[Added] Weld / Easy-weld nocollide until break checkbox.
[Change] Duplicate nocollides are ignored.
[Change] Sped up download process
[Fixed] Turrets Limit error when adjusting existing turret properties
in multiplayer.
[Fixed] Turrets angle not being set when duplicated.
[Fixed] Elastic constraints always being created as "Stretch only"
[Fixed] Dynamite not duplicating properly
[Fixed] Wrong/Missing text for undo, cleanup and limits
[Fixed] Prop spawner spawned props not adding to cleanup
[Fixed] Non existent welds getting stuck in the undo menu
[Fixed] Client crash when easy welding brush based props
[Fixed] Servername spilling out of scoreboard
[Fixed] Manhacks corpses are now clientside
[lua] Output by Start3D2D now listens to the depth buffer
[lua] Entity:IsConstrained() replaces Entity.IsConstrained
[lua] player.GetByUniqueID( str )
[lua] Schedule callbacks are now pcall'd
[lua] CheckTimers hook being removed
[lua] Player auth system no longer uses SendLua, players usergroup is
stored in a shared variable.
[lua] Fixed clientside entity table being destroyed when leaving PVS
(in multiplayer)
[lua] Fixed clientside networked vars being destroyed when leaving PVS
(in multiplayer)
[lua] Fixed SENT's being re-initialized when re-entering PVS (in multiplayer)
[lua] Fixed LastHitGroup not returning anything