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Thema: komischer Fehler bei eigenem Playermodel...

  1. #1
    Avatar von kuno_knast
    Registriert seit
    04.02.2007
    Ort
    Bei Neubrandenburg

    komischer Fehler bei eigenem Playermodel...

    Hallöchen,
    ich hab heute mal wieder versucht ein Playermodel zu basteln...
    Also decompile ich das Model erstmal, geh dann in die "mdldecompiler.qc", lösche die Zeile mit den alten animation raus und schreib die standart-Animationen für die Frauen rein:
    $includemodel "humans/female_shared.mdl"
    $includemodel "humans/female_ss.mdl"
    $includemodel "player/female_anims.mdl"


    Soweit so gut, soweit war ich schon mit mehreren anderen Models gekommen die nach dem Compilieren dann auch meistens spielbar waren.
    Nur bekomme ich diesmal bei jedem spawnen mit dem Model einen "DataTable warning: (class player): Out-of-range value (-2692.138672) in SendPropFloat 'm_vecVelocity[2]', clamping."-Fehler in der Console und ich das Model is unsichtbar

    Sehr komischer Weise ist im Modelviewer aber noch alles OK mit dem Model, alle eingefügten Animationen sind vorhanden.
    Und das, obwohl beim compilieren folgendes stand:

    Code:
    ......
    writing f:\steam\steamapps\kuno_knast666\half-life 2 deathmatch\hl2mp\models/Lar
    aCroft_P.mdl:
    bones        20228 bytes (78)
    animations    1368 bytes (1 anims) (2 frames) [0:00]
    sequences      528 bytes (1 seq)
    ik/pose        564 bytes
    eyeballs       344 bytes (2 eyeballs)
    flexes           0 bytes (0 flexes)
    textures       732 bytes
    keyvalues        0 bytes
    Collision model volume 4069.37 in^3
    collision        0 bytes
    total        27204
    ---------------------
    .....
    Der erscheinende Fehler wird bei Google-Suche auf dieversen Foren als Map-Problem bei Leak's oder so ähnlich beschrieben, kann also eigentlich nichts mit meinem Model zu tun haben, oder
    Ich hatte mit den "Source SDK"-Einstellungen HL2DM compiliert

    Hier noch die QC mit der ich compiled hatte:

    Code:
    $cd "F:\Steam\SteamApps\kuno_knast666\sourcesdk_content\hl2mp\modelsrc\LC"
    $modelname "LaraCroft_P.mdl"
    $model "Lara" "Lara_Croft_Reference.smd" {
         flexfile "mdldecompiler_expressions.vta" {
         }
         eyeball righteye ValveBiped.Bip01_Head1 -1.325 -2.950 64.575 eyeball_r 1.000  0.000 pupil_r 0.682
         eyeball lefteye ValveBiped.Bip01_Head1 1.325 -2.950 64.575 eyeball_l 1.000  0.000 pupil_l 0.682
         // If you uncomment the following lines the eyes will be closed
         // I'm including it anyway in case anyone wants to experiment
         // eyelid  upper_right "mdldecompiler_expressions.vta" lowerer 3539368 0.000000 neutral 3539368 0.000000 raiser 3539368 0.000000 split 0.1 eyeball righteye
         // eyelid  lower_right "mdldecompiler_expressions.vta" lowerer 3539368 0.000000 neutral 3539368 0.000000 raiser 3539368 0.000000  split 0.1 eyeball righteye
         // If you uncomment the following lines the eyes will be closed
         // I'm including it anyway in case anyone wants to experiment
         // eyelid  upper_left "mdldecompiler_expressions.vta" lowerer 3539368 0.000000 neutral 3539368 0.000000 raiser 3539368 0.000000 split -0.1 eyeball lefteye
         // eyelid  lower_left "mdldecompiler_expressions.vta" lowerer 3539368 0.000000 neutral 3539368 0.000000 raiser 3539368 0.000000  split -0.1 eyeball lefteye
    }
    $poseparameter move_yaw -180.00 180.00
    $cdmaterials "models\Lara\"
    $hboxset "default"
    $hbox 1 "ValveBiped.Bip01_Head1" -2.250  -5.000  -3.150  7.250  5.000  3.350
    $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810  -2.250  -3.050  11.190  2.750  1.200
    $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250  -1.880  -2.000  11.750  1.620  1.000
    $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000  -1.070  -1.500  6.000  0.680  3.000
    $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500  -2.250  -1.250  11.500  2.750  2.750
    $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820  -1.900  -1.150  11.180  1.600  1.850
    $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500  -1.130  -3.250  5.500  0.630  1.750
    $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500  -3.500  -3.250  17.500  4.500  3.250
    $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740  -2.350  -2.150  17.740  3.650  2.350
    $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000  -1.800  -1.450  6.000  3.200  2.050
    $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170  -1.500  -1.300  2.570  0.300  1.700
    $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500  -3.500  -3.000  17.500  4.500  3.000
    $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740  -2.350  -2.350  17.740  3.650  2.150
    $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000  -1.750  -2.150  6.000  3.250  1.350
    $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000  -1.380  -1.630  2.740  0.380  1.630
    $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250  -3.880  -6.250  5.750  4.120  3.750
    $hbox 3 "ValveBiped.Bip01_Spine1" -4.500  -2.000  -4.980  3.500  6.000  4.970
    $hbox 2 "ValveBiped.Bip01_Spine2" -0.500  -2.500  -6.000  10.500  7.500  6.000
    // Model uses material "hair_eye_lids.vmt"
    // Model uses material "LaraCroft_hairbits.vmt"
    // Model uses material "hair_back.vmt"
    // Model uses material "LaraCroft_body_sheet.vmt"
    // Model uses material "LaraCroft_face.vmt"
    // Model uses material "LaraCroft_hair.vmt"
    // Model uses material "eyeball_l.vmt"
    // Model uses material "eyeball_r.vmt"
    // Model uses material "pupil_r.vmt"
    // Model uses material "glint.vmt"
    // Model uses material "pupil_l.vmt"
    $attachment "eyes" "ValveBiped.Bip01_Head1" 2.10 -3.89 -0.00 rotate 0.00 -80.10 -90.00
    $attachment "lefteye" "ValveBiped.Bip01_Head1" 2.10 -3.89 -1.32 rotate 0.00 -80.10 -90.00
    $attachment "righteye" "ValveBiped.Bip01_Head1" 2.10 -3.89 1.30 rotate 0.00 -80.10 -90.00
    $attachment "nose" "ValveBiped.Bip01_Head1" 1.00 -5.30 -0.00 rotate 0.00 -80.00 -90.00
    $attachment "mouth" "ValveBiped.Bip01_Head1" 0.20 -4.90 -0.00 rotate 0.00 -80.00 -90.00
    $attachment "amulet" "ValveBiped.Bip01_Spine4" 0.30 5.00 -0.00 rotate -0.00 90.00 90.00
    $attachment "chest" "ValveBiped.Bip01_Spine4" -4.00 4.00 -0.00 rotate -0.00 83.00 90.00
    $attachment "hips" "ValveBiped.Bip01_Pelvis" 0.00 -0.00 -0.00 rotate -90.00 -90.00 0.00
    $attachment "lefthand" "ValveBiped.Bip01_L_Hand" 3.50 -0.50 -0.00 rotate 0.00 -0.00 0.00
    $attachment "righthand" "ValveBiped.Bip01_R_Hand" 3.50 -0.50 -0.00 rotate -0.00 -0.00 -0.00
    $attachment "pouch1" "ValveBiped.Bip01_Pelvis" 5.50 1.00 2.00 rotate -90.00 -90.00 0.00
    $attachment "pouch2" "ValveBiped.Bip01_Pelvis" 6.50 0.50 -2.00 rotate -90.00 -90.00 0.00
    $attachment "physgun_attachment" "ValveBiped.physgun_attachment" -0.00 0.00 0.00 rotate -90.00 -90.00 0.00
    $attachment "emp" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 5.00 rotate -90.00 -90.00 0.00
    $attachment "Emp_Holster" "ValveBiped.Bip01_Pelvis" -6.44 2.22 -1.95 rotate -1.37 -103.07 90.28
    $attachment "forward" "ValveBiped.forward" 0.00 0.00 0.00 rotate 0.00 0.00 -0.00
    $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
    $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
    $includemodel "humans/female_shared.mdl"
    $includemodel "humans/female_ss.mdl"
    $includemodel "player/female_anims.mdl"
    $surfaceprop "flesh"
    $eyeposition 0.000 0.000 65.000
    $illumposition 0.052 0.855 34.763
    $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
    $ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
    $ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
    $ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
    $ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
    $collisionjoints "phymodel.smd" {
    
    	$mass 60.0
    	$inertia 5.00
    	$damping 0.01
    	$rotdamping 1.50
    	$rootbone "valvebiped.bip01_pelvis"
    	$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
    
    	$jointconstrain "valvebiped.bip01_r_thigh" x limit -50.00 48.00 0.20
    	$jointconstrain "valvebiped.bip01_r_thigh" y limit -19.00 70.00 0.20
    	$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 73.00 0.20
    
    	$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 133.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_thigh" x limit -39.00 39.00 0.20
    	$jointconstrain "valvebiped.bip01_l_thigh" y limit -59.00 23.00 0.20
    	$jointconstrain "valvebiped.bip01_l_thigh" z limit -84.00 66.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 131.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_foot" x limit -23.00 23.00 0.20
    	$jointconstrain "valvebiped.bip01_l_foot" y limit -28.00 28.00 0.20
    	$jointconstrain "valvebiped.bip01_l_foot" z limit -46.00 46.00 0.20
    
    	$jointconstrain "valvebiped.bip01_spine2" x limit -36.00 36.00 0.20
    	$jointconstrain "valvebiped.bip01_spine2" y limit -20.00 20.00 0.20
    	$jointconstrain "valvebiped.bip01_spine2" z limit -28.00 50.00 0.20
    
    	$jointconstrain "valvebiped.bip01_r_pectoral" x limit -30.00 30.00 0.20
    	$jointconstrain "valvebiped.bip01_r_pectoral" y limit 0.00 0.00 0.20
    	$jointconstrain "valvebiped.bip01_r_pectoral" z limit -25.00 5.00 0.20
    
    	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -64.00 64.00 0.20
    	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -26.00 122.00 0.20
    	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -122.00 50.00 0.20
    
    	$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 1.00 0.20
    
    	$jointconstrain "valvebiped.bip01_r_hand" x limit -75.00 93.00 0.20
    	$jointconstrain "valvebiped.bip01_r_hand" y limit -37.00 32.00 0.20
    	$jointconstrain "valvebiped.bip01_r_hand" z limit -48.00 66.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -64.00 64.00 0.20
    	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -122.00 28.00 0.20
    	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -100.00 59.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.20
    	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 0.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_hand" x limit -68.00 68.00 0.20
    	$jointconstrain "valvebiped.bip01_l_hand" y limit -37.00 41.00 0.20
    	$jointconstrain "valvebiped.bip01_l_hand" z limit -44.00 70.00 0.20
    
    	$jointconstrain "valvebiped.bip01_head1" x limit -61.00 61.00 0.20
    	$jointconstrain "valvebiped.bip01_head1" y limit -44.00 44.00 0.20
    	$jointconstrain "valvebiped.bip01_head1" z limit -32.00 50.00 0.20
    
    	$jointconstrain "bip01_ponytail" x limit -25.00 25.00 0.20
    	$jointconstrain "bip01_ponytail" y limit -25.00 25.00 0.20
    	$jointconstrain "bip01_ponytail" z limit -25.00 25.00 0.20
    
    	$jointconstrain "bip01_ponytail1" x limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail1" y limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail1" z limit -20.00 20.00 0.20
    
    	$jointconstrain "bip01_ponytail2" x limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail2" y limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail2" z limit -20.00 20.00 0.20
    
    	$jointconstrain "bip01_ponytail3" x limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail3" y limit -65.00 65.00 0.00
    	$jointconstrain "bip01_ponytail3" z limit -20.00 20.00 0.20
    
    	$jointconstrain "bip01_ponytail4" x limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail4" y limit -65.00 65.00 0.20
    	$jointconstrain "bip01_ponytail4" z limit -20.00 20.00 0.20
    
    	$jointconstrain "valvebiped.bip01_l_pectoral" x limit -30.00 30.00 0.20
    	$jointconstrain "valvebiped.bip01_l_pectoral" y limit 0.00 0.00 0.20
    	$jointconstrain "valvebiped.bip01_l_pectoral" z limit -25.00 5.00 0.20
    
    	$jointconstrain "valvebiped.bip01_spine" x limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_spine" y limit 0.00 0.00 0.00
    	$jointconstrain "valvebiped.bip01_spine" z limit 0.00 0.00 0.00
    
    	$jointconstrain "valvebiped.bip01_r_foot" x limit -23.00 23.00 0.20
    	$jointconstrain "valvebiped.bip01_r_foot" y limit -23.00 23.00 0.20
    	$jointconstrain "valvebiped.bip01_r_foot" z limit -35.00 57.00 0.20
    }
    Ich währe sehr happy, wenn mir jemand weiterhelfen könnte

    mfg

    kuno_knast
    http://kunoknast.bplaced.net/Bilder/sigpic.png

  2. #2
    Avatar von Lucid
    Registriert seit
    15.12.2006

    Standard AW: komischer Fehler bei eigenem Playermodel...

    "DataTable warning: (class player): Out-of-range value (-2692.138672) in SendPropFloat 'm_vecVelocity[2]', clamping."

    Bedeutet eigentlich das ein Entity sich schneller bewegt als sv_maxvelocity.
    War zumindest so als ich meine Flygun gecodet hab, in GMod9...

  3. #3
    Avatar von kuno_knast
    Registriert seit
    04.02.2007
    Ort
    Bei Neubrandenburg

    Standard AW: komischer Fehler bei eigenem Playermodel...

    Oder ich formulier es nochmal so:
    Wodurch können Vertex-Errors verursacht werden, und wie kann man sie beheben ?
    http://kunoknast.bplaced.net/Bilder/sigpic.png

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