Spoiler:compile window
Doppelpost-Edit:
also jetzt noch nen prob mein gmod möchte die map nicht laden nach 3 strichen bricht es ab als ob ich auf abruch klicken würder
Code:** Executing... ** Command: "f:\programme\valve\steam\steamapps\dark_skream\sourcesdk\bin\vbsp.exe" ** Parameters: -game "f:\programme\valve\steam\SteamApps\SourceMods\gmod9" "C:\Dokumente und Einstellungen\Administrator\Desktop\666666" Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: f:\programme\valve\steam\SteamApps\SourceMods\gmod9\materials Loading C:\Dokumente und Einstellungen\Administrator\Desktop\666666.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_brush (-8.00 512.00 -11504.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (234337 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1039 texinfos to 467 Reduced 18 texdatas to 15 (549 bytes to 417) Writing C:\Dokumente und Einstellungen\Administrator\Desktop\666666.bsp 2 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Administrator\Desktop\666666.bsp" "f:\programme\valve\steam\SteamApps\SourceMods\gmod9\maps\666666.bsp"