Ach ich fühl mich so übel: habe wider eine frage an euch.
Was mach ich falsch, und muss ich es beachten, wenn ich warning beim compiliren bekomme. Die lichter, um die es gehen müste, sind aus.
Hier der Log:
** Executing...
** Command: "c:\programme\valve\steam\steamapps\<username>\sou rcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\<username\ half-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\<username>\sou rcesdk_content\hl2\mapsrc\Flucht"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\programme\valve\steam\steamapps\<username>\half-life 2\hl2\materials
Loading C:\Programme\Valve\Steam\SteamApps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (954.00 172.00 323.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124398 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 395 texinfos to 319
Reduced 18 texdatas to 18 (403 bytes to 403)
Writing C:\Programme\Valve\Steam\SteamApps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.bsp
1 second elapsed
** Executing...
** Command: "c:\programme\valve\steam\steamapps\<username>\sou rcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\<username>\hal f-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\<username>\sou rcesdk_content\hl2\mapsrc\Flucht"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\programme\valve\steam\steamapps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.bsp
reading c:\programme\valve\steam\steamapps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.prt
** Executing...
** Command: "c:\programme\valve\steam\steamapps\<username>\sou rcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\<username>\hal f-life 2\hl2" "C:\Programme\Valve\Steam\SteamApps\<username\sour cesdk_content\hl2\mapsrc\Flucht"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.bsp
No vis information, direct lighting only.
1717 faces
96750 square feet [13932082.00 square inches]
0 displacements
0 square feet [0.00 square inches]
21 direct lights
BuildFacelights: 0...1...2
WARNING: Too many light styles on a face (824,3,263)
.
WARNING: Too many light styles on a face (472,185,319)
.
WARNING: Too many light styles on a face (824,24,263)
WARNING: Too many light styles on a face (556,185,263)
WARNING: Too many light styles on a face (556,181,263)
WARNING: Too many light styles on a face (536,185,263)
WARNING: Too many light styles on a face (548,181,263)
.3...4...5...
WARNING: Too many light styles on a face (669,-344,263)
WARNING: Too many light styles on a face (872,-13,263)
6
WARNING: Too many light styles on a face (856,-5,263)
...
WARNING: Too many light styles on a face (669,-350,287)
7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0122 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 340/8192 4080/98304 ( 4.2%)
brushsides 2088/65536 16704/524288 ( 3.2%)
planes 998/65536 19960/1310720 ( 1.5%)
vertexes 3031/65536 36372/786432 ( 4.6%)
nodes 1131/65536 36192/2097152 ( 1.7%)
texinfos 319/12288 22968/884736 ( 2.6%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1717/65536 96152/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1113/65536 62328/3670016 ( 1.7%)
leaves 1167/65536 37344/2097152 ( 1.8%)
leaffaces 1926/65536 3852/131072 ( 2.9%)
leafbrushes 579/65536 1158/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12770/512000 51080/2048000 ( 2.5%)
edges 7196/256000 28784/1024000 ( 2.8%)
LDR worldlights 21/8192 1848/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 267/32768 2670/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3645/65536 7290/131072 ( 5.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 932048/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 34824/393216 ( 8.9%)
LDR leaf ambient 1167/65536 28008/1572864 ( 1.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2248 ( 0.0%)
pakfile [variable] 10006/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 124398/4194304 ( 3.0%)
==== Total Win32 BSP file data space used: 1560340 bytes ====
Total triangle count: 4884
Writing c:\programme\valve\steam\steamapps\<username>\sour cesdk_content\hl2\mapsrc\Flucht.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\<username>\sou rcesdk_content\hl2\mapsrc\Flucht.bsp" "c:\programme\valve\steam\steamapps\<username>\hal f-life 2\hl2\maps\Flucht.bsp"