Ist das die richtige gmod10 fgd?
Code:@include "base.fgd" @include "halflife2.fgd" @SolidClass = func_ladder : "Ladder. Players will be able to move freely along this brush, as if it was a ladder." + "Apply the toolsinvisibleladder material to a func_ladder brush." [ ] @PointClass base(Targetname) studio() = info_gamemode : "Defines the gamemode" [ GamemodeName(string) : "Gamemode Name" : "base" : "The gamemode (by name) to use" ]