** Executing...
** Command: "f:\steam\steamapps\
[email protected]\sourc esdk\bin\vbsp.exe"
** Parameters: -game "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2mp" "F:\Steam\steamapps\
[email protected]\sourc esdk_content\hl2mp\mapsrc\gm_somethingfromLS"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: f:\steam\steamapps\
[email protected]\half-life 2 deathmatch\hl2mp\materials
Loading F:\Steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 536 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.prt... done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (297442 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1533 texinfos to 663
Reduced 97 texdatas to 74 (3826 bytes to 3064)
Writing F:\Steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.bsp
9 seconds elapsed
** Executing...
** Command: "f:\steam\steamapps\
[email protected]\sourc esdk\bin\vvis.exe"
** Parameters: -game "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2mp" "F:\Steam\steamapps\
[email protected]\sourc esdk_content\hl2mp\mapsrc\gm_somethingfromLS"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading f:\steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.bsp
reading f:\steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.prt
389 portalclusters
1440 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9..
** Executing...
** Command: "f:\steam\steamapps\
[email protected]\sourc esdk\bin\vrad.exe"
** Parameters: -game "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2mp" "F:\Steam\steamapps\
[email protected]\sourc esdk_content\hl2mp\mapsrc\gm_somethingfromLS"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading f:\steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.bsp
No vis information, direct lighting only.
2751 faces
19 degenerate faces
2166626 square feet [311994144.00 square inches]
116 displacements
494758 square feet [71245288.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.1153 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (

FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 94/1024 4512/49152 ( 9.2%)
brushes 787/8192 9444/98304 ( 9.6%)
brushsides 7560/65536 60480/524288 (11.5%)
planes 6616/65536 132320/1310720 (10.1%)
vertexes 5299/65536 63588/786432 ( 8.1%)
nodes 1468/65536 46976/2097152 ( 2.2%)
texinfos 663/12288 47736/884736 ( 5.4%)
texdata 74/2048 2368/65536 ( 3.6%)
dispinfos 116/0 20416/0 ( 0.0%)
disp_verts 33524/0 670480/0 ( 0.0%)
disp_tris 59392/0 118784/0 ( 0.0%)
disp_lmsamples 1197089/0 1197089/0 ( 0.0%)
faces 2751/65536 154056/3670016 ( 4.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2248/65536 125888/3670016 ( 3.4%)
leaves 1563/65536 50016/2097152 ( 2.4%)
leaffaces 3742/65536 7484/131072 ( 5.7%)
leafbrushes 1568/65536 3136/131072 ( 2.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22829/512000 91316/2048000 ( 4.5%)
edges 13821/256000 55284/1024000 ( 5.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 515/32768 5150/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9642/65536 19284/131072 (14.7%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2456532/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 57769/393216 (14.7%)
LDR leaf ambient 1563/65536 37512/1572864 ( 2.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/958740 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/3068 ( 0.0%)
pakfile [variable] 42654/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 297442/4194304 ( 7.1%)
==== Total Win32 BSP file data space used: 5777768 bytes ====
Total triangle count: 8392
Writing f:\steam\steamapps\
[email protected]\source sdk_content\hl2mp\mapsrc\gm_somethingfromLS.bsp
49 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "F:\Steam\steamapps\
[email protected]\sourc esdk_content\hl2mp\mapsrc\gm_somethingfromLS.bsp" "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2mp\maps\gm_somethingfromLS.bsp"
** Executing...
** Command: "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2.exe"
** Parameters: -game "f:\steam\steamapps\
[email protected]\h alf-life 2 deathmatch\hl2mp" -window -console +map "gm_somethingfromLS"