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Thema: Update 7 Beta

  1. #1

    News Update 7 Beta

    Vor 3 Stunden wurde das letzte Steam Update veröffentlicht. Wegen der Gefahr, dass das Update eurem Gmod schaden könnte, ist dieses Update erstmal optional.
    Um es zu benutzen, müsst ihr eine Verknüpfung von Steam.exe machen, und hinten
    " -beta gmod0103"
    anhängen, also zum Beispiel:
    "C:\Programme\Steam\Steam.exe -beta gmod0103"
    In dem Update sind eigentlich nur bugfixes enthalten, benutzt es aber auf eigene Gefahr.

    [Added] Weld / Easy-weld nocollide until break checkbox.

    [Change] Duplicate nocollides are ignored.
    [Change] Sped up download process

    [Fixed] Turrets Limit error when adjusting existing turret properties
    in multiplayer.
    [Fixed] Turrets angle not being set when duplicated.
    [Fixed] Elastic constraints always being created as "Stretch only"
    [Fixed] Dynamite not duplicating properly
    [Fixed] Wrong/Missing text for undo, cleanup and limits
    [Fixed] Prop spawner spawned props not adding to cleanup
    [Fixed] Non existent welds getting stuck in the undo menu
    [Fixed] Client crash when easy welding brush based props
    [Fixed] Servername spilling out of scoreboard
    [Fixed] Manhacks corpses are now clientside

    [lua] Output by Start3D2D now listens to the depth buffer
    [lua] Entity:IsConstrained() replaces Entity.IsConstrained
    [lua] player.GetByUniqueID( str )
    [lua] Schedule callbacks are now pcall'd
    [lua] CheckTimers hook being removed
    [lua] Player auth system no longer uses SendLua, players usergroup is
    stored in a shared variable.
    [lua] Fixed clientside entity table being destroyed when leaving PVS
    (in multiplayer)
    [lua] Fixed clientside networked vars being destroyed when leaving PVS
    (in multiplayer)
    [lua] Fixed SENT's being re-initialized when re-entering PVS (in multiplayer)
    [lua] Fixed LastHitGroup not returning anything
    Links:
    Geändert von LoC (04.01.2007 um 16:34 Uhr)

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