Hallo, Leute,
ich melde mich mal wieder mit einen Fehler zurück den ich nicht selbst beheben kann.
Mein Hauptproblem ist, dass wenn ich meine Map spielen will, er sie sofort wieder beendet.
Das ist von der G-Mod console:
maxplayers set to 1
env_cubemap used on world geometry without rebuilding map. . ignoring: stone/cobble08a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall044b
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow007a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilewall005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall101b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor028c_c17
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033k
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033o
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Hab schon bei google geguckt, aber keine wirkliche lösung gefunden.
Hier nochmal vom Hammer Editor das Compile Progress Window:
** Executing...
** Command: "c:\program files\steam\steamapps\...\sourcesdk\bin\orangebox\ bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\...\half-life 2 episode two\ep2" "C:\Users\...\Desktop\Mapping\map.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\...\half-life 2 episode two\ep2\materials
Loading C:\Users\...\Desktop\Mapping\map.vmf
Brush 5629: bounds out of range
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\...\half-life 2 episode two\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\...\Desktop\Mapping\map.prt...Building visibility clusters...
done (0)
error: material NATURE/WATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58863 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 97 texinfos to 65
Reduced 25 texdatas to 22 (677 bytes to 51
Writing C:\Users\...\Desktop\Mapping\map.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\...\Desktop\Mapping\map.bsp" "c:\program files\steam\steamapps\...\half-life 2 episode two\ep2\maps\map.bsp"
Hoffe ihr könnt mir helfen.
MfG
Ronaldo