** Executing...
** Command: "c:\spiele\steam\steamapps\wiesmann51\sourcesdk\bi n\vbsp.exe"
** Parameters: -game
"c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike" "f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut"
Valve Software - vbsp.exe (Aug 4 2006)
VBSP: Unknown option "-game
"
Command line: "c:\spiele\steam\steamapps\wiesmann51\sourcesdk\bi n\vbsp.exe" "-game
" "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike" "f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut"
usage : vbsp [options...] mapfile
example: vbsp -onlyents c:\hl2\hl2\maps\test
Common options (use -v to see all options):
-v (or -verbose): Turn on verbose output (also shows more command
line options).
-onlyents : This option causes vbsp only import the entities from the .vmf
file. -onlyents won't reimport brush models.
-onlyprops : Only update the static props and detail props.
-glview : Writes .gl files in the current directory that can be viewed
with glview.exe. If you use -tmpout, it will write the files
into the \tmp folder.
-nodetail : Get rid of all detail geometry. The geometry left over is
what affects visibility.
-nowater : Get rid of water brushes.
-low : Run as an idle-priority process.
-vproject <directory> : Override the VPROJECT environment variable.
-game <directory> : Same as -vproject.
** Executing...
** Command: "c:\spiele\steam\steamapps\wiesmann51\sourcesdk\bi n\vvis.exe"
** Parameters: -game "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike" "f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.bsp
reading f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.prt
LoadPortals: couldn't read f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.prt
** Executing...
** Command: "c:\spiele\steam\steamapps\wiesmann51\sourcesdk\bi n\vrad.exe"
** Parameters: -game "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike" "f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.bsp
No vis information, direct lighting only.
4851 faces
8 degenerate faces
1586064 square feet [228393248.00 square inches]
49 displacements
19042 square feet [2742175.00 square inches]
46 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (431)
Build Patch/Sample Hash Table(s).....Done<0.1172 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 749/8192 8988/98304 ( 9.1%)
brushsides 4800/65536 38400/524288 ( 7.3%)
planes 2168/65536 43360/1310720 ( 3.3%)
vertexes 8262/65536 99144/786432 (12.6%)
nodes 3427/65536 109664/2097152 ( 5.2%)
texinfos 290/12288 20880/884736 ( 2.4%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 49/0 8624/0 ( 0.0%)
disp_verts 3969/0 79380/0 ( 0.0%)
disp_tris 6272/0 12544/0 ( 0.0%)
disp_lmsamples 60108/0 60108/0 ( 0.0%)
faces 4851/65536 271656/3670016 ( 7.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2123/65536 118888/3670016 ( 3.2%)
leaves 3444/65536 110208/2097152 ( 5.3%)
leaffaces 5369/65536 10738/131072 ( 8.2%)
leafbrushes 1966/65536 3932/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 31422/512000 125688/2048000 ( 6.1%)
edges 18407/256000 73628/1024000 ( 7.2%)
LDR worldlights 46/8192 4048/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 315/32768 3150/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6738/65536 13476/131072 (10.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2825532/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18007/393216 ( 4.6%)
LDR leaf ambient 3444/65536 82656/1572864 ( 5.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2794 ( 0.0%)
pakfile [variable] 21625/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 997160/4194304 (23.8%)
==== Total Win32 BSP file data space used: 5164190 bytes ====
Total triangle count: 13232
Writing f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.bsp
7 minutes, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "f:\mapping\vmfs\meine vmfs\garrys mod 9\bahmut.bsp" "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike\maps\bahmut.bsp"
** Executing...
** Command: "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\spiele\steam\steamapps\wiesmann51\counter-strike source\cstrike" +map "bahmut"