Hi, ich habe den fehler hier mit dem wasser: http://img353.imageshack.us/my.php?i...bad00021tw.jpg
hier der compile bericht:
Code:** Executing... ** Command: "c:\programme\steam\steamapps\xxxx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad" Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\programme\steam\steamapps\xxxx\half-life 2\hl2\materials Loading C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity path_track (424.00 504.00 66.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1056.0, 1024.0, 416.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1568.0, 1024.0, 416.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 2048.0, 416.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 416.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, -183.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, -87.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (416.0, 1024.0, 8.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (848.0, 1024.0, -183.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (31675 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (31675 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 93 texinfos to 87 Reduced 16 texdatas to 14 (415 bytes to 338) Writing C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 4 ** Executing... ** Command: "c:\programme\steam\steamapps\xxx\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad" Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp reading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.prt LoadPortals: couldn't read c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.prt ** Executing... ** Command: "c:\programme\steam\steamapps\xxx\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad" Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp No vis information, direct lighting only. 637 faces 200432 square feet [28862332.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0260 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 89/8192 1068/98304 ( 1.1%) brushsides 544/65536 4352/524288 ( 0.8%) planes 306/65536 6120/1310720 ( 0.5%) vertexes 924/65536 11088/786432 ( 1.4%) nodes 352/65536 11264/2097152 ( 0.5%) texinfos 87/12288 6264/884736 ( 0.7%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 637/65536 35672/3670016 ( 1.0%) origfaces 293/65536 16408/3670016 ( 0.4%) leaves 356/65536 11392/2097152 ( 0.5%) leaffaces 771/65536 1542/131072 ( 1.2%) leafbrushes 172/65536 344/131072 ( 0.3%) areas 2/256 16/2048 ( 0.8%) surfedges 4224/512000 16896/2048000 ( 0.8%) edges 2354/256000 9416/1024000 ( 0.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 58/32768 580/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 891/65536 1782/131072 ( 1.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 916284/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1690/393216 ( 0.4%) LDR leaf ambient 356/65536 8544/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 7540/0 ( 0.0%) Win32 Specific Data: physics [variable] 31675/4194304 ( 0.8%) ==== Total Win32 BSP file data space used: 1100531 bytes ==== Linux Specific Data: physicssurface [variable] 31675/6291456 ( 0.5%) ==== Total Linux BSP file data space used: 1100531 bytes ==== Total triangle count: 1778 Writing c:\programme\steam\steamapps\sourcemods\gmod9\maps\meine maps\Schwimmbad.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\SourceMods\gmod9\maps\Meine Maps\Schwimmbad.bsp" "c:\programme\steam\steamapps\xxxx\half-life 2\hl2\maps\Schwimmbad.bsp" ** Executing... ** Command: "c:\programme\steam\steamapps\xxx\half-life 2\hl2.exe" ** Parameters: -game "c:\programme\steam\steamapps\xxx\half-life 2\hl2" +map "Schwimmbad" [/img]



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