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Thema: The Guild II: Renaissance Update Released

  1. #1
    Avatar von Dog
    Registriert seit
    02.04.2006
    Ort
    Rechenzentrum

    RSS The Guild II: Renaissance Update Released

    Zitat Zitat von Steam
    Updates to The Guild II: Renaissance have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    4.15
    • Description of Monasteries on Novaesium broken
    • AI didn't use new professions (has been tweaked a bit)
    • Possibility of war tweaked
    • War fixed (Inventory-bug, War-only-once-bug)
    • Dynasties shouldn't die so early now
    • Amount of workshops displayed at the new-title-pergament counted also fields and meadows
    • Wrong icon for the kontor fixed
    • Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
    • Capturing mines now is no longer a good way to make money
    • You could save debts in your strongbox
    • Graveyard AI shouldn't curse buildings that much now
    • Information window of beggars deactivated
    • Children were not controllable after adding to party
    • Bribe should now work properly
    • Warehous upgrades fixed
    • Miller produces more and faster now
    • Privilegue "lower office level" (or so) now disappears when the char gets a higher title
    • Trials now work properly incl. penalties
    • AI also charges other characters now
    • Scaffolds of warehouse corrected
    • Completely overhauled the market
    • Crash when music changes fixed
    • New multiplayer lobby form
    • Banker now works longer
    • Dyes were not produceable
    • Text errors
    • Map errors
    • Fishes now have animated nifs again
    • In Cologne there were two similar chappels
    • New sellicon
    • Soundlocator on Novaesium map corrected
    • Added missing resources on some maps
    • Workingtime for banker increased to 12 hours
    • kontor hat a bad rendering icon
    • Graveyard has been smoking out of the roof
    • City lamps fixed
    • Battle behaviour fixed: Allies don't flee anymore
    • It could occur that a thug was not attackable after he started to attack a building
    • Attacking a building now should work properly
    • Boobytrap now need resources
    • Tirades are now sellable
    • It was possible that the market was flooded with raw materials. This should not happen anymore
    • Worker don't disappear anymore or get stuck in woods or rivers
    • There should be no spinning carts anymore
    • The donkey lost his ability to teleport
    • AI-production of raw materials reworked (also has an influence on production of high tier products)
    • AI now builds meadows and fields
    • Stock purchase warrants nerfed
    • Stock order fixed
    • now you get what you've ordered
    • Binge fixed
    • Diplomats now leave your estate also if you canceled the measure
    • AI now should buy titles more often
    • Prices for titles lowered a bit
    • Juggler now gets for work
    • Possible fix for the blackscreen issue activated
    • Smuggling-measure reworked
    • AI now shouldn't get any offices anymore without the appropriate title
    • Stone rotaries work properly now
    • Several causes for OoS messages fixed
    • Mouse icon for the Travell-measure added
    • Measure "Upgrade residence" can't be clicked during upgrade anymore
    • You can see what profession your candidate is before you start the courtship (the profession is shown in the character screen)
    • Medicus treatment reworked
    • Higher titles now need a specific fame level
    • War on the Hansa map was buggy
    • Added mills and orchards on some old maps
    • Cost for thugs and bodyguards increased so their equipment can't be sold anymore with profit
    • If you died in war your husband/wife was not able to choose another partner
    • Guild elders don't disappear after some time now
    • Orphans don't get older now and they also need some sleep
    • The measures for buying an engagement ring or adopting an orphan sometimes stopped
    • Fixed a bug which prevented the player from choosing another town than "Hall" when playing on the map of Kufstein
    • Allied characters don't flee anymore if they see you doing something illegal, they'll help you nowMany small bugs...
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  2. #2
    Avatar von zocker113
    Registriert seit
    17.01.2008
    Ort
    Wuppertal

    Standard AW: The Guild II: Renaissance Update Released

    Das selbe gabs doch schon vor 1 oder 2 Wochen!

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