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Thema: Client timed out.

  1. #1
    Avatar von Der_Messiah
    Registriert seit
    27.12.2006
    Ort
    Dresden

    Client timed out.

    Hi,
    Ich habe eine CSS map gemacht aber leider tritt immer wenn ich sie starten will dieser Fehler auf
    Disconnect: Client timed out.

    ** Executing...
    ** Command: "c:\programme\steam\steamapps\struever\sourcesdk\b in\vbsp.exe"
    ** Parameters: -game "c:\programme\steam\steamapps\struever\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\struever\sourcesdk_c ontent\cstrike\mapsrc\breakw00t"

    Valve Software - vbsp.exe (Aug 4 2006)
    1 threads
    materialPath: c:\programme\steam\steamapps\struever\counter-strike source\cstrike\materials
    Loading C:\Programme\Steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Programme\Steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.prt...done (0)
    MAX_MAP_MODELS

    ** Executing...
    ** Command: "c:\programme\steam\steamapps\struever\sourcesdk\b in\vvis.exe"
    ** Parameters: -game "c:\programme\steam\steamapps\struever\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\struever\sourcesdk_c ontent\cstrike\mapsrc\breakw00t"

    Valve Software - vvis.exe (May 22 2006)
    1 threads
    reading c:\programme\steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.bsp
    reading c:\programme\steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.prt
    14 portalclusters
    33 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Optimized: 0 visible clusters (0.00%)
    Total clusters visible: 168
    Average clusters visible: 12
    Building PAS...
    Average clusters audible: 14
    visdatasize:172 compressed from 224
    writing c:\programme\steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.bsp
    0 seconds elapsed

    ** Executing...
    ** Command: "c:\programme\steam\steamapps\struever\sourcesdk\b in\vrad.exe"
    ** Parameters: -game "c:\programme\steam\steamapps\struever\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\struever\sourcesdk_c ontent\cstrike\mapsrc\breakw00t"

    Valve Software - vrad.exe SSE (May 22 2006)
    ----- Radiosity Simulator ----
    1 threads
    [Reading texlights from 'lights.rad']
    [1 texlights parsed from 'lights.rad']

    Loading c:\programme\steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.bsp
    3824 faces
    38398 square feet [5529426.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    3824 patches before subdivision
    5172 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
    transfers 530952, max 225
    transfer lists: 4.1 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0277 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 51/1024 2448/49152 ( 5.0%)
    brushes 1207/8192 14484/98304 (14.7%)
    brushsides 7242/65536 57936/524288 (11.1%)
    planes 142/65536 2840/1310720 ( 0.2%)
    vertexes 3957/65536 47484/786432 ( 6.0%)
    nodes 1673/65536 53536/2097152 ( 2.6%)
    texinfos 119/12288 8568/884736 ( 1.0%)
    texdata 4/2048 128/65536 ( 0.2%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 3824/65536 214144/3670016 ( 5.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 3810/65536 213360/3670016 ( 5.8%)
    leaves 1725/65536 55200/2097152 ( 2.6%)
    leaffaces 3828/65536 7656/131072 ( 5.8%)
    leafbrushes 1212/65536 2424/131072 ( 1.8%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 30552/512000 122208/2048000 ( 6.0%)
    edges 15293/256000 61172/1024000 ( 6.0%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    waterstrips 4/32768 40/327680 ( 0.0%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 48/65536 96/131072 ( 0.1%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 588912/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 172/16777216 ( 0.0%)
    entdata [variable] 24926/393216 ( 6.3%)
    LDR leaf ambient 1725/65536 41400/1572864 ( 2.6%)
    HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/12 ( 8.3%)
    pakfile [variable] 10012/0 ( 0.0%)

    Level flags = 0

    Win32 Specific Data:
    physics [variable] 400450/4194304 ( 9.5%)
    ==== Total Win32 BSP file data space used: 1929614 bytes ====

    Total triangle count: 7664
    Writing c:\programme\steam\steamapps\struever\sourcesdk_co ntent\cstrike\mapsrc\breakw00t.bsp
    3 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Programme\Steam\steamapps\struever\sourcesdk_c ontent\cstrike\mapsrc\breakw00t.bsp" "c:\programme\steam\steamapps\struever\counter-strike source\cstrike\maps\breakw00t.bsp"
    Ich hoffe mir kann wer helfen

  2. #2
    €r!k
    Avatar von €r!k

    Standard AW: Client timed out.

    CSS ist überlastet:

    Code:
    MAX_MAP_MODELS
    Steht da bei VBsp

  3. Folgender Benutzer sagt Danke zu €r!k für den nützlichen Beitrag:


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