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Fixes
Additions/Modifications:
- Loading crashes between maps
- General stability
- Exploit linked to the Deus Ex Machina
- Characteristic exploit
- Fixed Alt-Tab messing-up the UI
- Permanent Death when a hack fails
- Saves losses and character resets
- Dialogues in multiplayer games
- Brouzouf resets
- ATMs not giving money when hacked
- Enemies not reacting to hacked traitors
- Enemies not reacting when a friend dies close to them
- Return to first PSI power when a player dies
- Required agility for the Scrabouillor
- Required agility for the Sentry
- Bio Regen 5 not resetting Head Traumas
- Hacking list reset when a NPC dies
- Crashes linked to a certain number of hacked slaves
- "EYE_GHOST" being defined both in EYE_English and Gameui_english
- Achievements linked to the legendary classes
- Medkit achievement
- Triangular Gates and some spells giving Fatal Wounds despite the researches
- Increase of implants beyond the limit
- Missing Streumonic Complementarity research description
- Missing Cyber briefcase models for researches
- Campaign results displaying esoteric and nasty things
- VIP exploit
- Researches not always launching
- Lighting in cc_temple*, cc_new_eden, cc_tuto and cc_monolith
- cc_new_eden secondary quests not being saved
- cc_forgotten secondary quests not being saved
- Incorrect Deus Ex spawnpoint in cm_sheep
- Broken ladder in cc_sheep
- Infinite XP exploit on New Eden (Mentor)
- Locken not having a weapon when hostile on cc_new_eden
- Locken's departure and death not being saved on cc_new_eden
- Possible money exploit on cc_tuto2
- Possible XP exploit on cc_new_eden
- Being able to respawn in front of the Immortal King on cc_noctis without having completed the required quest
- Fall in the temple not always killing the player
- Players being Jian/Culter on cm_sheep
- Missing texture on cc_new_eden
- Missing texture on cc_forgotten
- Missing texture on cm_dreams
- Fixed being able to get stuck in the armory on cc_noctis
- Tobi not killing himself on cc_forgotten
- Invisible water brush on cc_ancient
- Superfluous armory logo on cc_noctis
- Being able to get stuck in stairs after a resurrection on cc_purge
- Being able to get stuck in stairs after a resurrection on cc_forgotten
- Mauve Mentor objective not being attached to the actual NPC on cm_purge
- Perigrum Forma being able to spawn in front of the player in the maintenance tunnels of cc_monolith
- Spawning view distances next to the player on Noctis Labyrinthus and Electric Sheep
- Achievement "Revelation" not being awarded when a player finds Akmal, the ancient
- Retrieval objective on cm_noctis not being clear
- Possible answer to Akmal not being active on cc_ancient
- Supreme Manduco being able to always kill on cc_new_eden
- Door of the Supreme Manduco closing behind the player
- Physic boxes of the streetlamps
- Invisible switch on cc_falling
- Typos in some texts
- Not being able to shoot through some fences with some weaponsReal end of the game too hard to get
- Optimized memory
- Resurector invincibility is longer and more visible
- Max player option in the server creation
- Camera movement option when running
- Blur effect option when running
- Delay for using weapons after a dialogue
- Increased the numbers of given missions in Coop Missions depending on the number of players
- Escape allows closing certain menus
- Weapons can be bound to keys
- Decreased the sight cones and maximum sight distance of all NPCs
- Increased the Deus Ex Machinas' resistance
- Decreased the number of XP and Brouzouf earned when killing a Deus Ex Machina
- Deus Ex Machina's main weapon deals more damage
- Decreased the player's Heavy Armor protection
- Decreased the Sulfatum's accuracy
- Decreased the fall damage
- Throwing grenades cancels the Cloaking Field
- Limited the maximum amount of Brouzoufs
- Limited the maximum amount of XP and Brouzoufs given in one time
- Decreased the exploit of Fatal Wounds optimization
- Some cheating techniques aren't possible anymore
- Temporary and backup save system
- Some little balance tweaks
- Made the exit in cc_tuto2 more obvious
- Decreased the difficulty of the protection mission on cm_noctis
- Added an Ally icon on the Heavy Culter squad on cm_noctis
- Turrets in cc_monolith should be easier to spotAdded some more player spawn points in the levels