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-- by SMILIE[AUT]
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//RP:AddJob(String name, Color color, Table models, Number salary, Table weps, Table ammo, Number maxamount, Boolean needsvote)
// ammo ={ { "type1", amount1}, { "type2", amount2} }
RP:AddJob("Citizen", Color(86, 131, 255, 255), RP.CivModels, 0, {"hands"}, {}, 100, false)
RP:AddJob("Cop", Color(48,119,32,255) , {"models/player/combine_soldier.mdl", "models/player/combine_soldier_prisonguard.mdl", "models/player/combine_super_soldier.mdl"}, 50, {"weapon_stunstick", "weapon_pistol", "hands"}, {{"Pistol", 50}}, 5, true)
//RP:AddEnt(String classname, Number prize, Table jobids, String nicename, String showmodel)
//if jobids table is empty then every class can buy this entity
RP:AddEnt("sent_ball", 50, {}, "Bouncy Ball", "models/Combine_Helicopter/helicopter_bomb01.mdl");
//RP:AddWeapon(String classname, Number prize, Table jobids, String nicename, String showmodel, Table ammo)
//if jobids table is empty then every class can buy this weapon
// ammo ={ "type", amount}
RP:AddWeapon("weapon_pistol", 30, {}, "Pistol", "models/weapons/W_pistol.mdl", {"pistol", 20});
RP:AddWeapon("weapon_deagle", 50, {}, "Deagle", "models/weapons/w_pist_deagle.mdl", {"pistol", 10});
RP:AddWeapon("weapon_fiveseven", 30, {}, "Fiveseven", "models/weapons/w_pist_fiveseven.mdl", {"pistol", 20});
RP:AddWeapon("weapon_glock", 30, {}, "Glock", "models/weapons/w_pist_glock18.mdl", {"pistol", 20});
RP:AddWeapon("weapon_smg1", 100, {2}, "SMG", "models/weapons/w_smg1.mdl", {"smg1", 30});
RP:AddWeapon("weapon_ak47", 100, {2}, "AK-47", "models/weapons/w_rif_ak47.mdl", {"smg1", 30});
RP:AddWeapon("weapon_m4", 100, {2}, "M4", "models/weapons/w_rif_m4a1.mdl", {"smg1", 30});
RP:AddWeapon("weapon_mp5", 100, {2}, "MP5", "models/weapons/w_smg_mp5.mdl", {"smg1", 30});
RP:AddWeapon("weapon_pumpshotgun", 100, {2}, "M3", "models/weapons/w_shot_m3super90.mdl", {"buckshot", 10});
//RP:AddAmmo(String ammotype, Number prize, Table jobids, String nicename, String showmodel, Number amount)
//if jobids table is empty then every class can buy this ammo
RP:AddAmmo("pistol", 50, {}, "Pistol Ammo", "models/Items/BoxSRounds.mdl", 50);
RP:AddAmmo("SMG1", 150, {2}, "SMG Ammo", "models/Items/BoxSRounds.mdl", 100);
RP:AddAmmo("SMG1_Grenade", 50, {2}, "SMG Grenade", "models/Items/AR2_Grenade.mdl", 10);
RP:AddAmmo("buckshot", 50, {2}, "Shotgun Ammo", "models/Items/BoxBuckshot.mdl", 25);