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Thema: vvis.exe - Problem

  1. #1

    vvis.exe - Problem

    Hi, Ich hab ne map, bei der im prinzip alles aus brushes ist, beim compilen kratzt dann vvis ab, wenn ich die wände ( sky ) laut anderen beiträgen in func_detail umwandle macht vvis im log gar nichts mehr da

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.bsp
    reading c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.prt
    LoadPortals: couldn't read c:\program files\steam\steamapps\*****\sourcesdk_content\hl2m p\mapsrc\gm_*****_remix_v5.prt

    wenn ich bei runmap-optionen wenn nur brushes sind auf run vvis fast gehe, macht er es ganz normal :O
    bei normal vvis kackt wie gesagt alles ab

    bitte um hilfe,

    stoned
    Zitat Zitat von Stargate75
    ich weis das war ich scheise was ich gemacht aber aber das ist das einzige forum wo cool ist und auf deutsch

  2. #2

    Standard AW: vvis.exe - Problem

    Wir brauchen den rest des Logs,es gibt woanders nen Fehler.

    Und man macht die Wände ,oder die Skybox nicht zum func_detail

  3. #3

    Standard AW: vvis.exe - Problem

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"

    Valve Software - vbsp.exe (Dec 11 2006)
    2 threads
    materialPath: c:\program files\steam\SteamApps\SourceMods\gmod9\materials
    Loading C:\Program Files\Steam\SteamApps\the_stoner\sourcesdk_content \hl2mp\mapsrc\gm_********_remix_v5.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_07*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.

    No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt"
    Can't load skybox file skybox/sky_day01_07 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (108720 bytes)
    Placing detail props : 0...1...2...3...4...5...6..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    .Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    7..Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    .Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    8Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    ...Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    9...10
    Compacting texture/material tables...
    Reduced 291 texinfos to 223
    Reduced 22 texdatas to 19 (567 bytes to 439)
    Writing C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    1 second elapsed

    ** Executing...
    ** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vvis.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"

    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
    580 portalclusters
    1699 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2.** Executing...
    ** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\vrad.exe"
    ** Parameters: -game "c:\program files\steam\SteamApps\SourceMods\gmod9" "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5"

    Valve Software - vrad.exe SSE (Nov 8 2007)
    ----- Radiosity Simulator ----
    2 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\b in\lights.rad.
    Loading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    No vis information, direct lighting only.
    1875 faces
    2874946 square feet [413992320.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Build Patch/Sample Hash Table(s).....Done<0.0120 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 30/1024 1440/49152 ( 2.9%)
    brushes 290/8192 3480/98304 ( 3.5%)
    brushsides 1848/65536 14784/524288 ( 2.8%)
    planes 900/65536 18000/1310720 ( 1.4%)
    vertexes 2984/65536 35808/786432 ( 4.6%)
    nodes 1452/65536 46464/2097152 ( 2.2%)
    texinfos 223/12288 16056/884736 ( 1.8%)
    texdata 19/2048 608/65536 ( 0.9%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 1875/65536 105000/3670016 ( 2.9%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 831/65536 46536/3670016 ( 1.3%)
    leaves 1483/65536 47456/2097152 ( 2.3%)
    leaffaces 2089/65536 4178/131072 ( 3.2%)
    leafbrushes 1286/65536 2572/131072 ( 2.0%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 11984/512000 47936/2048000 ( 2.3%)
    edges 6667/256000 26668/1024000 ( 2.6%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 128/32768 1280/327680 ( 0.4%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 2088/65536 4176/131072 ( 3.2%)
    cubemapsamples 1/1024 16/16384 ( 0.1%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 753904/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 0/16777216 ( 0.0%)
    entdata [variable] 12503/393216 ( 3.2%)
    LDR leaf ambient 1483/65536 35592/1572864 ( 2.3%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 21040/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 108720/4194304 ( 2.6%)
    ==== Total Win32 BSP file data space used: 1354235 bytes ====

    Total triangle count: 4907
    Writing c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.bsp
    1 second elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\SteamApps\********\sourcesdk_content\h l2mp\mapsrc\gm_********_remix_v5.bsp" "c:\program files\steam\SteamApps\SourceMods\gmod9\maps\gm_*** *****_remix_v5.bsp"
    Geändert von Stoned (15.02.2008 um 19:43 Uhr)
    Zitat Zitat von Stargate75
    ich weis das war ich scheise was ich gemacht aber aber das ist das einzige forum wo cool ist und auf deutsch

  4. #4

    Standard AW: vvis.exe - Problem

    Die map müsste aber doch eigentlich laufen,oder?
    Aber nimmm dir mal das

    Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial

    Material NATURE/BLENDGRASSGRAVEL001A uses unknown detail object type coastline_redgrass02!
    Zu herzen...

    Wechsel die beiden Texturen.

  5. #5
    €r!k
    Avatar von €r!k

    Standard AW: vvis.exe - Problem

    Building Faces...error: material CONCRETE/CONCRETEFLOOR001A doesn't have a $bottommaterial
    Das ist der Fehler.
    Tu mal den gesamten Brush wo diese Textur drauf ist erneuern oder klick das Face mal an und mache unten bei den Häckhen World oder Face an.
    Dann sollte der Fehler weg sein.

    Btw: So oft wie der Fehler da ist, so viele Faces sind "befallen".

  6. #6
    Avatar von PytonB!tch
    Registriert seit
    19.07.2007
    Ort
    Niedersachsen

    Standard AW: vvis.exe - Problem

    :offtopic
    Versuchst du den namn der map zu verbergen?
    Wenn ja haste geschludert.


    Auszug
    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
    580 portalclusters
    1699 numportals

    Sorry is nur mal so ne frage... bzw auch ne anmerkung.

  7. #7
    €r!k
    Avatar von €r!k

    Standard AW: vvis.exe - Problem

    Zitat Zitat von Killer Krabbe Beitrag anzeigen
    :offtopic
    Versuchst du den namn der map zu verbergen?
    Wenn ja haste geschludert.


    Auszug
    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
    580 portalclusters
    1699 numportals

    Sorry is nur mal so ne frage... bzw auch ne anmerkung.
    Kannste das mal auslassen? Das ist nun wirklich nicht interessant und hat nichts mit dem Problem zu tun.

  8. #8

    Standard AW: vvis.exe - Problem

    ja name is doch egal, die map is ja auf garrysmod.org aber danke für den tipp mit den texturen, btw welche gras/zementtextur soll ich nehmen =?

    mfg
    Geändert von Stoned (23.02.2008 um 13:28 Uhr)
    Zitat Zitat von Stargate75
    ich weis das war ich scheise was ich gemacht aber aber das ist das einzige forum wo cool ist und auf deutsch

  9. #9

    Standard AW: vvis.exe - Problem

    Zitat Zitat von Killer Krabbe Beitrag anzeigen
    :offtopic
    Versuchst du den namn der map zu verbergen?
    Wenn ja haste geschludert.


    Auszug
    Valve Software - vvis.exe (Nov 8 2007)
    2 threads
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.bsp
    reading c:\program files\steam\steamapps\********\sourcesdk_content\h l2mp\mapsrc\gm_stoned_remix_v5.prt
    580 portalclusters
    1699 numportals

    Sorry is nur mal so ne frage... bzw auch ne anmerkung.
    abgesehn davon das er seinen account-namen zensiert hat, so das ihn nicht jeder adden kann, ist das wirklich sowas von überflüssig :O
    Website: monky-town.de

    WildStar
    Server: Kazor
    Seite: Verbannte
    Char: Monkii (Arkanschütze)

  10. #10

    Standard AW: vvis.exe - Problem

    ja danke es genügt es geht um vvis und nicht um meinen acc/mapnamen -____-

    pls help
    Zitat Zitat von Stargate75
    ich weis das war ich scheise was ich gemacht aber aber das ist das einzige forum wo cool ist und auf deutsch

  11. Folgender Benutzer sagt Danke zu Stoned für den nützlichen Beitrag:


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