update! Changelog!
Added - Online Multiplayer
Added - Purple gel, I like to call it “VVVVVV Gel” because it flips the gravity of anything that touches it. So you can still jump and everything but remain “drawn” towards the geled surface
Added - Proper rightclick menu with lots of options for every entity
Added - Custom Mapheight, Vertical Scrolling
Added - Excursion Funnels, these blue tractor beam things
Added - Support for custom player graphics
Added - Player markers for coop and online so you can see where your friends are
Added - Tiles that reflect portals
Added - Tiles in which water physics reign
Added - Wall and ceiling mounted heavy duty super colliding super buttons
Added - Text entity, will display a text with custom color. Supports input
Added - Customization of faithplates with X and Y velocity
Added - Visible faithplate trajectory
Added - Grates through which portals, gels, lightbridges and lasers can go, but the player and enemies can’t
Added - The SMB bug where you can double jump while eating a mushroom
Added - Entity to stop players from going over the level
Added - Single fire Bulletbills on non-solid blocks
Added - Input to Gel Dispensers (On/Off)
Added - Input for emancipation grills (On/Off)
Added - Option to pick the background color with RGB sliders
Added - Platform tiles that you can jump through from the bottom
Added - Shifting walls, switch between portalable and non-portalable on input
Added - Bridge tile property, so you can have custom bridge tiles that disappear when the player touches the axe
Added - Koopa timeout after which they stand back up
Added - Support for multiple inputs (Like funnels have on/off and reverse inputs)
Added - Groundlight tool. You can drag a path for the blue/orange dotted lines
Added - Emancipation Animation for objects (turn to black, fizzle, disappear)
Added - Support for orange gel underwater
Added - Customization to those castle fire jumpers (Delay, random-add)
Added - Customization to rotating fire sticks (Speed, length)
Added - Customization to platforms (Speed, distance, width)
Added - Visible platform paths
Added - Horizontal flying koopas
Added - Square wave outputs, give out “on” for X seconds, then “off” for Y seconds, repeat
Fixed - Piranha plants killing you from inside when going through a portal on a pipe
Fixed - Koopas killing you while small if you hit them from below somehow
Fixed - Koopas now flip around when “killed” through a block from below
Fixed - Mario controls related bugs
Fixed - Death when a player comes out of a pipe with a plant when player 1 has 0 lives