Weiterlesen...Zitat von Steam
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Fixed:
Changed:
- Fixed a deadlock caused by selecting a ship as it was about to dock.
- Advanced Parts Assembler used up resources even if there was no space to put advanced parts.
- Fetch orders automatically assigned by construction bays no longer attempt to fill more cargo than available.
- Mega Construction had a link to itself.
- Linked sub system modifiers did not work for designs made by multiplayer clients.
- Ships parked in orbit would not de-park after moving for multiplayer clients.
- Crash related to supply orders for construction resources.
- Internal Defenses would not function on ships without crew.
- Keybinds specified as key numbers with # would not load from controls.cfg.
- GUI Script keybinds no longer override options menu keybinds, which was leading to being unable to bind certain keys.
- The natural terraformers race trait would remove the ringworld bonus from ringworlds.
- "Close" preferred engagement range was not being calculated.
- Planets moved into deep space would be invisible upon loading a game.Fixed a bug that made trading food behave strangely when a planet had cargo storage.
Balance:
- Dry Docks can now have rally points.
- Drag selecting will select only military ships if there are any military ships in the selection (can be turned off from the options menu).
- Multiplayer games start paused until all players have finished loading.
- Order strings ("Attack ...", "Defend System", etc) can now be localized.
- Auto-colonize now picks the largest planet in the closest system first, rather than always the closest planet.
- Supply orders for ships in fleets now only supply ships in that fleet.
- The "Efficient" race trait now also affects EcoStore.Changed how objects are ticked to make planets behave more similarly, rather than the first planet in a system getting more resource priority all the time.
Added:
- Slightly reduced planet reproduction rate, and decreased effectiveness of their passive Damage Reduction.Repair Bays and Salvagers are now linked to the Material Sciences technology, and Salvagers are unlocked sooner.
- "Automatically Retrofit" automation order that can be added to blueprint AI orders.
- "Allow other ships to supply resources" AI behavior setting. Tankers will not supply ships with this set to deny.
- When undocking, you can choose specific types of ships and the amount of ships to undock.
- When using control to build multiple ships of the same type, a checkbox "Batch construction" can now be checked. This completes all the ships before launching them all together.An entirely new AI that should provide a harder challenge. The old AI is still available as separate AI profiles, but will not be chosen when selecting "Random".