Hi, ich habe den fehler hier mit dem wasser: http://img353.imageshack.us/my.php?i...bad00021tw.jpg
hier der compile bericht:
Code:
** Executing...
** Command: "c:\programme\steam\steamapps\xxxx\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\steam\steamapps\xxxx\half-life 2\hl2\materials
Loading C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity path_track (424.00 504.00 66.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 416.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1568.0, 1024.0, 416.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 2048.0, 416.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 416.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, -183.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, -87.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, 8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (848.0, 1024.0, -183.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31675 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (31675 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 93 texinfos to 87
Reduced 16 texdatas to 14 (415 bytes to 338)
Writing C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\programme\steam\steamapps\xxx\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp
reading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.prt
LoadPortals: couldn't read c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.prt
** Executing...
** Command: "c:\programme\steam\steamapps\xxx\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp
No vis information, direct lighting only.
637 faces
200432 square feet [28862332.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0260 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 89/8192 1068/98304 ( 1.1%)
brushsides 544/65536 4352/524288 ( 0.8%)
planes 306/65536 6120/1310720 ( 0.5%)
vertexes 924/65536 11088/786432 ( 1.4%)
nodes 352/65536 11264/2097152 ( 0.5%)
texinfos 87/12288 6264/884736 ( 0.7%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 637/65536 35672/3670016 ( 1.0%)
origfaces 293/65536 16408/3670016 ( 0.4%)
leaves 356/65536 11392/2097152 ( 0.5%)
leaffaces 771/65536 1542/131072 ( 1.2%)
leafbrushes 172/65536 344/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4224/512000 16896/2048000 ( 0.8%)
edges 2354/256000 9416/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 58/32768 580/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 891/65536 1782/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 916284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1690/393216 ( 0.4%)
LDR leaf ambient 356/65536 8544/1572864 ( 0.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7540/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 31675/4194304 ( 0.8%)
==== Total Win32 BSP file data space used: 1100531 bytes ====
Linux Specific Data:
physicssurface [variable] 31675/6291456 ( 0.5%)
==== Total Linux BSP file data space used: 1100531 bytes ====
Total triangle count: 1778
Writing c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.bsp" "c:\programme\steam\steamapps\xxxx\half-life 2\hl2\maps\Schwimmbad.bsp"
** Executing...
** Command: "c:\programme\steam\steamapps\xxx\half-life 2\hl2.exe"
** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" +map "Schwimmbad"
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