Und hier für alle, die auch mein schönes Lua script benutzen wollen.
Only working mirror!
http://forum.facepunchstudios.com/sh....php?p=1282183
Auf meinem eigene GMod Server wird immer die aktuellste Version laufen.
Alle änderungen von 1.2.1c bis hin zur aktuellsten 1.3 sind einmal in meinem privatem Thread oben erwähnt, aber ich liste sie gerne nochmal hier auf.
V 1.2.2
* [FIX] Making players or mapentites to a property of a player isn't possible anymore
* Optimised some parts of the script, so the ThinkFunctions which doesn't need to run all the time are just performed every 50th frame.
* Fade-in and fade-out of text "Owner left, own this prop by physgunning it" of near props (No textspams anymore!)
* Changed the transluence of the indication (now a bit lower)
* Added VMF and ECS protection support (not documented!)
* Included CopyGun: Fixed the CopyGun save corruption fix! (Works even with old, corrupt copies!)
* Added SWEPWrapper, to allow/avoid an action with a SWEP on a prop (not documented)
V 1.3
* [ADD] Documentation for ECS,VMF Loader and SWEP Protection
* [ADD] Added PropProtection AI, which allows protection of Vehicles (works in 99% of all cases), Wheels and Thrusters. (Uses ThinkFunctions but is optimised for performance!
* [ADD] Added HardMode protection for the ToolGun, which switches a Players Weapon to Crowbar on forbidden actions like "aiming" at others props or players (Defeault = Off)
* [ADD] Now, old props are indicated by beeing semi-transluent instead of beeing colored orange. Can be triggered to off in the config
* [ADD] Added some new modes to remover engine for the admin Panel (like weld,Player Corpses) and improved remover engine
* [ADD] Now, removed props disappear in a nice sparkle effect
* [ADD] Map Elements like Brushes or doors (or better, all func_* elements) are protected to some toolmodes like Easy Weld, Axis, Easy Ballsocket, so players cant destroy map elements anymore
* [ADD] A farness check engine for the toolgun_check think now checks the length of the traceline and disables shooting for players, when they look a props out of the range of the traceline - Now, noone can exploit it anymore, by beeing 10 km away, but easy welding others props. (Slider/RT Cam still work wither longer ranges)
* [ADD] vehicles are now autolocked. Nobody can enter it, when they are the property of someone else, except, the owner uses "GravGun"-Punt (Primary Attack of the GravGun) on it
Viel spas damit