Archiv verlassen und diese Seite im Standarddesign anzeigen : vvis.exe - Problem
Hi, Ich hab ne map, bei der im prinzip alles aus brushes ist, beim compilen kratzt dann vvis ab, wenn ich die wände ( sky ) laut anderen beiträgen in func_detail umwandle macht vvis im log gar nichts mehr da
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.bsp
reading c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.prt
wenn ich bei runmap-optionen wenn nur brushes sind auf run vvis fast gehe, macht er es ganz normal :O
bei normal vvis kackt wie gesagt alles ab
bitte um hilfe,
stoned
Wir brauchen den rest des Logs,es gibt woanders nen Fehler.
Und man macht die Wände ,oder die Skybox nicht zum func_detail
** Executing...
** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\SteamApps\SourceMods\gmod9\materials
Loading C:\Program Files\Steam\SteamApps\the_stoner\sourcesdk_content \hl2mp\mapsrc\gm_********_remix_v5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt"
Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (108720 bytes)
Placing detail props : 0...1...2...3...4...5...6..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
7..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
.Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
8Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
...Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
9...10
Compacting texture/material tables...
Reduced 291 texinfos to 223
Reduced 22 texdatas to 19 (567 bytes to 439)
Writing C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
580 portalclusters
1699 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2.** Executing...
** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\lights.rad.
Loading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
No vis information, direct lighting only.
1875 faces
2874946 square feet [413992320.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 30/1024 1440/49152 ( 2.9%)
brushes 290/8192 3480/98304 ( 3.5%)
brushsides 1848/65536 14784/524288 ( 2.8%)
planes 900/65536 18000/1310720 ( 1.4%)
vertexes 2984/65536 35808/786432 ( 4.6%)
nodes 1452/65536 46464/2097152 ( 2.2%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1875/65536 105000/3670016 ( 2.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 831/65536 46536/3670016 ( 1.3%)
leaves 1483/65536 47456/2097152 ( 2.3%)
leaffaces 2089/65536 4178/131072 ( 3.2%)
leafbrushes 1286/65536 2572/131072 ( 2.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11984/512000 47936/2048000 ( 2.3%)
edges 6667/256000 26668/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 128/32768 1280/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2088/65536 4176/131072 ( 3.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 753904/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 12503/393216 ( 3.2%)
LDR leaf ambient 1483/65536 35592/1572864 ( 2.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21040/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 108720/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 1354235 bytes ====
Total triangle count: 4907
Writing c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.bsp" "c:\program files\steam\SteamApps\SourceMods\gmod9\maps\gm_*** *****_remix_v5.bsp"
Die map müsste aber doch eigentlich laufen,oder?
Aber nimmm dir mal das
Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
Zu herzen...
Wechsel die beiden Texturen.
Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
Das ist der Fehler.
Tu mal den gesamten Brush wo diese Textur drauf ist erneuern oder klick das Face mal an und mache unten bei den Häckhen World oder Face an.
Dann sollte der Fehler weg sein.
Btw: So oft wie der Fehler da ist, so viele Faces sind "befallen".
PytonB!tch
16.02.2008, 13:56
:offtopic
Versuchst du den namn der map zu verbergen?
Wenn ja haste geschludert.
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
580 portalclusters
1699 numportals
Sorry is nur mal so ne frage... bzw auch ne anmerkung.
:offtopic
Versuchst du den namn der map zu verbergen?
Wenn ja haste geschludert.
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
580 portalclusters
1699 numportals
Sorry is nur mal so ne frage... bzw auch ne anmerkung.
Kannste das mal auslassen? Das ist nun wirklich nicht interessant und hat nichts mit dem Problem zu tun.
ja name is doch egal, die map is ja auf garrysmod.org ;) aber danke für den tipp mit den texturen, btw welche gras/zementtextur soll ich nehmen =?
mfg
monky2k6
23.02.2008, 14:29
:offtopic
Versuchst du den namn der map zu verbergen?
Wenn ja haste geschludert.
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
580 portalclusters
1699 numportals
Sorry is nur mal so ne frage... bzw auch ne anmerkung.
abgesehn davon das er seinen account-namen zensiert hat, so das ihn nicht jeder adden kann, ist das wirklich sowas von überflüssig :O
ja danke es genügt :P es geht um vvis und nicht um meinen acc/mapnamen -____- :gmod:
pls help
ja danke es genügt :P es geht um vvis und nicht um meinen acc/mapnamen -____- :gmod:
pls help
Genau.
Also, geht das VIS immer noch nicht oder bezieht sich dein jetziges Help auf die Texturauswahl von Zement und so?
Ich hatte hier mal eine ganze Liste solcher Stichpunkte für den Filter angegeben: http://garrysmod.de/wiki/index.php/Mapping:Textur_Filter_Stichw%C3%B6rter
hmm die texturen sind eig floor, von daher kp warum es nicht geht :O
Powered by vBulletin® Version 4.2.2 Copyright ©2025 Adduco Digital e.K. und vBulletin Solutions, Inc. Alle Rechte vorbehalten.