function SWEP:PrimaryAttack()
if (self.WeaponID == 1) then
self.Owner:PrintMessage( HUD_PRINTTALK, "Weapon Test1 spawned" )
elseif (self.WeaponID == 2) then
self.Owner:PrintMessage( HUD_PRINTTALK, "Weapon Test2 spawned" )
elseif (self.WeaponID == 3) then
self.Owner:PrintMessage( HUD_PRINTTALK, "Weapon Test3 spawned" )
elseif (self.WeaponID == 4) then
self.Owner:PrintMessage( HUD_PRINTTALK, "Weapon Test4 spawned" )
else
self.Owner:PrintMessage( HUD_PRINTTALK, "ERROR Couldn´t spawn that weapon" )
end
end