Version 0.13 is draußen
http://kerbalspaceprogram.com/forum/...p?topic=4940.0
Optimizations:
* Removed a lot of needless halts on the part processing routine during loading.
* Restructured the sound loading system so the main loading thread doesn't wait for it to finish before moving on.
* Deferred adding of several part components so they're only added when they're needed.
* Mesh tangents can now be loaded from file, instead of being recalculated every time.
* The mesh loader now ignores materials from file, because they were going to be replaced anyway later.
* Meshes are now saved to binary files (serialized) when loaded for the first time, and loaded from those files when they're available.
* Changed the rendering method for the part icons on the staging sequence. This can prevent thousands of objects from being created when flying large ships.
* Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. This reduces the amount of physics objects and joints to simulate.
* Reduced the amount of code components attached to each part, making for less calls on each frame.
* Tweaked the part heat exchange model, for a considerable fps boost with very large ships.
New:
* The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary.
* A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks.
* It is now possible to warp time freely when the ship is landed.
* Added a progress bar for the loading screen.
* Pressing F2 will hide the UI completely (so you can take UI-free screenshots).
* Added a new icon for the Fuel Line parts.
* Changed the icon grouping rule on RCS Blocks and Strut Connectors to group to all parts of the same type on it's stage.
Bug Fixes:
* Fixed the mission timer not getting started if the first stage was moved before launching.
* Liquid Fuel now flows from the "top" attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part).
* Parts now keep the references to the part attached in each attachment node. (makes top-node based fuel flow possible)
* Fixed a bug which prevented the ship selection dialogs from receiving double-click events. Now it is possible to select a ship file by double clicking on it.
* Improved rendering of hyperbolic (escape) orbits in the map view. The trajectory is now a constant size regardless of eccentricity, and isn't warped by the splines.
* The Map camera will now remember it's last position, and return to it when the map is reopened.
* Fixed a problem that made it possible to delete the command pod in the VAB by using Ctrl+Z.
* Increased the heat conductivity and heat dissipation values for all parts, to compensate for the new heat exchange system.
* Exposed a 'thrustVector' cfg parameter for Liquid Engines. This allows you to set the 'default' thrust direction for an engine, same as with SRBs