on possessed enemies (You can now see who possesses a NPC by looking at the NPC)
- Added NPC Control Menu
- Added NPC Control Stools for npc controlling, npc health, npc movement and npc relationships
- Changed Panthereye and Archer sounds
- Fixed Satchel remote not showing up in multiplayer
- Fixed not being able to respawn after the possessed NPC died
- Fixed human grunt not dying in multiplayer sometimes
- Fixed being able to possess an enemy which is already possessed by someone else
- Fixed Gauss cannon tracer problems
- Fixed physics of some sents
- Fixed third level of HL1
- Fixed players spawning outside of the train in the first level
- Fixed lag when spawning a SNPC on a large map
Credits:
- Ring-Ding: I used the hornet sent of his Hornet Gun swep as base for the Alien Grunt and my own hornet gun swep
- Q42: Made the spit effect for the bullsquid/gonome/gonarch. Thanks a lot!
- SnakeSVx: Helped me with some problems I had
- ralle105: Always helpful when I have problems
- Synergy mod: Ported the model and material files for the panthereye to the source engine.
- Jinto: Made the code for the custom ammunition types, which I used for some of the SWEPs
- RR_Raptor65: Made the parasite model
Download:
garrysmod.org:
http://www.garrysmod.org/img/?t=dll&id=57033 (http://www.garrysmod.org/downloads/?a=view&id=57033)
Filefront:
http://static3.filefront.com/ffv6/graphics/b_download_still.gif (http://files.filefront.com/Half+Life+Renaissance+v12rar/;12431879;/fileinfo.html)
Please don't forget to read the readme!
If you have any questions/problems or suggestions, please post in the facepunch thread: http://forums.facepunchstudios.com/showthread.php?t=562322[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=800)
For those of you who don't know what this is, it's a pack with most of the NPCs and weapons from Half-Life 1, as well as Opposing Force (new). Here's a complete list of what's included:
Features:
SNPCs:
- Alien Controller (http://img237.imageshack.us/img237/4504/npcaliencontrollered9.jpg)
- Alien Grunt (http://img70.imageshack.us/img70/5439/monsteraliengruntjz3.jpg)
- Alien Slave (Vortigaunt) (http://img241.imageshack.us/img241/110/monsteralienslavedm8.jpg)
- Archer (http://img73.imageshack.us/img73/1374/monsterarcherwd8.jpg)
- Babycrab (http://img73.imageshack.us/img73/8673/monsterbabycrabaq7.jpg)
- Baby Gargantua (http://img372.imageshack.us/img372/5774/monsterbabygargbs7.jpg)
- Baby Voltigore (http://img376.imageshack.us/img376/3367/monsteralienbabyvoltigohq0.jpg)
- Barney (http://img70.imageshack.us/img70/994/monsterbarneyaf5.jpg)
- Bullsquid (http://img241.imageshack.us/img241/2165/monsterbullchickennx2.jpg)
- Cockroach (http://img166.imageshack.us/img166/5830/monstercockroachga7.jpg)
- Gargantua (http://img47.imageshack.us/img47/784/monstergargantuarr1.jpg)
- GMan (http://img90.imageshack.us/img90/4720/monstergmanca1.jpg)
- Gonarch (http://img90.imageshack.us/img90/8101/monsterbigmommabr9.jpg)
- Gonome (http://img407.imageshack.us/img407/5629/monstergonomeqe7.jpg)
- Headcrab (http://img241.imageshack.us/img241/8722/monsterheadcrabej9.jpg)
- Heavy Human Grunt (http://img407.imageshack.us/img407/9955/monsterhwgruntxb9.jpg)
- Houndeye (http://img90.imageshack.us/img90/6659/monsterhoundeyeta2.jpg)
- Human Assassin (http://img523.imageshack.us/img523/2667/monsterhumanassassinnu2.jpg)
- Human Grunt (http://img241.imageshack.us/img241/5249/monsterhumangruntwy0.jpg)
- Ichthyosaur (http://img70.imageshack.us/img70/678/monsterichthyosaurti0.jpg)
- Mortarsynth (http://img372.imageshack.us/img372/3408/npcmortarsynthqc7.jpg)
- Nihilanth (http://img141.imageshack.us/img141/1664/monsternihilanthad2.jpg)
- Panthereye (http://img90.imageshack.us/img90/1631/monsterpanthereyenz2.jpg)
- Parasite (http://img210.imageshack.us/img210/9080/monsterparasiteon1.jpg)
- Penguin (http://img372.imageshack.us/img372/7360/monsterpenguinhp2.jpg)
- Pit Drone (http://img372.imageshack.us/img372/1796/monsterpitdroneil3.jpg)
- Scientist (http://img70.imageshack.us/img70/7306/monsterscientistmf2.jpg)
- Snark (http://img208.imageshack.us/img208/571/monstersnarkvd0.jpg)
- Stukabat (http://img407.imageshack.us/img407/2565/npcstukabatwt3.jpg)
- Voltigore (http://img391.imageshack.us/img391/4391/monsteralienvoltigoretx4.jpg)
- Zombie (http://img241.imageshack.us/img241/2816/monsterzombiecd3.jpg)
- Zombie Guard (http://img407.imageshack.us/img407/8043/monsterzombiebarneyej3.jpg)
- Zombie Soldier (http://img372.imageshack.us/img372/8699/monsterzombiesoldierxv1.jpg)
Weapons:
- 9mmAR
- 9mm Handgun
- Egon
- Gauss cannon
- Handgrenade
- Hornetgun
- Penguin
- Possessor
- Satchel
- Snark
- Tripmine
Entities:
- 9mm Ammo/clip
- 9mmAR grenade
- .357 Ammo
- Buckshot Ammo
- Crossbow Ammo
- Gauss Clip
- RPG Clip
- Antidote
- Xen Crystal
- Xen Plantlight
- Xen Spore small/medium/large
- Xen tree
Media:
Some of the new NPCs:
Half-Life: Renaissance - V1.2 (http://vimeo.com/2248530) from Silverlan (http://vimeo.com/user934621) on Vimeo (http://vimeo.com).
Short video of the nihilanth:
Changelog:
- Added GibSplat support
- Added high definition snark model
- Added new viewmode for possession SWEP (To switch it press sprint key)
- Added strider, ichthyosaur, archer and new SNPCs to possessable NPCs
- Added stukabat
- Added Heavy Human Grunt
- Added Mortarsynth
- Added Nihilanth
- Added Baby Gargantua
- Added Opposing Force NPCs: Gonome, Pit Drone, Voltigore, Baby Voltigore, Penguin, Zombie Guard, Zombie Soldier
- Added Opposing Force SWEPs: Penguin
- Added infotext on possessed enemies (You can now see who possesses a NPC by looking at the NPC)
- Added NPC Control Menu
- Added NPC Control Stools for npc controlling, npc health, npc movement and npc relationships
- Changed Panthereye and Archer sounds
- Fixed Satchel remote not showing up in multiplayer
- Fixed not being able to respawn after the possessed NPC died
- Fixed human grunt not dying in multiplayer sometimes
- Fixed being able to possess an enemy which is already possessed by someone else
- Fixed Gauss cannon tracer problems
- Fixed physics of some sents
- Fixed third level of HL1
- Fixed players spawning outside of the train in the first level
- Fixed lag when spawning a SNPC on a large map
Credits:
- Ring-Ding: I used the hornet sent of his Hornet Gun swep as base for the Alien Grunt and my own hornet gun swep
- Q42: Made the spit effect for the bullsquid/gonome/gonarch. Thanks a lot!
- SnakeSVx: Helped me with some problems I had
- ralle105: Always helpful when I have problems
- Synergy mod: Ported the model and material files for the panthereye to the source engine.
- Jinto: Made the code for the custom ammunition types, which I used for some of the SWEPs
- RR_Raptor65: Made the parasite model
Download:
garrysmod.org:
http://www.garrysmod.org/img/?t=dll&id=57033 (http://www.garrysmod.org/downloads/?a=view&id=57033)
Filefront:
http://static3.filefront.com/ffv6/graphics/b_download_still.gif (http://files.filefront.com/Half+Life+Renaissance+v12rar/;12431879;/fileinfo.html)
Please don't forget to read the readme!
If you have any questions/problems or suggestions, please post in the facepunch thread: http://forums.facepunchstudios.com/showthread.php?t=562322[...]
Weiterlesen... (http://www.garrysmod.com/?dont_buff_my_pylon=800)