immer wenn ich meine map Compilen will, bricht er mit "Error trying to allocate 24152 bytes" ab
Compilelog:
Code:
** Executing...
** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2\materials
Loading D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41079 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (41079 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 129 texinfos to 68
Reduced 25 texdatas to 23 (646 bytes to 571)
Writing D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
reading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.prt
472 portalclusters
1045 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (253)
Optimized: 6 visible clusters (0.00%)
Total clusters visible: 207602
Average clusters visible: 439
Building PAS...
Average clusters audible: 459
visdatasize:58715 compressed from 60416
writing d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
4 minutes, 14 seconds elapsed
** Executing...
** Command: "d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2" "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\programme\valve\steam\steamapps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp
5703 faces
4282489 square feet [616678464.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5703 patches before subdivision
364917 patches after subdivision
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (124)
BuildVisLeafs: 0...1...2...Error trying to allocate 24152 bytes.
** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Valve\Steam\SteamApps\w0rf0x\sourcesdk_content\hl2\mapsrc\Waterroom_light.bsp" "d:\programme\valve\steam\steamapps\w0rf0x\half-life 2\hl2\maps\Waterroom_light.bsp"
Doppelpost-Edit:
Ok, hat sich erledigt
Zitat von
Thewall.de
RAD sagt dir, dass es keine 28kb Speicher mehr vom System bekommt. Das könnte daran liegen, das du zuwenig RAM hast bzw die Map für deinen Menge RAM zu komplex zum kompilieren ist.