so hab mal deine Map compiled.
Code:
** Executing...
** Command: "c:\programme\valve\steam\steamapps\shadow16_11_04\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\SteamApps\SourceMods\gmod9" "C:\Programme\Valve\Steam\SteamApps\SourceMods\gmod9\maps\Bahmut"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\programme\valve\steam\SteamApps\SourceMods\gmod9\materials
Loading C:\Programme\Valve\Steam\SteamApps\SourceMods\gmod9\maps\Bahmut.vmf
material "de_train/train_cement_step_04" not found
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
material "cs_havana/woodf01" not found
Material not found!: CS_HAVANA/WOODF01
material "de_chateau/floor02" not found
Material not found!: DE_CHATEAU/FLOOR02
material "de_cbble/woodceiling01" not found
Material not found!: DE_CBBLE/WOODCEILING01
material "brick/brickwall056a" not found
Material not found!: BRICK/BRICKWALL056A
material "cs_italy/tileroof01" not found
Material not found!: CS_ITALY/TILEROOF01
material "de_train/train_cement_step_03" not found
Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
material "cs_assault/concretefloor026a" not found
Material not found!: CS_ASSAULT/CONCRETEFLOOR026A
"materials/models/props_combine/com_shield001a.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...Bad detail brush side
** Executing...
** Command: "c:\programme\valve\steam\steamapps\shadow16_11_04\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\SteamApps\SourceMods\gmod9" "C:\Programme\Valve\Steam\SteamApps\SourceMods\gmod9\maps\Bahmut"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\programme\valve\steam\steamapps\sourcemods\gmod9\maps\Bahmut.bsp
reading c:\programme\valve\steam\steamapps\sourcemods\gmod9\maps\Bahmut.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\sourcemods\gmod9\maps\Bahmut.prt
** Executing...
** Command: "c:\programme\valve\steam\steamapps\shadow16_11_04\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\SteamApps\SourceMods\gmod9" "C:\Programme\Valve\Steam\SteamApps\SourceMods\gmod9\maps\Bahmut"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\programme\valve\steam\steamapps\shadow16_11_04\sourcesdk\bin\lights.rad.
Loading c:\programme\valve\steam\steamapps\sourcemods\gmod9\maps\Bahmut.bsp
No vis information, direct lighting only.
4851 faces
8 degenerate faces
1586064 square feet [228393248.00 square inches]
49 displacements
19042 square feet [2742175.00 square inches]
46 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (214)
Build Patch/Sample Hash Table(s).....Done<0.0611 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 749/8192 8988/98304 ( 9.1%)
brushsides 4800/65536 38400/524288 ( 7.3%)
planes 2168/65536 43360/1310720 ( 3.3%)
vertexes 8262/65536 99144/786432 (12.6%)
nodes 3427/65536 109664/2097152 ( 5.2%)
texinfos 290/12288 20880/884736 ( 2.4%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 49/0 8624/0 ( 0.0%)
disp_verts 3969/0 79380/0 ( 0.0%)
disp_tris 6272/0 12544/0 ( 0.0%)
disp_lmsamples 60108/0 60108/0 ( 0.0%)
faces 4851/65536 271656/3670016 ( 7.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2123/65536 118888/3670016 ( 3.2%)
leaves 3444/65536 110208/2097152 ( 5.3%)
leaffaces 5369/65536 10738/131072 ( 8.2%)
leafbrushes 1966/65536 3932/131072 ( 3.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 31422/512000 125688/2048000 ( 6.1%)
edges 18407/256000 73628/1024000 ( 7.2%)
LDR worldlights 46/8192 4048/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 315/32768 3150/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6738/65536 13476/131072 (10.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2825532/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 18007/393216 ( 4.6%)
LDR leaf ambient 3444/65536 82656/1572864 ( 5.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2794 ( 0.0%)
pakfile [variable] 21625/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 997160/4194304 (23.8%)
==== Total Win32 BSP file data space used: 5164190 bytes ====
Total triangle count: 13232
Writing c:\programme\valve\steam\steamapps\sourcemods\gmod9\maps\Bahmut.bsp
3 minutes, 38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\SourceMods\gmod9\maps\Bahmut.bsp" "c:\programme\valve\steam\steamapps\shadow16_11_04\half-life 2\hl2\maps\Bahmut.bsp"
** Executing...
** Command: "c:\programme\valve\steam\steamapps\shadow16_11_04\half-life 2\hl2.exe"
** Parameters: -game "c:\programme\valve\steam\SteamApps\SourceMods\gmod9" +map "Bahmut"
was mich ein bisschen irritiert sin die ganzen "Materials not found".
Auf jedenfall hast du erstmal recht. Er nimmt nicht den aktellen Status. Zum Beipsiel fehlt der riesen Monitor an der Klippe und die Treppe in den Swimmingpool. Das heißt er erstellt keine neue Bsp
Aber momentan bin ich auch ratlos, ich denke erstmal ein bisschen nach