wollte grande meine map weiter machen und dann wollte ich rein gehen und dann kamm sowas
** Executing...
** Command: "c:\programme\valve\steamapps\*********\sourcesdk\ bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steamapps\********\half-life 2\hl2" "C:\Programme\Valve\SteamApps\*********\sourcesdk_ content\hl2\mapsrc\RP_map"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\valve\steamapps\*******\half-life 2\hl2\materials
Loading C:\Programme\Valve\SteamApps\*********\sourcesdk_c ontent\hl2\mapsrc\RP_map.vmf
Brush 7107: FloatPlane: bad normal
Side 0
Texture: TILE/TILEWALL006A
** Executing...
** Command: "c:\programme\valve\steamapps\*********\sourcesdk\ bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steamapps\*********\half-life 2\hl2" "C:\Programme\Valve\SteamApps\*********\sourcesdk_ content\hl2\mapsrc\RP_map"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\programme\valve\steamapps\*********\sourcesdk_c ontent\hl2\mapsrc\RP_map.bsp
reading c:\programme\valve\steamapps\*********\sourcesdk_c ontent\hl2\mapsrc\RP_map.prt
LoadPortals: couldn't read c:\programme\valve\steamapps\*********\sourcesdk_c ontent\hl2\mapsrc\RP_map.prt
** Executing...
** Command: "c:\programme\valve\steamapps\*********\sourcesdk\ bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steamapps\*********\half-life 2\hl2" "C:\Programme\Valve\SteamApps\*********\sourcesdk_ content\hl2\mapsrc\RP_map"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steamapps\*********i\sourcesdk_ content\hl2\mapsrc\RP_map.bsp
2705 faces
1 degenerate faces
169013 square feet [24338000.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2704 patches before subdivision
21272 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
transfers 2978092, max 772
transfer lists: 22.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0429 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 460/8192 5520/98304 ( 5.6%)
brushsides 2791/65536 22328/524288 ( 4.3%)
planes 1190/65536 23800/1310720 ( 1.8%)
vertexes 4873/65536 58476/786432 ( 7.4%)
nodes 1550/65536 49600/2097152 ( 2.4%)
texinfos 610/12288 43920/884736 ( 5.0%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2705/65536 151480/3670016 ( 4.1%)
origfaces 1782/65536 99792/3670016 ( 2.7%)
leaves 1574/65536 50368/2097152 ( 2.4%)
leaffaces 3071/65536 6142/131072 ( 4.7%)
leafbrushes 791/65536 1582/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 20140/512000 80560/2048000 ( 3.9%)
edges 11665/256000 46660/1024000 ( 4.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 284/32768 2840/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4557/65536 9114/131072 ( 7.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 867848/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 125418/16777216 ( 0.7%)
entdata [variable] 19915/393216 ( 5.1%)
LDR leaf ambient 1574/65536 37776/1572864 ( 2.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 15259/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 173461/4194304 ( 4.1%)
==== Total Win32 BSP file data space used: 1894229 bytes ====
Linux Specific Data:
physicssurface [variable] 173461/6291456 ( 2.8%)
==== Total Linux BSP file data space used: 1894229 bytes ====
Total triangle count: 7603
Writing c:\programme\valve\steamapps\*********\sourcesdk_c ontent\hl2\mapsrc\RP_map.bsp
32 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\SteamApps\*********\sourcesdk_ content\hl2\mapsrc\RP_map.bsp" "c:\programme\valve\steamapps\*********\half-life 2\hl2\maps\RP_map.bsp"
** Executing...
** Command: "c:\programme\valve\steamapps\*********\half-life 2\hl2.exe"
** Parameters: -game "c:\programme\valve\steamapps\******i\half-life 2\hl2" +map "RP_map"
und dann gings nicht mehr -.-![]()
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