Added cloudscript weapons (in singleplayer)
 Added new Fretta gamemode Ascension
Updated Trouble In Terrorist Town
Updated Dogfight Arcade
Can now comment on cloudscripts from the spawnmenu
Fixed achievements showing wrong in main menu
Fixed medic healing crash
Fixed threaded bone crash
Fixed rare env_shake crash
 [TTT] Fixed clientside NPC ragdolls not getting cleaned up when new  round starts
[TTT] Fixed weapon switcher showing empty when open during round restart  or connection issues
[TTT] Fixed occasional wrong voice indicator colours for fellow traitors
[TTT] Added ttt_traitor_button: button entity only traitors can see and  use, via their HUD
[TTT] Added ttt_damageowner: lets mapper attribute damage dealt by any  entity to a player
[TTT] Added settings for fast weapon switch and for disabling weapon  switcher auto-closing
[TTT] Added charge-up alternate fire to Newton Launcher and made it  quieter
[TTT] Added silly hat for detectives on certain player models
[TTT] Changed weapon switcher and pickup colour scheme to match role  colours
[TTT] Changed headshot multiplier to be lower for MAC10 and HUGE, higher  for UMP
[TTT] Changed UMP disorientation effect on the target to be stronger
[TTT] Changed DNA Scanner to continue charging and auto-scanning while  holstered
[TTT] Changed C4 disarm time penalty for a wrong code to increase with  the fuse time
[TTT] Changed first round after map change to have a longer preparation  time (ttt_firstpreptime) so more players can spawn
[TTT] Changed Last Words to include very recent quickchat messages
[TTT] Changed file organization: materials etc moved to gamemode content  dir
[DFA] Fixed a nasty bug in the camera code that caused erratic movements  when turning sharply.