Ich kann leider nicht erkennen was du meinst vielleicht kreist du dein Problem mal ein
Und im Hammer ist das alles zu?
Jo alles genau auf den mm zu gemacht
S.T.A.L.K.E.R-Fan
Ich erstelle auf anfrage Avatare und Signaturen
Schon mal im Compile Log nachgeschaut? Poste den mal aber bitte mit Spoiler tags
** Executing...
** Command: "c:\programme\steam\steamapps\.......\sourcesdk\bi n\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\.........\half-life 2\hl2" "C:\Programme\Steam\SteamApps\............\sources dk_content\hl2\mapsrc\The_Hole"
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\..........\half-life 2\hl2\materials
Loading C:\Programme\Steam\SteamApps\..........\sourcesdk_ content\hl2\mapsrc\The_Hole.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity sky_camera (768.00 -1088.00 122.44) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (11883 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 24 texinfos to 17
Reduced 8 texdatas to 8 (196 bytes to 196)
Writing C:\Programme\Steam\SteamApps\.........\sourcesdk_c ontent\hl2\mapsrc\The_Hole.bsp
1 second elapsed
** Executing...
** Command: "c:\programme\steam\steamapps\.........\sourcesdk\ bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\............\hal f-life 2\hl2" -fast "C:\Programme\Steam\SteamApps\.........\sourcesdk_ content\hl2\mapsrc\The_Hole"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:\programme\steam\steamapps\.............\sources dk_content\hl2\mapsrc\The_Hole.bsp
reading c:\programme\steam\steamapps\...........\sourcesdk _content\hl2\mapsrc\The_Hole.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\..........sourcesdk_c ontent\hl2\mapsrc\The_Hole.prt
** Executing...
** Command: "c:\programme\steam\steamapps\.........\sourcesdk\ bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\..........\half-life 2\hl2" -noextra "C:\Programme\Steam\SteamApps\...........\sourcesd k_content\hl2\mapsrc\The_Hole"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\.............\sources dk_content\hl2\mapsrc\The_Hole.bsp
No vis information, direct lighting only.
239 faces
169872 square feet [24461628.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0083 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 37/8192 444/98304 ( 0.5%)
brushsides 223/65536 1784/524288 ( 0.3%)
planes 96/65536 1920/1310720 ( 0.1%)
vertexes 367/65536 4404/786432 ( 0.6%)
nodes 205/65536 6560/2097152 ( 0.3%)
texinfos 17/12288 1224/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 239/65536 13384/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 107/65536 5992/3670016 ( 0.2%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 254/65536 508/131072 ( 0.4%)
leafbrushes 75/65536 150/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 1511/512000 6044/2048000 ( 0.3%)
edges 858/256000 3432/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 7/32768 70/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 105/65536 210/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 190000/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 480/393216 ( 0.1%)
LDR leaf ambient 207/65536 4968/1572864 ( 0.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 11883/4194304 ( 0.3%)
==== Total Win32 BSP file data space used: 270421 bytes ====
S.T.A.L.K.E.R-Fan
Ich erstelle auf anfrage Avatare und Signaturen
weee ->
Da liegt dein Problem.Zitat von Compile-Log
Hammer hat eine Funktion die nett sich "Go to Coordinates" da gibste dann die ein -> 768.00 -1088.00 122.44
Wenn du aber weist wo das entity sky_camera liegt behebe es
Das muss jetzt sein: YAY DANKE
S.T.A.L.K.E.R-Fan
Ich erstelle auf anfrage Avatare und Signaturen
Ich hoffe dein Problem ist jetzt behoben