Compile-Log
** Executing...
** Command: "d:\gamez\steam\steamapps\dinasty_timo\sourcesdk\b in\ep1\bin\vbsp.exe"
** Parameters: -game "d:\gamez\steam\steamapps\dinasty_timo\garrysmod\g arrysmod" "D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_c ontent\garrysmod\gm_place"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\gamez\steam\steamapps\dinasty_timo\garrysmod\ga rrysmod\materials
Loading D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16435 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 90 texinfos to 65
Reduced 17 texdatas to 15 (420 bytes to 342)
Writing D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.bsp
1 second elapsed
** Executing...
** Command: "d:\gamez\steam\steamapps\dinasty_timo\sourcesdk\b in\ep1\bin\vvis.exe"
** Parameters: -game "d:\gamez\steam\steamapps\dinasty_timo\garrysmod\g arrysmod" "D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_c ontent\garrysmod\gm_place"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\gamez\steam\steamapps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.bsp
reading d:\gamez\steam\steamapps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.prt
833 portalclusters
1898 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (65)
Optimized: 42 visible clusters (0.00%)
Total clusters visible: 341867
Average clusters visible: 410
Building PAS...
Average clusters audible: 671
visdatasize:180353 compressed from 186592
writing d:\gamez\steam\steamapps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.bsp
1 minute, 5 seconds elapsed
** Executing...
** Command: "d:\gamez\steam\steamapps\dinasty_timo\sourcesdk\b in\ep1\bin\vrad.exe"
** Parameters: -game "d:\gamez\steam\steamapps\dinasty_timo\garrysmod\g arrysmod" "D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_c ontent\garrysmod\gm_place"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\gamez\steam\steamapps\dinasty_timo\sourcesdk\bi n\ep1\bin\lights.rad.
Loading d:\gamez\steam\steamapps\dinasty_timo\sourcesdk_co ntent\garrysmod\gm_place.bsp
8270 faces
1 degenerate faces
17093438 square feet [2461455104.00 square inches]
0 displacements
0 square feet [0.00 square inches]
8269 patches before subdivision
zero area child patch
562007 patches after subdivision
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (505)
BuildVisLeafs: 0...1...Error trying to allocate 35472 bytes.
** Executing...
** Command: Copy File
** Parameters: "D:\GameZ\Steam\SteamApps\dinasty_timo\sourcesdk_c ontent\garrysmod\gm_place.bsp" "d:\gamez\steam\steamapps\dinasty_timo\garrysmod\g arrysmod\maps\gm_place.bsp"