Zitat Zitat von Steam
  • Movement optimizations:
    • Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.
    • Movement of unit stack (170 units) single-step
    • Movement of unit stack (170 units) double-step
    • Attack arrow from unit stack (170 units)
  • GUI fixing if more than 40 units in a location and system performance optimizations
    • Tooltip on gigantic unit stacks (150+) would be optimized
    • No units fall outside the GUI
  • Renamed specified locations (old save games would be working)
  • Added ingame link to the forumSystem performance optimizations to fix late-game (100+) freeze bugs.
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