Hallo,
Ich habe meinen Gamemode fertig, nu komme ich zu den waffen,
die erste die ich gemacht habe schaut voll komisch aus:
Garrysmod.png
Der Lua-Code ist der:
hoffe, einer kann mir helfen.Code:if SERVER then AddCSLuaFile ("shared.lua") SWEP.Weight = 1 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false elseif CLIENT then SWEP.PrintName = "Adminweapon" SWEP.Slot = 1 SWEP.SlotPos = 4 SWEP.DrawAmmo = true SWEP.DrawCrosshair = true language.Add("Undone_Thrown_SWEP_Entity","Undone Thrown SWEP Entity") end SWEP.Author = "Evolutio" SWEP.Contact = "[email protected]" SWEP.Purpose = "All :P" SWEP.Instructions = "Leftklick" SWEP.Category = "Admin" SWEP.Spawnable = false SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/w_knife_t.mdl" SWEP.ActiveHoldType = "melee2" SWEP.InitialHoldType = "melee2" SWEP.Primary.ClipSize = 9999 SWEP.Primary.DefaultClip = 9999 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = 9999 SWEP.Secondary.DefaultClip = 9999 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.DamageToPlayers1 = 19 SWEP.DamageToPlayers2 = 24 local ShootSound = Sound("Metal.SawbladeStick") function SWEP:Reload() end function SWEP:Think() end //Throw an office chair on primary attack //function SWEP:PrimaryAttack() //end //Throw a wooden chair on secondary attack //function SWEP:SecondaryAttack() //end



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