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It's been a while since the last update of my Half-Life: Renaissance addon, but here I am again!
For those of you who don't know what this is, it's a pack with most of the NPCs and weapons from Half-Life 1, as well as Opposing Force (new). Here's a complete list of what's included:

Features:
SNPCs:
- Alien Controller
- Alien Grunt
- Alien Slave (Vortigaunt)
- Archer
- Babycrab
- Baby Gargantua
- Baby Voltigore
- Barney
- Bullsquid
- Cockroach
- Gargantua
- GMan
- Gonarch
- Gonome
- Headcrab
- Heavy Human Grunt
- Houndeye
- Human Assassin
- Human Grunt
- Ichthyosaur
- Mortarsynth
- Nihilanth
- Panthereye
- Parasite
- Penguin
- Pit Drone
- Scientist
- Snark
- Stukabat
- Voltigore
- Zombie
- Zombie Guard
- Zombie Soldier


Weapons:
- 9mmAR
- 9mm Handgun
- Egon
- Gauss cannon
- Handgrenade
- Hornetgun
- Penguin
- Possessor
- Satchel
- Snark
- Tripmine

Entities:
- 9mm Ammo/clip
- 9mmAR grenade
- .357 Ammo
- Buckshot Ammo
- Crossbow Ammo
- Gauss Clip
- RPG Clip
- Antidote
- Xen Crystal
- Xen Plantlight
- Xen Spore small/medium/large
- Xen tree

Media:




Some of the new NPCs:

Half-Life: Renaissance - V1.2 from Silverlan on Vimeo.

Short video of the nihilanth:



Changelog:
- Added GibSplat support
- Added high definition snark model
- Added new viewmode for possession SWEP (To switch it press sprint key)
- Added strider, ichthyosaur, archer and new SNPCs to possessable NPCs
- Added stukabat
- Added Heavy Human Grunt
- Added Mortarsynth
- Added Nihilanth
- Added Baby Gargantua
- Added Opposing Force NPCs: Gonome, Pit Drone, Voltigore, Baby Voltigore, Penguin, Zombie Guard, Zombie Soldier
- Added Opposing Force SWEPs: Penguin
- Added infotext on possessed enemies (You can now see who possesses a NPC by looking at the NPC)
- Added NPC Control Menu
- Added NPC Control Stools for npc controlling, npc health, npc movement and npc relationships
- Changed Panthereye and Archer sounds
- Fixed Satchel remote not showing up in multiplayer
- Fixed not being able to respawn after the possessed NPC died
- Fixed human grunt not dying in multiplayer sometimes
- Fixed being able to possess an enemy which is already possessed by someone else
- Fixed Gauss cannon tracer problems
- Fixed physics of some sents
- Fixed third level of HL1
- Fixed players spawning outside of the train in the first level
- Fixed lag when spawning a SNPC on a large map

Credits:
- Ring-Ding: I used the hornet sent of his Hornet Gun swep as base for the Alien Grunt and my own hornet gun swep
- Q42: Made the spit effect for the bullsquid/gonome/gonarch. Thanks a lot!
- SnakeSVx: Helped me with some problems I had
- ralle105: Always helpful when I have problems
- Synergy mod: Ported the model and material files for the panthereye to the source engine.
- Jinto: Made the code for the custom ammunition types, which I used for some of the SWEPs
- RR_Raptor65: Made the parasite model

Download:
garrysmod.org:


Filefront:


Please don't forget to read the readme!
If you have any questions/problems or suggestions, please post in the facepunch thread: http://forums.facepunchstudios.com/s...d.php?t=562322[...]
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