local spawnpositions = { };
spawnpositions[ "RP_Downtown_V2" ] = { -- Auf Groß -u. Kleinschreibung achten...
{ Vector( 0, 0, 0 ), Angle( 0, 0, 0 ) },
{ Vector( 0, 0, 0 ), Angle( 0, 0, 0 ) },
};
spawnpositions[ "rp_townsend_v2" ] = {
{ Vector( 0, 0, 0 ), Angle( 0, 0, 0 ) },
{ Vector( 0, 0, 0 ), Angle( 0, 0, 0 ) },
};
hook.Add( "InitPostEntity", "__spawn", function()
local positions = spawnpositions[ game.GetMap() ];
if ( positions ) then
for k , v in pairs( positions ) do
local bankautomat = ents.Create( "bank_atm" );
bankautomat:SetPos( v[1] );
bankautomat:SetAngles( v[2] );
bankautomat:Spawn();
bankautomat:SetMoveType( MOVETYPE_NONE );
end
end
end );