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Thema: Suche Befehle!

  1. #1
    GtXXoR
    Avatar von GtXXoR

    Standard Suche Befehle!

    hi. ich habe bei mir zu hause einen ded. server auf mit gmod9. könnt ihr mir die befehle schreiben, die es gibt? bzw. habt ihr ein link für mich mit den befehlen?


    thx
    Geändert von LoC (12.04.2006 um 11:48 Uhr)

  2. #2

    Standard

    cvarlist
    cvar list
    --------------
    _restart : cmd : : Shutdown and restart the engine.
    addip : cmd : : Add an IP address to the ban list.
    adsp_alley_min : 122 : :
    adsp_courtyard_min : 126 : :
    adsp_debug : 0 : , "a" :
    adsp_door_height : 112 : :
    adsp_duct_min : 106 : :
    adsp_hall_min : 110 : :
    adsp_low_ceiling : 108 : :
    adsp_opencourtyard_min : 126 : :
    adsp_openspace_min : 130 : :
    adsp_openstreet_min : 118 : :
    adsp_openwall_min : 130 : :
    adsp_room_min : 102 : :
    adsp_street_min : 118 : :
    adsp_tunnel_min : 114 : :
    adsp_wall_height : 128 : :
    ai_actbusy_search_time : 10 : , "sv" :
    ai_ally_manager_debug : 0 : , "sv" :
    ai_auto_contact_solver : 1 : , "sv" :
    ai_citizen_debug_commander : 1 : , "sv" :
    ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
    ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
    ai_debug_assault : 0 : , "sv" :
    ai_debug_directnavprobe : 0 : , "sv" :
    ai_debug_doors : 0 : , "sv" :
    ai_debug_efficiency : 0 : , "sv" :
    ai_debug_enemies : 0 : , "sv" :
    ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
    ai_debug_follow : 0 : , "sv" :
    ai_debug_loners : 0 : , "sv" :
    ai_debug_looktargets : 0 : , "sv" :
    ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
    ai_debug_nav : 0 : , "sv" :
    ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
    ai_debug_ragdoll_magnets : 0 : , "sv" :
    ai_debug_readiness : 0 : , "sv" :
    ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
    ai_debug_speech : 0 : , "sv" :
    ai_debug_squads : 0 : , "sv" :
    ai_debug_think_ticks : 0 : , "sv" :
    ai_debugscriptconditions : 0 : , "sv" :
    ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
    ai_drawbattlelines : 0 : , "sv", "cheat" :
    ai_dump_hints : cmd : :
    ai_efficiency_override : 0 : , "sv" :
    ai_follow_move_commands : 1 : , "sv" :
    ai_follow_use_points : 1 : , "sv" :
    ai_follow_use_points_when_moving : 1 : , "sv" :
    ai_lead_time : 0 : , "sv" :
    ai_LOS_mode : 0 : , "sv", "rep" :
    ai_moveprobe_debug : 0 : , "sv" :
    ai_moveprobe_jump_debug : 0 : , "sv" :
    ai_moveprobe_usetracelist : 0 : , "sv" :
    ai_new_aiming : 1 : , "sv" :
    ai_newgroundturret : 0 : , "sv" :
    ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
    ai_no_local_paths : 0 : , "sv" :
    ai_no_node_cache : 0 : , "sv" :
    ai_no_select_box : 0 : , "sv" :
    ai_no_steer : 0 : , "sv" :
    ai_no_talk_delay : 0 : , "sv" :
    ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
    ai_norebuildgraph : 0 : , "sv" :
    ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
    ai_path_insert_pause_at_est_end : 1 : , "sv" :
    ai_path_insert_pause_at_obstruction : 1 : , "sv" :
    ai_reaction_delay_alert : 0 : , "sv" :
    ai_reaction_delay_idle : 0 : , "sv" :
    ai_readiness_decay : 120 : , "sv" :
    ai_rebalance_thinks : 1 : , "sv" :
    ai_reloadresponsesystems : cmd : : Reload all response system scripts.
    ai_report_task_timings_on_limit : 0 : , "a", "sv" :
    ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
    ai_sequence_debug : 0 : , "sv" :
    ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
    ai_shot_bias : 1 : , "sv" :
    ai_shot_bias_max : 1 : , "sv", "rep" :
    ai_shot_bias_min : -1 : , "sv", "rep" :
    ai_shot_stats : 0 : , "sv" :
    ai_shot_stats_term : 1000 : , "sv" :
    ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
    ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
    ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
    ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
    ai_show_grid : cmd : : Draw a grid on the floor where looking.
    ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
    ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
    ai_show_hull_attacks : 0 : , "sv" :
    ai_show_node : cmd : : Highlight the specified node
    ai_show_think_tolerance : 0 : , "sv" :
    ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
    ai_simulate_task_overtime : 0 : , "sv" :
    ai_spread_cone_focus_time : 0 : , "sv" :
    ai_spread_defocused_cone_multiplier : 3 : , "sv" :
    ai_spread_pattern_focus_time : 0 : , "sv" :
    ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
    ai_think_limit_label : 0 : , "a", "sv" :
    ai_use_clipped_paths : 1 : , "sv" :
    ai_use_efficiency : 1 : , "sv" :
    ai_use_frame_think_limits : 1 : , "sv" :
    ai_use_readiness : 1 : , "sv" :
    ai_use_think_optimizations : 1 : , "sv" :
    ainet_generate_report : cmd : : Generate a report to the console.
    ainet_generate_report_only : cmd : : Generate a report to the console.
    air_density : cmd : : Changes the density of air for drag computations.
    airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver.
    alias : cmd : : Alias a command.
    autosave : cmd : :
    banid : cmd : : Add a user ID to the ban list.
    banip : cmd : : Add an IP address to the ban list.
    bench_end : cmd : : Ends gathering of info.
    bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
    bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
    benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
    bgmvolume : 1 : , "a" : CD sound playback volume.
    bind : cmd : : Bind a key.
    BindToggle : cmd : :
    birds_debug : 0 : , "sv" :
    bloodspray : cmd : : blood
    bot_add : cmd : : Add a bot.
    bot_attack : 0 : , "sv" : Shoot!
    bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class.
    bot_crouch : 0 : , "sv" : Bot crouches
    bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised.
    bot_flipout : 0 : , "sv" : When on, all bots fire their guns.
    bot_forceattack2 : 0 : , "sv" : When firing, use attack2.
    bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down.
    bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire.
    bot_mimic : 1 : , "sv" : Bot uses usercmd of player by index.
    bot_mimic_yaw_offset : 180 : , "sv" : Offsets the bot yaw.
    bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command.
    bot_zombie : 0 : , "sv" : Brraaaaaiiiins.
    box : cmd : : Draw a debug box.
    breakable_disable_gib_limit : 0 : , "sv" :
    breakable_multiplayer : 1 : , "sv" :
    buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
    budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
    budget_background_alpha : 128 : , "a" : how translucent the budget panel is
    budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
    budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
    budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
    budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
    budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
    budget_panel_height : 384 : , "a" : height in pixels of the budget panel
    budget_panel_width : 512 : , "a" : width in pixels of the budget panel
    budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
    budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
    budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
    budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
    budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
    budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
    bug : cmd : : Show/hide the bug reporting UI.
    bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
    bugbait_distract_time : 5 : , "sv" :
    bugbait_grenade_radius : 150 : , "sv" :
    bugbait_hear_radius : 2500 : , "sv" :
    bugbait_radius : 512 : , "sv" :
    bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
    buildcubemaps : cmd : : Rebuild cubemaps.
    building_cubemaps : 0 : :
    bulletspeed : 6000 : , "sv" :
    cache_print : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
    cache_print_lru : cmd : : Print out contents of cache memory. Optionally use cache_set_print_section
    cache_print_summary : cmd : : Print out a summary contents of cache memory.
    cache_set_print_section : 0 : :
    cast_hull : cmd : : Tests hull collision detection
    cast_ray : cmd : : Tests collision detection
    cc_lookup_crc : cmd : : For tracking down missing CC token strings
    cd : cmd : : Play or stop a cd track.
    ch_createairboat : cmd : : Spawn airboat in front of the player.
    ch_createjeep : cmd : : Spawn jeep in front of the player.
    changelevel : cmd : : Change server to the specified map
    changelevel2 : cmd : : Transition to the specified map in single player
    cl_allowdownload : 1 : , "a" : Client downloads customization files
    cl_allowupload : 1 : , "a" : Client uploads customization files
    cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
    cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
    cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
    cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
    cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
    cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
    cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    cl_cmdbackup : 2 : , "a" : For each command packet, how many additional history commands are sent ( helps in case of packet loss )
    cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
    cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
    cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
    cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
    cl_forcepreload : 0 : , "a" : Whether we should force preloading.
    cl_fullupdate : cmd : : Forces the server to send a full update packet
    cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
    cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
    cl_logofile : 0 : , "a" : Spraypoint logo decal.
    cl_precacheinfo : cmd : : Show precache info (client).
    cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
    cl_showents : cmd : : Dump entity list to console.
    cl_showevents : 0 : , "cheat" : Print event firing info in the console
    cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
    cl_slist : 10 : : Number of seconds to wait for server ping responses when checking for server on your lan
    cl_soundfile : 0 : , "a" : Jingle sound file.
    cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
    cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
    cl_view : cmd : : Set the view entity index.
    clear : cmd : : Clear all console output.
    clear_debug_overlays : cmd : : clears debug overlays
    clientport : 27005 : : Host game client port
    cmd : cmd : : Forward command to server.
    collision_shake_amp : 0 : , "sv" :
    collision_shake_freq : 0 : , "sv" :
    collision_shake_time : 0 : , "sv" :
    colorcorrectionui : cmd : : Show/hide the color correction tools UI.
    combine_guard_spawn_health : 1 : , "sv" :
    combine_spawn_health : 1 : , "sv" :
    con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
    con_enable : 0 : , "a" : Allows the console to be activated.
    con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
    con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
    con_nprint_bgborder : 5 : : Con_NPrint border size.
    con_trace : 0 : : Print console text to low level printout.
    connect : cmd : : Connect to specified server.
    contimes : 8 : : Number of console lines to overlay for debugging.
    coop : 0 : , "nf" : Cooperative play.
    creditsdone : cmd : :
    curve_bias : 0 : , "sv" :
    cvarlist : cmd : : Show the list of convars/concommands.
    deathmatch : 1 : , "nf" : Running a deathmatch server.
    debug_physimpact : 0 : , "sv" :
    decalfrequency : 10 : , "sv", "nf" :
    demo_debug : 0 : : Demo debug info.
    demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
    demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
    demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
    demo_gototick : cmd : : Skips to a tick in demo.
    demo_interpolateview : 1 : : Do view interpolation during dem playback.
    demo_pause : cmd : : Pauses demo playback.
    demo_pauseatservertick : 0 : : Pauses demo playback at server tick
    demo_quitafterplayback : 0 : : Quits game after demo playback.
    demo_recordcommands : 1 : : Record commands typed at console into .dem files.
    demo_resume : cmd : : Resumes demo playback.
    demo_timescale : cmd : : Sets demo replay speed.
    demo_togglepause : cmd : : Toggles demo playback.
    demolist : cmd : : Print demo sequence list.
    demos : cmd : : Demo demo file sequence.
    demoui : cmd : : Show/hide the demo player UI.
    developer : 0 : : Show developer messages.
    devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
    devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
    differences : cmd : : Show all convars which are not at their default values.
    disconnect : cmd : : Disconnect game from server.
    disp_dynamic : 0 : :
    disp_modlimit : 80 : :
    disp_modlimit_down : 20 : :
    disp_modlimit_up : 80 : :
    disp_numiterations : 1 : , "cheat" :
    dispcoll_drawplane : 0 : , "sv" :
    displaysoundlist : 0 : , "sv" :
    dog_debug : 0 : , "sv" :
    dog_max_wait_time : 7 : , "sv" :
    drawcross : cmd : : Draws a cross at the given location Arguments: x y z
    drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
    dsp_automatic : 0 : , "demo" :
    dsp_db_min : 80 : , "demo" :
    dsp_db_mixdrop : 0 : , "demo" :
    dsp_dist_max : 1440 : , "a", "demo" :
    dsp_dist_min : 0 : , "a", "demo" :
    dsp_enhance_stereo : 0 : , "a" :
    dsp_facingaway : 0 : , "demo" :
    dsp_mix_max : 0 : , "demo" :
    dsp_mix_min : 0 : , "demo" :
    dsp_off : 0 : , "cheat" :
    dsp_player : 0 : , "demo" :
    dsp_reload : cmd : :
    dsp_room : 0 : , "demo" :
    dsp_slow_cpu : 0 : , "a", "demo" :
    dsp_spatial : 40 : , "demo" :
    dsp_speaker : 50 : , "demo" :
    dsp_vol_2ch : 1 : , "demo" :
    dsp_vol_4ch : 0 : , "demo" :
    dsp_vol_5ch : 0 : , "demo" :
    dsp_volume : 1 : , "a", "demo" :
    dsp_water : 14 : , "demo" :
    dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
    dtwarning : 0 : : Print data table warnings?
    dtwatchent : -1 : : Watch this entities data table encoding.
    dtwatchvar : 0 : : Watch the named variable.
    dump_globals : cmd : : Dump all global entities/states
    dump_panels : cmd : : Dump Panel Tree
    dumpstringtables : cmd : : Print string tables to console.
    echo : cmd : : Echo text to console.
    editdemo : cmd : : Edit a recorded demo file (.dem ).
    editor_toggle : cmd : : Disables the simulation and returns focus to the editor
    endmovie : cmd : : Stop recording movie frames.
    ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
    ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
    ent_debugkeys : 0 : , "sv" :
    ent_dump : cmd : : Usage: ent_dump <entity name>
    ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
    ent_info : cmd : : Usage: ent_info <class name>
    ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
    ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
    ent_name : cmd : :
    ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
    ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
    ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
    ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
    ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
    ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
    ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
    ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
    ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
    envmap : cmd : :
    escape : cmd : : Escape key pressed.
    exec : cmd : : Execute script file.
    exit : cmd : : Exit the engine.
    fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    find : cmd : : Find concommands with the specified string in their name/help text.
    fire_absorbrate : 3 : , "sv" :
    fire_dmgbase : 1 : , "sv" :
    fire_dmginterval : 1 : , "sv" :
    fire_dmgscale : 0 : , "sv" :
    fire_extabsorb : 5 : , "sv" :
    fire_extscale : 12 : , "sv" :
    fire_growthrate : 1 : , "sv" :
    fire_heatscale : 1 : , "sv" :
    fire_incomingheatscale : 0 : , "sv" :
    fire_maxabsorb : 50 : , "sv" :
    firetarget : cmd : :
    fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
    flex_expression : 0 : , "sv" :
    flex_looktime : 5 : , "sv" :
    flex_maxawaytime : 1 : , "sv" :
    flex_maxplayertime : 7 : , "sv" :
    flex_minawaytime : 0 : , "sv" :
    flex_minplayertime : 5 : , "sv" :
    flex_talk : 0 : , "sv" :
    flush : cmd : : Flush cache memory.
    flush_unlocked : cmd : : Flush unlocked cache memory.
    fog_enable_water_fog : 1 : :
    fov : cmd : : Change players FOV
    fps_max : 300 : : Frame rate limiter
    free_pass_peek_debug : 0 : , "sv" :
    fs_printopenfiles : cmd : : Show all files currently opened by the engine.
    fs_warning_level : cmd : : Set the filesystem warning level.
    func_break_max_pieces : 15 : , "a", "sv", "rep" :
    func_breakdmg_bullet : 0 : , "sv" :
    func_breakdmg_club : 1 : , "sv" :
    func_breakdmg_explosive : 1 : , "sv" :
    g_ai_citizen_show_enemy : 0 : , "sv" :
    g_debug_antlion : 0 : , "sv" :
    g_debug_antlionguard : 0 : , "sv" :
    g_debug_antlionmaker : 0 : , "sv", "cheat" :
    g_debug_basehelicopter : 0 : , "sv", "cheat" :
    g_debug_combine_camera : 0 : , "sv" :
    g_debug_cscanner : 0 : , "sv" :
    g_debug_doors : 0 : , "sv" :
    g_debug_dropship : 0 : , "sv" :
    g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
    g_debug_gunship : 0 : , "sv", "cheat" :
    g_debug_headcrab : 0 : , "sv", "cheat" :
    g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
    g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
    g_debug_trackpather : 0 : , "sv", "cheat" :
    g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
    g_debug_turret : 0 : , "sv" :
    g_debug_turret_ceiling : 0 : , "sv" :
    g_debug_vehiclebase : 0 : , "sv", "cheat" :
    g_debug_vehicledriver : 0 : , "sv", "cheat" :
    g_debug_vehicleexit : 0 : , "sv", "cheat" :
    g_debug_vehiclesound : 0 : , "sv", "cheat" :
    g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" :
    g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
    g_helicopter_bullrush_bomb_time : 10 : , "sv" :
    g_helicopter_bullrush_distance : 5000 : , "sv" :
    g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
    g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
    g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
    g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
    g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
    g_jeepexitspeed : 5000 : , "sv", "cheat" :
    g_Language : 0 : , "sv", "rep" :
    g_ragdoll_maxcount : 8 : , "sv", "rep" :
    g_test_new_antlion_jump : 1 : , "a", "sv" :
    gameui_activate : cmd : :
    gameui_allowescape : cmd : :
    gameui_hide : cmd : :
    gameui_preventescape : cmd : :
    give : cmd : : Give item to player. Arguments: <item_name>
    +gm_cam_prop : cmd : :
    -gm_cam_prop : cmd : :
    +gm_cam_static : cmd : :
    -gm_cam_static : cmd : :
    +gm_cam_view : cmd : :
    -gm_cam_view : cmd : :
    gm_debug_pistoltracepos : 0 : , "sv", "cheat", "rep" : Output vector coordinates of where the pistol shot hit
    gm_defaultgamerules : 0 : , "a", "sv", "nf", "rep" :
    gm_dev_debuginitfiles : 0 : , "sv" : Print information when running a map INI file.
    gm_dynamite_delay : 1 : , "sv", "user" : Dynamite Delay..
    gm_dynamite_delay_add : 1 : , "sv", "user" : Increment dynamite delay by this amount after each placed.
    gm_explode : cmd : : Boom!
    gm_hammer_export : cmd : : Sends the props to Hammer
    gm_magnetstrength : 5000 : , "sv", "user" : Strength of constraints caused by the magnet
    gm_make_propcam : cmd : :
    gm_makeentity : cmd : :
    gm_physgun : cmd : : Switch to the physgun
    gm_physprops_reload : 0 : , "sv" :
    gm_remove_all : cmd : : Remove all your crap
    gm_remove_my : cmd : : Remove your ...
    gm_serversidebeams : 0 : , "sv" :
    gm_showhelp : cmd : :
    gm_showspare1 : cmd : :
    gm_showspare2 : cmd : :
    gm_showteam : cmd : :
    gm_sv_allowignite : 0 : , "sv", "nf", "rep" : Allow using the igniter gun
    gm_sv_allowlamps : 1 : , "sv", "nf", "rep" :
    gm_sv_allowmultigun : 1 : , "sv", "nf", "rep" : Allow multigun actions.
    gm_sv_allownpc : 0 : , "sv", "nf", "rep" : Allow/Dissallow NPC's
    gm_sv_allowphysgun : 1 : , "sv", "nf", "rep" : Allow multigun actions.
    gm_sv_allowspawning : 1 : , "sv", "nf", "rep" : Allow item spawning.
    gm_sv_allweapons : 1 : , "sv", "nf", "rep" : Everyone on the server respawns with all weapons
    gm_sv_clientlimit_balloons : 4 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_dynamite : 1 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_effects : 2 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_emitters : 5 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_npcs : 100 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_props : 50 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_ragdolls : 1 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_sprites : 1 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_thrusters : 100 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_vehicles : 5 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_clientlimit_wheels : 100 : , "sv", "nf", "rep" : Client Limitation
    gm_sv_noclip : 0 : , "sv", "nf", "rep" : Everyone on the server can noclip
    gm_sv_npchealthmultiplier : 1 : , "sv", "nf", "rep" : Multiply all NPC's starting health by this amount
    gm_sv_playerdamage : 1 : , "sv", "nf", "rep" : Players can take damage
    gm_sv_pvpdamage : 1 : , "sv", "nf", "rep" : PVP Damage enabled.
    gm_sv_serverlimit_balloons : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_dynamite : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_effects : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_emitters : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_npcs : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_props : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_ragdolls : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_sprites : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_thrusters : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_vehicles : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_serverlimit_wheels : 100 : , "sv", "nf", "rep" : Server Limitation
    gm_sv_setrules : cmd : : Sets the rules from the console commands. Call this if you have changed a rule and need to enforce it without restarting the ma
    gm_sv_teamdamage : 1 : , "sv", "nf", "rep" : Team damage enabled.
    gm_sv_teamplay : 0 : , "sv", "nf", "rep" : Teamplay enabled.
    +gm_thrust : cmd : :
    -gm_thrust : cmd : :
    gm_toolweapon : cmd : : Switch to the tool weapon
    gm_wheel_alloff : cmd : :
    gm_wheel_allon : cmd : :
    +gm_wheelb : cmd : :
    -gm_wheelb : cmd : :
    +gm_wheelf : cmd : :
    -gm_wheelf : cmd : :
    gmod_makeeffect : cmd : : Spawn an effect
    gmod_makeprop : cmd : : Spawn a prop
    gmod_makeragdoll : cmd : : Spawn a ragdoll
    gmod_undo : cmd : : Undo
    god : cmd : : Toggle. Player becomes invulnerable.
    groundlist : cmd : : Display ground entity list <index>
    heartbeat : cmd : :
    help : cmd : : Find help about a convar/concommand.
    hideconsole : cmd : : Hide the console.
    hl2_normspeed : 190 : , "sv" :
    hl2_sprintspeed : 320 : , "sv" :
    hl2_walkspeed : 150 : , "sv" :
    host_framerate : 0 : : Set to lock per-frame time elapse.
    host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
    host_map : 0 : : Current map name.
    host_profile : 0 : :
    host_runofftime : cmd : : Run off some time without rendering/updating sounds
    host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
    host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
    host_speeds : 1 : : Show general system running times.
    host_timescale : 1 : , "rep" : Prescale the clock by this amount.
    host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
    hostname : 0 : : Hostname for server.
    hostport : 27020 : : Host game server port
    hud_airboathint_numentries : 10 : , "sv" :
    hud_jeephint_numentries : 10 : , "sv" :
    hurtme : cmd : : Hurts the player. Arguments: <health to lose>
    incrementvar : cmd : : Increment specified convar value.
    ip : 0 : : Overrides IP for multihomed hosts
    jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
    jpeg_quality : 90 : : jpeg screenshot quality.
    kdtree_test : cmd : : Tests spatial partition for entities queries.
    key_findbinding : cmd : : Find key bound to specified command string.
    key_listboundkeys : cmd : : List bound keys with bindings.
    key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
    kick : cmd : : Kick a player by name.
    kickid : cmd : : Kick a player by userid or uniqueid, with a message.
    kill : cmd : : kills the player
    killserver : cmd : : Shutdown the server.
    light_crosshair : cmd : : Show texture color at crosshair
    linefile : cmd : : Parses map leak data from .lin file
    list : cmd : : List cached servers.
    listdemo : cmd : : List demo file contents.
    listid : cmd : : Lists banned users.
    listip : cmd : : List IP addresses on the ban list.
    listmodels : cmd : : List loaded models.
    load : cmd : : Load a saved game.
    log : cmd : : Enables logging to file, console, and udp < on | off >.
    logaddress_add : cmd : : Set address and port for remote host <ip:port>.
    logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
    logaddress_delall : cmd : : Remove all udp addresses being logged to
    logaddress_list : cmd : : List all addresses currently being used by logaddress.
    lservercfgfile : 0 : , "sv" :
    lua : cmd : : Runs a LUA string command on the server
    lua_listbinds : cmd : : Lists source engine functions available to LUA
    lua_openscript : cmd : : Runs a LUA string command on the server
    map : cmd : : Start playing on specified map.
    map_background : cmd : : Runs a map as the background to the main menu.
    map_commentary : cmd : : Start playing, with commentary, on a specified map.
    map_edit : cmd : :
    map_noareas : 0 : : Disable area to area connection testing.
    mapcyclefile : 0 : , "sv" :
    maps : cmd : : Displays list of maps.
    mat_antialias : 0 : , "matsys" :
    mat_bufferprimitives : 1 : , "matsys" :
    mat_bumpbasis : 0 : :
    mat_bumpmap : 1 : , "matsys" :
    mat_compressedtextures : 1 : , "matsys" :
    mat_configcurrent : cmd : : show the current video control panel config for the material system
    mat_crosshair : cmd : :
    mat_debug : cmd : :
    mat_debugalttab : 0 : :
    mat_debugdepth : 0 : , "matsys" :
    mat_depthbias_decal : -262144 : , "matsys" :
    mat_depthbias_normal : 0 : , "cheat" :
    mat_diffuse : 1 : , "matsys" :
    mat_drawflat : 0 : , "cheat", "matsys" :
    mat_dxlevel : 0 : , "matsys" :
    mat_dynamic_tonemapping : 1 : , "cheat" :
    mat_edit : cmd : :
    mat_envmapsize : 128 : :
    mat_envmaptgasize : 32 : :
    mat_fastnobump : 0 : , "matsys" :
    mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
    mat_fillrate : 0 : , "cheat", "matsys" :
    mat_filterlightmaps : 1 : , "matsys" :
    mat_filtertextures : 1 : , "matsys" :
    mat_force_tonemap_scale : 0 : , "cheat" :
    mat_forceaniso : 1 : , "matsys" :
    mat_forcedynamic : 0 : , "cheat" :
    mat_forcehardwaresync : 1 : , "matsys" :
    mat_forcemanagedtextureintohardware : 1 : , "matsys" :
    mat_fullbright : 0 : , "cheat" :
    mat_hdr_enabled : 0 : :
    mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
    mat_hdr_manual_tonemap_rate : 1 : , "matsys" :

  3. Folgende 2 Benutzer sagen Danke zu Neico für den nützlichen Beitrag:


  4. #3

    Standard

    mat_hdr_tonemapscale : 1 : , "cheat", "matsys" :
    mat_hdroverbrightrange : 16 : , "matsys" :
    mat_info : cmd : : Shows material system info
    mat_leafvis : 0 : : Draw wireframe of current leaf
    mat_levelflush : 1 : :
    mat_loadtextures : 1 : :
    mat_luxels : 0 : , "cheat" :
    mat_maxframelatency : 1 : :
    mat_measurefillrate : 0 : , "cheat", "matsys" :
    mat_mipmaptextures : 1 : , "matsys" :
    mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
    mat_norendering : 0 : :
    mat_normalmaps : 0 : , "cheat", "matsys" :
    mat_normals : 0 : , "cheat" :
    mat_parallaxmap : 1 : , "matsys" :
    mat_picmip : 0 : , "matsys" :
    mat_proxy : 0 : , "cheat", "matsys" :
    mat_reducefillrate : 0 : , "matsys" :
    mat_reloadallmaterials : cmd : :
    mat_reloadmaterial : cmd : :
    mat_reloadtextures : cmd : :
    mat_reversedepth : 0 : , "cheat", "matsys" :
    mat_savechanges : cmd : : saves current video configuration to the registry
    mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
    mat_shadowstate : 1 : :
    mat_show_ab_hdr : 0 : :
    mat_show_texture_memory_usage : 0 : , "numeric" : Display the texture memory usage on the HUD.
    mat_showenvmapmask : 0 : , "matsys" :
    mat_showlightmappage : -1 : :
    mat_showlowresimage : 0 : , "matsys" :
    mat_showmaterials : cmd : : Show materials.
    mat_showmaterialsverbose : cmd : :
    mat_showmiplevels : 0 : , "matsys" :
    mat_showtextures : cmd : : Show textures.
    mat_slopescaledepthbias_decal : 0 : , "matsys" :
    mat_slopescaledepthbias_normal : 0 : , "matsys" :
    mat_softwarelighting : 0 : , "matsys" :
    mat_softwareskin : 0 : :
    mat_specular : 1 : , "matsys" : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
    mat_suppress : cmd : : Supress a material from drawing
    mat_surfaceid : 0 : :
    mat_surfacemat : 0 : :
    -mat_texture_list : cmd : :
    +mat_texture_list : cmd : :
    mat_texture_list : 0 : : For debugging, show a list of used textures per frame
    mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
    mat_texturelist_directories : 0 : , "numeric" :
    mat_texturelist_files : 1 : , "numeric" :
    mat_trilinear : 0 : , "matsys" :
    mat_vsync : 0 : , "matsys" : Force sync to vertical retrace
    mat_wireframe : 0 : , "cheat" :
    maxplayers : cmd : : Change the maximum number of players allowed on this server.
    mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
    mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
    memory : cmd : : Print memory stats.
    metropolice_charge : 1 : , "sv" :
    metropolice_chase_use_follow : 0 : , "sv" :
    metropolice_move_and_melee : 1 : , "sv" :
    minisave : cmd : : Saves game (for current level only!)
    mod_forcedata : 1 : : Forces all model file data into cache on model load.
    mod_load_async : 0 : :
    mod_test_mesh_not_available : 0 : :
    mod_test_not_available : 0 : :
    mod_test_verts_not_available : 0 : :
    mod_trace_load : 0 : :
    monk_headshot_freq : 2 : , "sv" :
    mortar_visualize : 0 : , "sv" :
    motdfile : 0 : , "sv" : The MOTD file to load.
    mp_allowNPCs : 1 : , "sv", "nf" :
    mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not
    mp_autocrosshair : 1 : , "sv", "nf" :
    mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over
    mp_decals : 200 : , "a" :
    mp_defaultteam : 0 : , "sv" :
    mp_facefronttime : 3 : , "sv", "rep" : After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
    mp_falldamage : 0 : , "sv", "nf" :
    mp_feetyawrate : 720 : , "sv", "rep" : How many degrees per second that we can turn our feet or upper body.
    mp_flashlight : 1 : , "sv", "nf" :
    mp_footsteps : 1 : , "sv", "nf" :
    mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players
    mp_forcerespawn : 1 : , "sv", "nf" :
    mp_fraglimit : 0 : , "sv", "nf" :
    mp_ik : 1 : , "sv", "rep" : Use IK on in-place turns.
    mp_teamlist : 0 : , "sv", "nf" :
    mp_teamoverride : 1 : , "sv" :
    mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes
    mp_weaponstay : 0 : , "sv", "nf" :
    name : 0 : , "a", "user", "print" : Current user name
    nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
    nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing.
    nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
    nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
    nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
    nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
    nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
    nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
    nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
    nav_coplanar_slope_limit : 0 : , "sv" :
    nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
    nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
    nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
    nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
    nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand.
    nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
    nav_delete : cmd : : Deletes the currently highlighted Area.
    nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
    nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
    nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
    nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
    nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
    nav_ladder_flip : cmd : : Flips the selected ladder's direction.
    nav_load : cmd : : Loads the Navigation Mesh for the current map.
    nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
    nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
    nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
    nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
    nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
    nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
    nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
    nav_place_list : cmd : : Lists all place names used in the map.
    nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
    nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
    nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
    nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
    nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
    nav_save : cmd : : Saves the current Navigation Mesh to disk.
    nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
    nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
    nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing
    nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
    nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
    nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
    nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas
    nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
    nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
    nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split.
    nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
    nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
    nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
    nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
    nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
    nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
    nav_unmark : cmd : : Clears the marked Area or Ladder.
    nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
    nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
    nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
    nav_warp_to_mark : cmd : : Warps the player to the marked area.
    net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
    net_channels : cmd : : Shows net channel info
    net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
    net_drawslider : 0 : : Draw completion slider during signon
    net_droppackets : 0 : , "cheat" : Drops next n packets on client
    net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
    net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
    net_maxfilesize : 64 : : Maximum allowed file size for uploading in MB
    net_maxfragments : 1280 : : Max fragment bytes per packet
    net_showdrop : 0 : : Show dropped packets in console
    net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
    net_showfragments : 0 : : Show netchannel fragments
    net_showmsg : 0 : : Show incoming message: <0|1|name>
    net_showpeaks : 0 : : Show messages for large packets only: <size>
    net_showsplits : 0 : : Show info about packet splits
    net_showtcp : 0 : : Dump TCP stream summary to console
    net_showudp : 0 : : Dump UPD packets summary to console
    net_start : cmd : : Inits multiplayer network sockets
    next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
    nextdemo : cmd : : Play next demo in sequence.
    noclip : cmd : : Toggle. Player becomes non-solid and flies.
    notarget : cmd : : Toggle. Player becomes hidden to NPCs.
    npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
    npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code.
    npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
    npc_citizen_auto_player_squad : 1 : , "sv" :
    npc_citizen_auto_player_squad_allow_use : 0 : , "sv" :
    npc_citizen_explosive_resist : 0 : , "sv" :
    npc_citizen_insignia : 0 : , "sv" :
    npc_citizen_squad_marker : 0 : , "sv" :
    npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
    npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
    npc_create : cmd : : Create an NPC
    npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
    npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
    npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
    npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
    npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
    npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
    npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
    npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
    npc_heal : cmd : : Heals the target back to full health
    npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
    npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
    npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
    npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
    npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
    npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
    npc_sentences : 0 : , "sv" :
    npc_speakall : cmd : : Force the npc to try and speak all thier responses
    npc_squads : cmd : : Obsolete. Replaced by npc_combat
    npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
    npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
    npc_strider_height_adj : 0 : , "sv" :
    npc_strider_shake_ropes_magnitude : 150 : , "sv" :
    npc_strider_shake_ropes_radius : 1200 : , "sv" :
    npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
    npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
    npc_thinknow : cmd : : Trigger NPC to think
    npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
    npc_vphysics : 0 : , "sv" :
    old_radiusdamage : 0 : , "sv", "rep" :
    optionselect : cmd : :
    password : 0 : , "a" : Current server access password
    path : cmd : : Show the engine filesystem path.
    pause : cmd : : Toggle the server pause state.
    perfui : cmd : : Show/hide the level performance tools UI.
    phys_gundamping : 50000 : , "sv" :
    phys_gundampinglight : 10 : , "sv" : garry: This is damping we use on unstable objects like the jeep.
    phys_gunforce : 900000 : , "sv" :
    phys_gunglueradius : 128 : , "sv" :
    phys_gunmass : 200 : , "sv" :
    phys_guntorque : 500 : , "sv" :
    phys_gunvel : 1000 : , "sv" :
    phys_impactforcescale : 1 : , "sv" :
    phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
    phys_pushscale : 5 : , "sv", "rep" :
    phys_speeds : 0 : , "sv" :
    phys_stressbodyweights : 5 : , "sv" :
    phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
    phys_timescale : 1 : , "sv" : Scale time for physics
    phys_upimpactforcescale : 0 : , "sv" :
    physcannon_ball_cone : 0 : , "sv", "cheat", "rep" :
    physcannon_chargetime : 2 : , "sv", "cheat", "rep" :
    physcannon_cone : 0 : , "sv", "cheat", "rep" :
    physcannon_maxforce : 1500 : , "sv", "cheat", "rep" :
    physcannon_maxmass : 250 : , "sv", "cheat", "rep" :
    physcannon_minforce : 700 : , "sv", "cheat", "rep" :
    physcannon_pullforce : 4000 : , "sv", "cheat", "rep" :
    physcannon_tracelength : 250 : , "sv", "cheat", "rep" :
    physics_budget : cmd : : Times the cost of each active object
    physics_debug_entity : cmd : : Dumps debug info for an entity
    physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
    physics_report_active : cmd : : Lists all active physics objects
    physics_select : cmd : : Dumps debug info for an entity
    physicsshadowupdate_render : 0 : , "sv" :
    picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
    ping : cmd : : Display ping to server.
    play : cmd : : Play a sound.
    playdemo : cmd : : Play a recorded demo file (.dem ).
    player_old_armor : 0 : , "sv" :
    player_showpredictedposition : 0 : , "sv" :
    player_showpredictedposition_timestep : 1 : , "sv" :
    player_squad_autosummon_debug : 0 : , "sv" :
    player_squad_autosummon_move_tolerance : 20 : , "sv" :
    player_squad_autosummon_player_tolerance : 10 : , "sv" :
    player_squad_autosummon_time : 5 : , "sv" :
    player_squad_autosummon_time_after_combat : 8 : , "sv" :
    player_squad_double_tap_time : 0 : , "sv" :
    player_squad_transient_commands : 1 : , "sv", "rep" :
    player_throwforce : 1000 : , "sv", "cheat", "rep" :
    playflush : cmd : : Play a sound, reloading from disk in case of changes.
    playvol : cmd : : Play a sound at a specified volume.
    plugin_load : cmd : : plugin_load <filename> : loads a plugin
    plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
    plugin_pause_all : cmd : : pauses all loaded plugins
    plugin_print : cmd : : Prints details about loaded plugins
    plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
    plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
    plugin_unpause_all : cmd : : unpauses all disabled plugins
    progress_enable : cmd : :
    prop_crosshair : cmd : : Shows name for prop looking at
    prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
    props_break_max_pieces : -1 : , "sv" : Maximum prop breakable piece count (-1 = model default)
    quit : cmd : : Exit the engine.
    quti : cmd : : Exit the engine.
    r_3dnow : cmd : :
    r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
    r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
    r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
    r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
    r_aspectratio : 0 : , "a", "cheat" :
    r_avglight : 1 : :
    r_avglightmap : 0 : :
    r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
    r_ClipAreaPortals : 1 : , "cheat" :
    r_colorstaticprops : 0 : , "cheat" :
    r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
    r_decal_cullsize : 5 : : Decals under this size in pixels are culled
    r_decals : 2048 : :
    r_decalstaticprops : 1 : : Decal static props test
    r_DispBuildable : 0 : , "cheat" :
    r_DispDrawAxes : 0 : :
    r_DispWalkable : 0 : , "cheat" :
    r_drawbatchdecals : 1 : : Render decals batched.
    r_drawbrushmodels : 1 : , "cheat" : Render brush models.
    r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes
    r_drawdecals : 1 : , "cheat" : Render decals.
    r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
    r_drawentities : 1 : , "cheat" :
    r_drawfullskybox : 1 : , "cheat" :
    r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
    r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
    r_drawlightinfo : 0 : , "cheat" :
    r_drawlights : 0 : , "cheat" :
    r_drawmodeldecals : 1 : :
    r_DrawModelLightOrigin : 0 : , "cheat" :
    r_drawmodelstatsoverlay : 0 : , "cheat" :
    r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
    r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
    r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
    r_DrawPortals : 0 : , "cheat" :
    r_drawskybox : 1 : , "cheat" :
    r_DrawSpecificStaticProp : -1 : :
    r_drawstaticprops : 1 : , "cheat" :
    r_drawtranslucentworld : 1 : , "cheat" :
    r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
    r_drawworld : 1 : , "cheat" : Render the world.
    r_dscale_basefov : 90 : , "cheat" :
    r_dscale_fardist : 2000 : , "cheat" :
    r_dscale_farscale : 4 : , "cheat" :
    r_dscale_neardist : 100 : , "cheat" :
    r_dscale_nearscale : 1 : , "cheat" :
    r_dynamic : 1 : :
    r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
    r_eyegloss : 1 : , "a" :
    r_eyemove : 1 : , "a" :
    r_eyes : 1 : :
    r_eyeshift_x : 0 : , "a" :
    r_eyeshift_y : 0 : , "a" :
    r_eyeshift_z : 0 : , "a" :
    r_eyesize : 0 : , "a" :
    r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
    r_flashlightdrawfrustumbbox : 0 : :
    r_flashlightdrawsweptbbox : 0 : :
    r_flashlightnodraw : 0 : :
    r_flex : 1 : :
    r_flushlod : cmd : : Flush and reload LODs.
    r_ForceRestore : 0 : :
    r_frustumcullworld : 1 : :
    r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
    r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
    r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
    r_lightaverage : 1 : : Activates/deactivate light averaging
    r_lightcache_numambientsamples : 162 : : number of random directions to fire rays when computing ambient lighting
    r_lightcachecenter : 1 : , "cheat" :
    r_lightinterp : 5 : : Controls the speed of light interpolation, 0 turns off interpolation
    r_lightmap : -1 : :
    r_lightstyle : -1 : :
    r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
    r_lod : -1 : :
    r_lod_noupdate : 0 : :
    r_maxdlights : 32 : :
    r_maxmodeldecal : 50 : :
    r_maxnewsamples : 6 : :
    r_maxsampledist : 128 : :
    r_minnewsamples : 3 : :
    r_mmx : cmd : :
    r_modellodscale : 1 : , "studio" : 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
    r_modelwireframedecal : 0 : , "cheat" :
    r_newproplighting : 0 : :
    r_nohw : 0 : , "cheat" :
    r_norefresh : 0 : :
    r_nosw : 0 : , "cheat" :
    r_novis : 0 : , "cheat" : Turn off the PVS.
    r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
    r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
    r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
    r_occlusion : 1 : : Activate/deactivate the occlusion system.
    r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
    r_overlayfadeenable : 0 : :
    r_overlayfademax : 2000 : :
    r_overlayfademin : 1750 : :
    r_overlaywireframe : 0 : :
    r_portalscloseall : 0 : :
    r_portalsopenall : 0 : :
    r_printdecalinfo : cmd : :
    r_radiosity : 4 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
    r_renderoverlayfragment : 1 : :
    r_rootlod : 0 : : Root LOD
    r_shadowids : 0 : , "cheat" :
    r_shadowrendertotexture : 0 : :
    r_shadows : 1 : :
    r_shadowwireframe : 0 : , "cheat" :
    r_showenvcubemap : 0 : , "cheat" :
    r_ShowViewerArea : 0 : :
    r_skin : 0 : :
    r_snapportal : -1 : :
    r_spray_lifetime : 2 : : Number of rounds player sprays are visible
    r_sse : cmd : :
    r_sse2 : cmd : :
    r_staticpropinfo : 0 : :
    r_teeth : 1 : :
    r_vehicleBrakeRate : 1 : , "sv", "cheat" :
    r_vehicleDrawDebug : 0 : , "sv", "cheat" :
    r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
    r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
    r_visualizelighttraces : 0 : , "cheat" :
    r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
    r_visualizetraces : 0 : , "cheat" :
    r_waterforceexpensive : 0 : :
    r_waterforcereflectentities : 0 : :
    r_worldlightmin : 0 : :
    r_worldlights : 2 : : number of world lights to use per vertex
    rate : 10000 : , "user" : Max bytes/sec the host can receive data
    rcon : cmd : : Issue an rcon command.
    rcon_address : 0 : : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
    rcon_password : 0 : : remote console password.
    recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
    record : cmd : : Record a demo.
    reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
    removeid : cmd : : Remove a user ID from the ban list.
    removeip : cmd : : Remove an IP address from the ban list.
    replaydelay : 0 : , "sv" :
    report_entities : cmd : : Lists all entities
    report_simthinklist : cmd : : Lists all simulating/thinking entities
    report_soundpatch : cmd : : reports sound patch count
    report_touchlinks : cmd : : Lists all touchlinks
    restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
    retry : cmd : : Retry connection to last server.
    revert : cmd : : Revert convars to their default values.
    room_type : 0 : , "demo" :
    save : cmd : : Saves current game.
    say : cmd : : Display player message
    say_team : cmd : : Display player message to team
    scene_allowoverrides : 1 : , "sv" : When playing back a choreographed scene, allow per-model expression overrides.
    scene_flatturn : 1 : , "sv" :
    scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
    scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
    scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
    scene_print : 0 : , "sv" : When playing back a scene, print timing and event info to console.
    scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
    scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
    scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
    screenshot : cmd : : Take a screenshot.
    SearchPaths : cmd : :
    servercfgfile : 0 : , "sv" :
    setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    setinfo : cmd : : Addes a new user info value
    setmaster : cmd : :
    SetModel : cmd : : Choose a player model
    setpause : cmd : : Set the pause state of the server.
    setpos : cmd : : Move player to specified origin (must have sv_cheats).
    shake : cmd : : Shake the screen.
    -showbudget : cmd : :
    +showbudget : cmd : :
    -showbudget_texture : cmd : :
    +showbudget_texture : cmd : :
    showbudget_texture : 0 : : Enable the texture budget panel.
    -showbudget_texture_global : cmd : :
    +showbudget_texture_global : cmd : :
    showconsole : cmd : : Show the console.
    showhitlocation : 0 : , "sv" :
    showsniperdist : 0 : , "sv" :
    showsniperlines : 0 : , "sv" :
    showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
    showtriggers_toggle : cmd : : Toggle show triggers
    -showvprof : cmd : :
    +showvprof : cmd : :
    singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
    sk_airboat_drain_rate : 10 : , "sv" :
    sk_airboat_max_ammo : 100 : , "sv" :
    sk_airboat_recharge_rate : 15 : , "sv" :
    sk_allow_autoaim : 1 : , "sv", "rep" :
    sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
    sk_ammo_qty_scale1 : 1 : , "sv", "rep" :
    sk_ammo_qty_scale2 : 1 : , "sv", "rep" :
    sk_ammo_qty_scale3 : 0 : , "sv", "rep" :
    sk_antlion_health : 30 : , "sv" :
    sk_antlion_jump_damage : 5 : , "sv" :
    sk_antlion_swipe_damage : 5 : , "sv" :
    sk_antlionguard_dmg_charge : 20 : , "sv" :
    sk_antlionguard_dmg_shove : 10 : , "sv" :
    sk_antlionguard_health : 500 : , "sv" :
    sk_apc_health : 750 : , "sv" :
    sk_apc_missile_damage : 15 : , "sv" :
    sk_auto_reload_time : 3 : , "sv", "rep" :
    sk_autoaim_scale1 : 1 : , "sv", "rep" :
    sk_autoaim_scale2 : 0 : , "sv", "rep" :
    sk_barnacle_health : 35 : , "sv" :
    sk_barney_health : 35 : , "sv" :
    sk_battery : 15 : , "sv" :
    sk_bullseye_health : 35 : , "sv" :
    sk_citizen_giveammo_player_delay : 10 : , "sv" :
    sk_citizen_heal_ally : 30 : , "sv" :
    sk_citizen_heal_ally_delay : 20 : , "sv" :
    sk_citizen_heal_ally_min_pct : 0 : , "sv" :
    sk_citizen_heal_player : 25 : , "sv" :
    sk_citizen_heal_player_delay : 25 : , "sv" :
    sk_citizen_heal_player_min_forced : 10 : , "sv" :
    sk_citizen_heal_player_min_pct : 0 : , "sv" :
    sk_citizen_health : 40 : , "sv" :
    sk_citizen_player_stare_dist : 72 : , "sv" :
    sk_citizen_player_stare_time : 1 : , "sv" :
    sk_citizen_stare_heal_time : 5 : , "sv" :
    sk_combine_ball_search_radius : 512 : , "sv", "rep" :
    sk_combine_guard_health : 70 : , "sv" :
    sk_combine_guard_kick : 15 : , "sv" :
    sk_combine_s_health : 50 : , "sv" :
    sk_combine_s_kick : 10 : , "sv" :
    sk_combineball_guidefactor : 1 : , "sv", "rep" :
    sk_combineball_seek_angle : 15 : , "sv", "rep" :
    sk_combineball_seek_kill : 0 : , "sv", "rep" :
    sk_crow_health : 1 : , "sv" :
    sk_crow_melee_dmg : 0 : , "sv" :
    sk_crowbar_lead_time : 0 : , "sv" :
    sk_dmg_homer_grenade : 20 : , "sv" :
    sk_dmg_inflict_scale1 : 1 : , "sv", "rep" :
    sk_dmg_inflict_scale2 : 1 : , "sv", "rep" :
    sk_dmg_inflict_scale3 : 0 : , "sv", "rep" :
    sk_dmg_pathfollower_grenade : 0 : , "sv" :
    sk_dmg_sniper_penetrate_npc : 0 : , "sv", "rep" :
    sk_dmg_sniper_penetrate_plr : 0 : , "sv", "rep" :
    sk_dmg_take_scale1 : 0 : , "sv", "rep" :
    sk_dmg_take_scale2 : 1 : , "sv", "rep" :
    sk_dmg_take_scale3 : 1 : , "sv", "rep" :
    sk_dropship_container_health : 750 : , "sv" :
    sk_dynamic_resupply_modifier : 1 : , "sv" :
    sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" :
    sk_env_headcrabcanister_shake_radius : 1024 : , "sv" :
    sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" :
    sk_fraggrenade_radius : 250 : , "sv" :
    sk_gunship_burst_dist : 768 : , "sv" :
    sk_gunship_burst_min : 800 : , "sv" :
    sk_gunship_burst_size : 15 : , "sv" :
    sk_gunship_health_increments : 5 : , "sv" :
    sk_headcrab_fast_health : 10 : , "sv" :
    sk_headcrab_health : 10 : , "sv" :
    sk_headcrab_melee_dmg : 5 : , "sv" :
    sk_headcrab_poison_health : 35 : , "sv" :
    sk_healthcharger : 50 : , "sv" :
    sk_healthkit : 25 : , "sv" :
    sk_healthvial : 10 : , "sv" :
    sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
    sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
    sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
    sk_helicopter_grenadedamage : 30 : , "sv" : The amount of damage the helicopter grenade deals.
    sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
    sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
    sk_helicopter_health : 5600 : , "sv" :
    sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
    sk_homer_grenade_radius : 100 : , "sv" :
    sk_ichthyosaur_health : 200 : , "sv" :
    sk_ichthyosaur_melee_dmg : 8 : , "sv" :
    sk_jeep_gauss_damage : 15 : , "sv" :
    sk_manhack_health : 25 : , "sv" :
    sk_manhack_melee_dmg : 20 : , "sv" :
    sk_manhack_v2 : 1 : , "sv" :
    sk_max_357 : 12 : , "sv", "rep" :
    sk_max_alyxgun : 150 : , "sv", "rep" :
    sk_max_ar2 : 60 : , "sv", "rep" :
    sk_max_ar2_altfire : 3 : , "sv", "rep" :
    sk_max_buckshot : 30 : , "sv", "rep" :
    sk_max_crossbow : 10 : , "sv", "rep" :
    sk_max_gauss_round : 30 : , "sv", "rep" :
    sk_max_grenade : 5 : , "sv", "rep" :
    sk_max_pistol : 150 : , "sv", "rep" :
    sk_max_rpg_round : 3 : , "sv&qu

  5. Folgender Benutzer sagt Danke zu Neico für den nützlichen Beitrag:


  6. #4

    Standard

    sk_max_rpg_round : 3 : , "sv", "rep" :
    sk_max_smg1 : 225 : , "sv", "rep" :
    sk_max_smg1_grenade : 3 : , "sv", "rep" :
    sk_max_sniper_round : 30 : , "sv", "rep" :
    sk_metropolice_health : 40 : , "sv" :
    sk_metropolice_simple_health : 26 : , "sv" :
    sk_metropolice_stitch_along_hitcount : 2 : , "sv" :
    sk_metropolice_stitch_at_hitcount : 1 : , "sv" :
    sk_metropolice_stitch_behind_hitcount : 3 : , "sv" :
    sk_metropolice_stitch_distance : 1000 : , "sv" :
    sk_metropolice_stitch_reaction : 1 : , "sv" :
    sk_metropolice_stitch_tight_hitcount : 2 : , "sv" :
    sk_npc_arm : 1 : , "sv" :
    sk_npc_chest : 1 : , "sv" :
    sk_npc_dmg_357 : 30 : , "sv", "rep" :
    sk_npc_dmg_airboat : 3 : , "sv", "rep" :
    sk_npc_dmg_alyxgun : 3 : , "sv", "rep" :
    sk_npc_dmg_ar2 : 3 : , "sv", "rep" :
    sk_npc_dmg_buckshot : 3 : , "sv", "rep" :
    sk_npc_dmg_combineball : 15 : , "sv", "rep" :
    sk_npc_dmg_crossbow : 10 : , "sv", "rep" :
    sk_npc_dmg_crowbar : 5 : , "sv" :
    sk_npc_dmg_dropship : 2 : , "sv" : Dropship container cannon damage.
    sk_npc_dmg_fraggrenade : 75 : , "sv" :
    sk_npc_dmg_grenade : 75 : , "sv", "rep" :
    sk_npc_dmg_gunship : 40 : , "sv", "rep" :
    sk_npc_dmg_gunship_to_plr : 3 : , "sv", "rep" :
    sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
    sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
    sk_npc_dmg_pistol : 3 : , "sv", "rep" :
    sk_npc_dmg_rpg_round : 50 : , "sv", "rep" :
    sk_npc_dmg_satchel : 0 : , "sv" :
    sk_npc_dmg_smg1 : 3 : , "sv", "rep" :
    sk_npc_dmg_smg1_grenade : 50 : , "sv", "rep" :
    sk_npc_dmg_sniper_round : 100 : , "sv", "rep" :
    sk_npc_dmg_stunstick : 40 : , "sv" :
    sk_npc_dmg_tripmine : 0 : , "sv" :
    sk_npc_head : 3 : , "sv" :
    sk_npc_leg : 1 : , "sv" :
    sk_npc_stomach : 1 : , "sv" :
    sk_pathfollower_grenade_radius : 0 : , "sv" :
    sk_plr_dmg_357 : 40 : , "sv", "rep" :
    sk_plr_dmg_airboat : 3 : , "sv", "rep" :
    sk_plr_dmg_alyxgun : 5 : , "sv", "rep" :
    sk_plr_dmg_ar2 : 8 : , "sv", "rep" :
    sk_plr_dmg_buckshot : 8 : , "sv", "rep" :
    sk_plr_dmg_crossbow : 100 : , "sv", "rep" :
    sk_plr_dmg_crowbar : 10 : , "sv" :
    sk_plr_dmg_fraggrenade : 125 : , "sv" :
    sk_plr_dmg_grenade : 150 : , "sv", "rep" :
    sk_plr_dmg_pistol : 5 : , "sv", "rep" :
    sk_plr_dmg_rpg_round : 100 : , "sv", "rep" :
    sk_plr_dmg_satchel : 0 : , "sv" :
    sk_plr_dmg_smg1 : 4 : , "sv", "rep" :
    sk_plr_dmg_smg1_grenade : 100 : , "sv", "rep" :
    sk_plr_dmg_sniper_round : 20 : , "sv", "rep" :
    sk_plr_dmg_stunstick : 10 : , "sv" :
    sk_plr_dmg_tripmine : 0 : , "sv" :
    sk_plr_grenade_drop_time : 30 : , "sv", "rep" :
    sk_plr_health_drop_time : 30 : , "sv", "rep" :
    sk_plr_num_shotgun_pellets : 7 : , "sv", "rep" :
    sk_rollermine_shock : 10 : , "sv" :
    sk_rollermine_stun_delay : 3 : , "sv" :
    sk_rollermine_vehicle_intercept : 1 : , "sv" :
    sk_satchel_radius : 0 : , "sv" :
    sk_scanner_dmg_dive : 25 : , "sv" :
    sk_scanner_health : 30 : , "sv" :
    sk_smg1_grenade_radius : 250 : , "sv" :
    sk_stalker_health : 50 : , "sv" :
    sk_stalker_melee_dmg : 5 : , "sv" :
    sk_strider_health : 350 : , "sv" :
    sk_strider_num_missiles1 : 5 : , "sv" :
    sk_strider_num_missiles2 : 7 : , "sv" :
    sk_strider_num_missiles3 : 7 : , "sv" :
    sk_suitcharger : 30 : , "sv" :
    sk_suitcharger_citadel : 500 : , "sv" :
    sk_suitcharger_citadel_maxarmor : 200 : , "sv" :
    sk_tripmine_radius : 0 : , "sv" :
    sk_vortigaunt_armor_charge : 30 : , "sv" :
    sk_vortigaunt_dmg_claw : 10 : , "sv" :
    sk_vortigaunt_dmg_rake : 25 : , "sv" :
    sk_vortigaunt_dmg_zap : 50 : , "sv" :
    sk_vortigaunt_health : 100 : , "sv" :
    sk_weapon_ar2_alt_fire_duration : 4 : , "sv" :
    sk_weapon_ar2_alt_fire_mass : 150 : , "sv" :
    sk_weapon_ar2_alt_fire_radius : 10 : , "sv" :
    sk_zombie_dmg_both_slash : 25 : , "sv" :
    sk_zombie_dmg_one_slash : 10 : , "sv" :
    sk_zombie_health : 50 : , "sv" :
    sk_zombie_poison_dmg_spit : 20 : , "sv" :
    sk_zombie_poison_health : 175 : , "sv" :
    skill : 1 : , "a" : Game skill level (1-3).
    slist : cmd : : List servers on your LAN.
    smoke_trail : 1 : , "sv" :
    smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when climbing stairs.
    snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives).
    snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
    snd_digital_surround : 0 : , "a" :
    snd_disable_mixer_duck : 0 : :
    snd_duckerattacktime : 0 : , "a" :
    snd_duckerreleasetime : 2 : , "a" :
    snd_duckerthreshold : 0 : , "a" :
    snd_ducktovolume : 0 : , "a" :
    snd_flushasync : cmd : : Flush all unlocked async .wav data
    snd_foliage_db_loss : 4 : :
    snd_gain : 1 : :
    snd_gain_max : 1 : :
    snd_gain_min : 0 : :
    snd_memasync : cmd : : Show async memory stats
    snd_mixahead : 0 : , "a" :
    snd_musicvolume : 1 : , "a" : Music volume
    snd_noextraupdate : 0 : :
    snd_obscured_gain_dB : -2 : , "cheat" :
    snd_pitchquality : 1 : , "a" :
    snd_profile : 0 : , "demo" :
    snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
    snd_refdb : 60 : :
    snd_refdist : 36 : :
    snd_restart : cmd : : Restart sound system.
    snd_show : 0 : , "cheat" : Show sounds info
    snd_showclassname : 0 : :
    snd_showmixer : 0 : :
    snd_showstart : 0 : , "cheat" :
    snd_soundmixer : 0 : :
    snd_surround_speakers : -1 : :
    snd_visualize : 0 : , "cheat" : Show sounds location in world
    snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
    snd_vox_globaltimeout : 300 : :
    snd_vox_sectimetout : 300 : :
    snd_vox_seqtimetout : 300 : :
    snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
    sndplaydelay : cmd : :
    sniperspeak : 0 : , "sv" :
    sniperviewdist : 35 : , "sv" :
    soundfade : cmd : : Fade client volume.
    soundinfo : cmd : : Describe the current sound device.
    soundlist : cmd : : List all known sounds.
    soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for.
    soundscape_flush : cmd : : Flushes the server & client side soundscapes
    speak : cmd : : Play a constructed sentence.
    spike : cmd : : generates a fake spike
    startdemos : cmd : : Play demos in demo sequence.
    startmovie : cmd : : Start recording movie frames.
    startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
    stats : cmd : : Prints server performance variables
    status : cmd : : Display map and connection status.
    step_spline : 0 : , "sv" :
    stop : cmd : : Finish recording demo.
    stopdemo : cmd : : Stop playing back a demo.
    stopsound : cmd : :
    strider_always_use_procedural_height : 0 : , "sv" :
    strider_ar2_altfire_dmg : 25 : , "sv" :
    strider_distributed_fire : 1 : , "sv" :
    strider_eyepositions : 0 : , "sv" :
    strider_free_knowledge : 0 : , "sv" :
    strider_free_pass_cover_dist : 120 : , "sv" :
    strider_free_pass_duration : 2 : , "sv" :
    strider_free_pass_move_tolerance : 320 : , "sv" :
    strider_free_pass_refill_rate : 0 : , "sv" :
    strider_free_pass_start_time : 3 : , "sv" :
    strider_idle_test : 0 : , "sv" :
    strider_immolate : 0 : , "sv" :
    strider_pct_height_no_crouch_move : 90 : , "sv" :
    strider_peek_eye_dist : 1 : , "sv" :
    strider_peek_eye_dist_z : 4 : , "sv" :
    strider_peek_time : 0 : , "sv" :
    strider_peek_time_after_damage : 4 : , "sv" :
    strider_show_cannonlos : 0 : , "sv" :
    strider_show_focus : 0 : , "sv" :
    strider_show_weapon_los_condition : 0 : , "sv" :
    strider_show_weapon_los_z : 0 : , "sv" :
    strider_test_height : 0 : , "sv" :
    stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
    suitvolume : 0 : , "a", "sv" :
    surfaceprop : cmd : : Reports the surface properties at the cursor
    sv_accelerate : 10 : , "sv", "nf", "rep" :
    sv_airaccelerate : 10 : , "sv", "nf", "rep" :
    sv_allowdownload : 1 : : Allow clients to download files
    sv_allowupload : 1 : : Allow clients to upload customizations files
    sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
    sv_alternateticks : 0 : , "sp", "sv" : If set, server only simulates entities on alternate ticks.
    sv_autojump : 0 : , "sv" :
    sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE).
    sv_autosave : 1 : , "sv" : Set to 1 to save game on level transition. Does not affect autosave triggers.
    sv_backspeed : 0 : , "a", "sv", "rep" : How much to slow down backwards motion
    sv_bounce : 0 : , "sv", "nf", "rep" : Bounce multiplier for when physically simulated objects collide with other objects.
    sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
    sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
    sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
    sv_contact : 0 : : Contact email for server sysop
    sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
    sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
    sv_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring)
    sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
    sv_deltatime : 0 : : Enable profiling of CalcDelta calls
    sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
    sv_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
    sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
    sv_fetchplayerinfo : 1 : , "sv", "rep" :
    sv_filterban : 1 : : Set packet filtering by IP mode
    sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
    sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players
    sv_forcepreload : 0 : , "a" : Force server side preloading.
    sv_friction : 4 : , "sv", "nf", "rep" : World friction.
    sv_gravity : 600 : , "sv", "nf", "rep" : World gravity.
    sv_gravityx : 0 : , "sv", "nf", "rep" : World gravity. (x)
    sv_gravityy : 0 : , "sv", "nf", "rep" : World gravity. (y)
    sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" :
    sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" :
    sv_infinite_aux_power : 1 : , "sv", "cheat" :
    sv_instancebaselines : 1 : : Enable instanced baselines. Saves network overhead.
    sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
    sv_lagflushbonecache : 1 : , "sv" : Flushes entity bone cache on lag compensation
    sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
    sv_log_onefile : 0 : , "a" : Log server information to only one file.
    sv_logbans : 0 : , "a" : Log server bans in the server logs.
    sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
    sv_logdownloadlist : 1 : :
    sv_logecho : 1 : , "a" : Echo log information to the console.
    sv_logfile : 1 : , "a" : Log server information in the log file.
    sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
    sv_massreport : 0 : , "sv" :
    sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
    sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
    sv_max_queries_window : 30 : : Window over which to average queries per second averages.
    sv_maxrate : 0 : : Max bandwidth rate allowed on server, 0 == unlimited
    sv_maxreplay : 0 : : Maximum replay time in seconds
    sv_maxspeed : 4096 : , "sv", "nf", "rep" :
    sv_maxunlag : 1 : , "sv" : Maximum lag compensation in seconds
    sv_maxupdaterate : 60 : : Maximum updates per second that the server will allow
    sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis.
    sv_minrate : 0 : : Min bandwidth rate allowed on server, 0 == unlimited
    sv_minupdaterate : 10 : : Minimum updates per second that the server will allow
    sv_netvisdist : 10000 : , "sv", "cheat" : Test networking visibility distance
    sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
    sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
    sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
    sv_password : 0 : , "nf", "prot" : Server password for entry into multiplayer games
    sv_pausable : 0 : , "nf" : Is the server pausable.
    sv_precacheinfo : cmd : : Show precache info.
    sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players)
    sv_pushaway_clientside_size : 15 : , "sv", "rep" : Minimum size of pushback objects
    sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server.
    sv_pushaway_max_force : 1000 : , "sv", "rep" : Maximum amount of force applied to physics objects by players.
    sv_pushaway_max_player_force : 10000 : , "sv", "cheat", "rep" : Maximum of how hard the player is pushed away from physics objects.
    sv_pushaway_min_player_speed : 75 : , "sv", "rep" : If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
    sv_pushaway_player_force : 200000 : , "sv", "cheat", "rep" : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
    sv_rcon_banpenalty : 0 : : Number of minutes to ban users who rcon authentication
    sv_rcon_maxures : 1 : : Max number of times a user can rcon authentication before being banned
    sv_rcon_minures : 1 : : Number of times a user can rcon authentication in sv_rcon_minuretime before being banned
    sv_rcon_minuretime : 30 : : Number of seconds to track ed rcon authentications
    sv_region : 3 : : The region of the world to report this server in.
    sv_robust_explosions : 1 : , "sv", "rep" :
    sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle
    sv_rollspeed : 200 : , "sv", "nf", "rep" :
    sv_secure : 1 : , "rep" : Server is using Valve Anti-Cheat
    sv_sendtables : 0 : : Force full sendtable sending path.
    sv_show_crosshair_target : 0 : , "sv" :
    sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
    sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
    sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
    sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
    sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
    sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
    sv_soundscape_printdebuginfo : cmd : : print soundscapes
    sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
    sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
    sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
    sv_stats : 1 : : Collect CPU usage stats
    sv_stepsize : 18 : , "sv", "nf", "rep" :
    sv_stopspeed : 100 : , "sv", "nf", "rep" : Minimum stopping speed when on ground.
    sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
    sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
    sv_suppress_viewpunch : 0 : , "sv", "rep" :
    sv_teststepsimulation : 1 : , "sv" :
    sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
    sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
    sv_turbophysics : 0 : , "sv" : Turns on turbo physics
    sv_unlag : 1 : , "sv" : Enables player lag compensation
    sv_unlag_debug : 0 : , "sv" :
    sv_unlockedchapters : 32 : , "a" : Highest unlocked game chapter.
    sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
    sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
    sv_voiceenable : 1 : , "a", "nf" :
    sv_wateraccelerate : 10 : , "sv", "nf", "rep" :
    sv_waterdist : 12 : , "sv", "rep" : Vertical view fixup when eyes are near water plane.
    sv_waterfriction : 1 : , "sv", "nf", "rep" :
    template_debug : 0 : , "sv" :
    test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
    Test_EHandle : cmd : :
    test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
    Test_InitRandomEntitySpawner : cmd : :
    Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
    Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
    Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
    test_nav_opt : 1 : , "sv" :
    Test_ProxyToggle_EnableProxy : cmd : :
    Test_ProxyToggle_SetValue : cmd : :
    Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
    Test_RandomizeInPVS : cmd : :
    Test_RemoveAllRandomEntities : cmd : :
    Test_RunFrame : cmd : :
    Test_SendKey : cmd : :
    Test_SpawnRandomEntities : cmd : :
    Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
    Test_StartScript : cmd : : Start a test script running..
    Test_Wait : cmd : :
    Test_WaitForCheckPoint : cmd : :
    testscript_debug : 0 : : Debug test scripts.
    texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
    texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
    texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
    texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
    texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
    texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
    texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
    tf2_feetyawrunscale : 2 : , "sv", "rep" : Multiplier on tf2_feetyawrate to allow turning faster when running.
    think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
    timedemo : cmd : : Play a demo and report performance info.
    timedemoquit : cmd : : Play a demo, report performance info, and then exit
    timerefresh : cmd : : Profile the renderer.
    toggleconsole : cmd : : Show/hide the console.
    trace_report : 0 : , "sv" :
    tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
    tv_chattimelimit : 3 : : Limits spectators to chat only every n seconds
    tv_clients : cmd : : Shows list of connected SourceTV clients.
    tv_debug : 0 : : SourceTV debug info.
    tv_delay : 10 : , "sv" : SrcTV broadcast delay in seconds
    tv_delaymapchange : 0 : , "sv", "nf", "rep" : Delays map change until broadcast is complete
    tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
    tv_enable : 0 : : Activates SourceTV on server.
    tv_maxclients : 128 : : Maximum client number on SourceTVserver.
    tv_maxrate : 5000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
    tv_name : 0 : : SourceTV host name
    tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
    tv_overrideroot : 0 : : Overrides the SourceTV master root address.
    tv_password : 0 : , "nf", "prot" : SourceTV password for all clients
    tv_port : 27020 : : Host SourceTV port
    tv_record : cmd : : Starts SourceTV demo recording.
    tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
    tv_relaypassword : 0 : , "nf", "prot" : SourceTV password for relay proxies
    tv_retry : cmd : : Reconnects the SourceTV relay proxy.
    tv_snapshotrate : 16 : : Ticks broadcasted per second
    tv_status : cmd : : Show SourceTV server status.
    tv_stop : cmd : : Stops the SourceTV broadcast.
    tv_stoprecord : cmd : : Stops SourceTV demo recording.
    unbind : cmd : : Unbind a key.
    unbindall : cmd : : Unbind all keys.
    unpause : cmd : : Unpause the game.
    use : cmd : : Use a particular weapon Arguments: <weapon_name>
    user : cmd : : Show user data.
    users : cmd : : Show user info for players on server.
    vcollide_wireframe : 0 : , "cheat" :
    vcollide_wireframe_axes : 0 : :
    vcr_verbose : 0 : : Write extra information into .vcr file.
    version : cmd : : Print version info string.
    vgui_drawfocus : 0 : : Report which panel is under the mouse.
    -vgui_drawtree : cmd : :
    +vgui_drawtree : cmd : :
    vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
    vgui_drawtree_bounds : 0 : : Show panel bounds.
    vgui_drawtree_clear : cmd : :
    vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
    vgui_drawtree_hidden : 0 : : Draw the hidden panels.
    vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
    vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
    vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
    vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
    vgui_drawtree_visible : 1 : : Draw the visible panels.
    vgui_togglepanel : cmd : : show/hide vgui panel by name.
    violence_ablood : 1 : : Draw alien blood
    violence_agibs : 1 : : Show alien gib entities
    violence_hblood : 1 : : Draw human blood
    violence_hgibs : 1 : : Show human gib entities
    voice_avggain : 0 : :
    voice_dsound : 0 : :
    voice_enable : 1 : , "a" :
    voice_fadeouttime : 0 : :
    voice_forcemicrecord : 1 : , "a" :
    voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
    voice_loopback : 0 : , "user" :
    voice_maxgain : 10 : :
    voice_overdrive : 2 : :
    voice_overdrivefadetime : 0 : :
    voice_profile : 0 : :
    voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
    voice_scale : 1 : , "a" :
    voice_serverdebug : 0 : , "sv" :
    voice_showchannels : 0 : :
    voice_showincoming : 0 : :
    voice_steal : 2 : :
    -voicerecord : cmd : :
    +voicerecord : cmd : :
    volume : 1 : , "a" : Sound volume
    vox_reload : cmd : : Reload sentences.txt file
    voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
    voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
    voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
    voxeltree_view : cmd : : View entities in the voxel-tree.
    vprof : cmd : : Toggle VProf profiler
    vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
    vprof_cachemiss : cmd : : Toggle VProf cache miss checking
    vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
    vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
    vprof_child : cmd : :
    vprof_collapse_all : cmd : : Collapse the whole vprof tree
    vprof_counters : 0 : :
    vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
    vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled.
    vprof_expand_all : cmd : : Expand the whole vprof tree
    vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
    vprof_generate_report : cmd : : Generate a report to the console.
    vprof_generate_report_AI : cmd : : Generate a report to the console.
    vprof_generate_report_AI_only : cmd : : Generate a report to the console.
    vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
    vprof_generate_report_map_load : cmd : : Generate a report to the console.
    vprof_graph : 0 : : Draw the vprof graph.
    vprof_graphheight : 256 : , "a" :
    vprof_graphwidth : 512 : , "a" :
    vprof_nextsibling : cmd : :
    vprof_off : cmd : : Turn off VProf profiler
    vprof_on : cmd : : Turn on VProf profiler
    vprof_parent : cmd : :
    vprof_playback_average : cmd : : Average the next N frames.
    vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
    vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
    vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
    vprof_playback_stop : cmd : :
    vprof_prevsibling : cmd : :
    vprof_record_start : cmd : : Start recording vprof data for playback later.
    vprof_record_stop : cmd : :
    vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
    vprof_remote_stop : cmd : : Stop an existing remote VProf data request
    vprof_reset : cmd : : Reset the stats in VProf profiler
    vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
    vprof_scope : 0 : : Set a specific scope to start showing vprof tree
    vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
    vprof_verbose : 1 : , "a" : Set to one to show average and peak times
    vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
    vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
    vtune : cmd : : Controls VTune's sampling.
    wait : cmd : : Stop command parsing until next frame.
    wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
    wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
    wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
    wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
    wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
    wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
    wc_garry_add_ent : cmd : : Updates the entity's position/angles when in edit mode
    wc_link_edit : cmd : :
    wc_update_entity : cmd : : Updates the entity's position/angles when in edit mode

    weapon_showproficiency : 0 : , "sv" :
    writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
    writeip : cmd : : Save the ban list to banned_ip.cfg.
    zombie_ambushdist : 16000 : , "sv" :
    zombie_basemax : 100 : , "sv" :
    zombie_basemin : 100 : , "sv" :
    zombie_changemax : 0 : , "sv" :
    zombie_changemin : 0 : , "sv" :
    zombie_decaymax : 0 : , "sv" :
    zombie_decaymin : 0 : , "sv" :
    zombie_moanfreq : 1 : , "sv" :
    zombie_stepfreq : 4 : , "sv" :
    --------------
    1573 total convars/concommands


    das sind alle dies bei gmod gibt hoff das hilft dir is von meinem dedicatet server und der drippelpost war nötig weil es zuviele befehel sind und nich in einen post passen

    und es ist so aufgebaut:

    Befehl | Befehlart | Beschreibung


  7. Folgender Benutzer sagt Danke zu Neico für den nützlichen Beitrag:


  8. #5
    GtXXoR
    Avatar von GtXXoR

    Standard

    LOL THX THX THX!!!

  9. #6

    Standard

    np helf doch gern hab aber die beschreibung nich übersetzt da ichs grad mir vom server gezogen hab gibt nen befehl für villeicht kanns ja einer mal übersetzten

    übrigens das is nun spizzel für gmod9 server wenn du auf nem css bzw. steam server allgemein bist geb in der console cvarlist ein und er gibt dir alle befehle für das jeweilige spiel

  10. Folgende 2 Benutzer sagen Danke zu Neico für den nützlichen Beitrag:


  11. #7
    guckuck
    Avatar von guckuck

    Standard

    Danke Neico!
    Geändert von guckuck (02.10.2006 um 16:07 Uhr)

  12. #8
    Avatar von Scarecrow
    Registriert seit
    15.12.2005
    Ort
    Nordrhein-Westfalen

    Standard

    LOOL, die Regeln nicht beachtet...

    Für bestimmte Commands geh in einen Singleplayerserver und drück auf ein paar Buttons im Menü, dass man mit q aufruft. Drücke also einen und gehe in die Console. Hier steht dann der Befehl für den Button, den du vielleicht so in einem Dedicated Server nicht drücken kannst, also mit rcon <befehl>...
    "Das hat nichts mit Markttechnik zu tun."

  13. #9

    Standard

    Natürlich darf man mehrere Posts verfassen, wenn etwas nicht in einen einzigen reinpasst ...

  14. #10
    guckuck
    Avatar von guckuck

    Standard

    Achso Sorry wusste net das es ne begrenzung gibt

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