Code:
@name
@inputs
@outputs
@persist B C
@trigger
if(first()){
holoCreate(1337,entity():pos()+vec(0,0,20),vec(2,2,8)-10)
holoMaterial(1337,"models/props/de_tides/clouds")
holoParent(1337,entity())
holoCreate(1338,entity():pos()+vec(0,0,8),vec(0.5,1,0.1))
holoMaterial(1338,"models/props/de_inferno/infflrd")
holoColor(1338,vec4(250,250,250,255))#
holoParent(1338,entity())
holoCreate(1339,entity():pos()+vec(0,0,8.1),vec(8,8,0))
holoColor(1339,vec4(0,250,0,255))#
holoParent(1339,entity())
}
findByClass("player")
#findByClass("gmod_wire_expression2")
#N=findByClass("gmod_wire_locator")
for(A = 1,numPlayers()){
E=findResult(A)
holoCreate(A)
B=A+100
C=A+1000
holoParent(A,entity())
holoPos(A,(entity():pos()+E:pos()/320)+vec(0,0,10))
holoAng(A,E:angles())
holoScale(A,vec(0.05,0.05,0.15))
holoModel(A,"block")
holoCreate(B)
holoParent(B,A)
holoPos(B,(entity():pos()+E:pos()/320)+vec(0,0,11))
holoAng(B,E:angles())
holoScale(B,vec(0.1,0.1,0.1))
holoModel(B,"sphere")
holoCreate(C)
holoParent(C,A)
holoPos(C,(entity():pos()+E:pos()/320)+vec(0,0,11))
holoAng(C,E:angles()+ang(0,0,90))
holoScale(C,vec(0.2,0,0.2))
holoModel(C,"cone")
timer("refreshrate",100)
}