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Thema: Error trying to allocate 24152 bytes

  1. #1

    Standard Error trying to allocate 24152 bytes

    immer wenn ich meine map Compilen will, bricht er mit "Error trying to allocate 24152 bytes" ab
    Compilelog:
    Code:
    ** Executing...
    ** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vbsp.exe"
    ** Parameters: -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
    
    Valve Software - vbsp.exe (Jan  2 2006)
    1 threads
    materialPath: d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2\materials
    Loading D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (41079 bytes)
    Emitting linux collision data (use -nolinuxdata to disable).
    Building Physics collision data...
    done (0) (41079 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 129 texinfos to 68
    Reduced 25 texdatas to 23 (646 bytes to 571)
    Writing D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
    2 seconds elapsed
    Memory leak: mempool blocks left in memory: 5
    
    ** Executing...
    ** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vvis.exe"
    ** Parameters: -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
    
    Valve Software - vvis.exe (Jan  2 2006)
    1 threads
    reading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
    reading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.prt
     472 portalclusters
    1045 numportals
    BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (1)
    PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (253)
    Optimized: 6 visible clusters (0.00%)
    Total clusters visible: 207602
    Average clusters visible: 439
    Building PAS...
    Average clusters audible: 459
    visdatasize:58715  compressed from 60416
    writing d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
    4 minutes, 14 seconds elapsed
    
    ** Executing...
    ** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vrad.exe"
    ** Parameters:  -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
    
    Valve Software - vrad.exe SSE (Jan 16 2006)
    ----- Radiosity Simulator ----
    1 threads
    [Reading texlights from 'lights.rad']
    [45 texlights parsed from 'lights.rad']
    
    Loading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
    5703 faces
    4282489 square feet [616678464.00 square inches]
    0 displacements
    0 square feet [0.00 square inches]
    5703 patches before subdivision
    364917 patches after subdivision
    6 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (124)
    BuildVisLeafs:       0...1...2...Error trying to allocate 24152 bytes.
    
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp" "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2\maps\Waterroom_light.bsp"
    Doppelpost-Edit:
    Ok, hat sich erledigt
    Zitat Zitat von Thewall.de
    RAD sagt dir, dass es keine 28kb Speicher mehr vom System bekommt. Das könnte daran liegen, das du zuwenig RAM hast bzw die Map für deinen Menge RAM zu komplex zum kompilieren ist.
    Geändert von W0rf0x (22.07.2006 um 01:25 Uhr) Grund: Doppelposts autom. zusammengefügt

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