Code:
"GameInfo"
{
game "UltimateConfig"
title "HAMMER4LIFE"
title2 "HammerLegion"
type multiplayer_only
nomodels 0
nohimodel 1
nocrosshair 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 243750
//
// Setup engine search paths.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// |all_source_engine_paths| points at the directory containing HL2 shared content.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod UltimateConfig/custom/*
game+mod+mod_write+default_write_path |gameinfo_path|. // Mod
gamebin |gameinfo_path|bin // Mod's Binaries
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk" //Counter Strike
game "|all_source_engine_paths|../Day of Defeat Source/dod/dod_pak.vpk" //Day of Defeat
game "|all_source_engine_paths|../GarrysMod/garrysmod/garrysmod.vpk" //Garrysmod
game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk" //HL2 EP2
game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk" //HL2 EP1
game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk" //HL2 Lost Coast
game "|all_source_engine_paths|../Half-Life 2 Deathmatch/hl2mp/hl2mp_pak.vpk" //HL2 DM
game |all_source_engine_paths|../Portal/portal/portal_pak.vpk //Portal
//game "|all_source_engine_paths|../Portal 2/portal2/pak01_dir.vpk" //Portal 2
//game "|all_source_engine_paths|../Portal 2/portal2/portal2_dlc1/pak01.vpk" //Portal 2
//game "|all_source_engine_paths|../Portal 2/portal2/portal2_dlc1_german/pak01.vpk" //Portal 2
//game "|all_source_engine_paths|../Portal 2/portal2/portal2_dlc2/pak01.vpk" //Portal 2
//game "|all_source_engine_paths|../Portal 2/portal2/portal2_german/pak01.vpk" //Portal 2
//game "|all_source_engine_paths|../Portal 2/portal2/update/pak01_dir.vpk" //Portal 2
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_misc.vpk" //TF2 begin
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_misc.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_vo_english.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_textures.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_textures.vpk" //TF2 End
game "|all_source_engine_paths|../Source SDK Base 2007/zps" //ZPS
//SOURCE MODS NOT ON STEAM MOUNT HERE
//Current setup mounts all but causes hammer load time to increase, so if you have at on of mods installed your hammer is going to take a massive poop before it loads up completely.
//Use the following file path format for specific mods: "|all_source_engine_paths|../../sourcemods/modname"
game "|all_source_engine_paths|../../sourcemods/*"
game+mod hl2mp/hl2mp_english.vpk
game+mod hl2mp/hl2mp_pak.vpk
// Base Half-Life 2 Content: ep2, episodic, hl2
game_lv |all_source_engine_paths|hl2/hl2_lv.vpk
game |all_source_engine_paths|ep2/ep2_english.vpk
//game |all_source_engine_paths|ep2/ep2_pak.vpk
game |all_source_engine_paths|episodic/ep1_english.vpk
//game |all_source_engine_paths|episodic/ep1_pak.vpk
game |all_source_engine_paths|hl2/hl2_english.vpk
game |all_source_engine_paths|hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the hl2mp directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write hl2mp
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
}
}
}