Wann kommt Stargate Rev 45 von Avon raus?
Da muss man nur den offiziellen Thread in FP verfolgen und vlt steht dort ja was...
Nicht nur vielleicht, es steht dort.
Zitat von aVoN:
"Release-Date still unknown." (auf deutsch: Freigabe-Zeitpunkt weiterhin unbekannt)
Quelle
Zitat von aVoN:
Sure: Here is the changelog so far
Code:
######## Revision:45
#Jumper
[Added] Votekick's and LightDemon's Jumper (VKLD Addon)
#General
[Added] If you have the stargates installed and join a server without them, you won't see the SENTS/SWEPS/TOOLS in the spawmenu anymore
[Changed] Settings for DexGun and Staffweapon are now the same
[Added] GateNetworks: Within one gatenetwork, you can only see or dial these gates. This is meant to separate the "normal" gates with the (possible) future supergate. Within different gatenetworks, you can have the same address. You can override the gatenetworks with the Hook StarGate.GetGateNetwork
[Added] Ability for custom data-type in and outputs for wire.
[Added] ENT.EmitSound/ENT.StopSound now is using CSoundPatch if you enable this "new sound system" by adding ENT.UseNewSoundSystem = true to shared.lua. This enables sounds to be stopped (which is fucked in garry's function ENT.StopSound)
[Fixe] Crashes concerning http.Get module. Thanks Pandacron for helping to fight that bug
[Added] Stargate BUILD/Version now shows up in the "Credits and Bugs" section as image
[Changed] Added/Moved to modified versions of "SGF René and Colonel shepard"'s sounds
[Fixed] Cebt's Tollana gate (in the spawnmenu now). I added it incorrectly before. Make sure, you delete /garrysmod/settings/spawnlists/stagate.txt before
[Added] On every tool in the stargate TAB, you will see a "warning out of date"-message, as soon as the stargate-pack got an update. I know, this might be annoying, but this helps every admin to update their servers by getting response from their players "Hey, the SGPack needs to be updated".
[Added] A way to disable the need for ResourceDistribution in the config.ini/user_config.ini
[Added] A way to disable the gatespawner in the config.ini/user_config.ini
[Added] Some of Micropros models. - Delete /garrysmod/settings/spawlinst/stargate.txt to see them.
[Fixed] Presets in TOOLs setting checkboxes always to checked, no matter what you selected.
#Staff-Weapon
[Changed] Better version of votekick's stationary staff-weapon model
[Tweaked] Explosion effect on the glider cannon uses less fire-sprites and got a bit optimized. Cannon-spam should not result in lag so fast anymore
[Added] Shooting-Sounds can now be changed
#Handdevice
[Changed] "CookBrain"-Killbeam does not take so much ammo anymore. Now you should be able to actuallly kill someone with it
[Changed] NPCs can stand longer now against cook-brain
#Cloak Device
[Added] If in a cloaking field (size > 1), NPCs can't "see" you anymore (NoTarget)
[Changed] Setting alpha now on the original Entity now instead of in the effect. This allows you still to see animations like "puddle jumper engaged pods" and stuff
#Stargate
[Tweaked] DHD-Centerbutton-Tweak
[Tweaked] Clientside code optimized for taking less resources and avoiding garbage collection issues
[Changed] Ringsounds (SG1/SGA) now is a looping sound at high quality
[Added] Stargate: Infinity SENT (works like the SG1 version but looks different)
[Added] Weltensturms replacement skin for the SG1 gate
[Added] The Dialling VGUI now expands automatically if the list is too big
[Added] In slowdial, the ring of the SG1 gate now locks to the correct chevron on the ring.
[Changed] "Dial Address" input now ONLY accepts STRINGS instead of the old "numbers" for the wire keyboard. (I know, now I break your dialling computers but hey: Recode them and use STRINGS. That's easier). Once an address is set, the gate dials immediately
[Added] "Other Gate" Wire-Output (STRING), which tells, which gate is on the other side
[Fixed?] Sprites randomly appearing on your screen if gates are dialled
#DHD
[Tweaked] Clientside code optimized for taking less resources and avoiding garbage collection issues
[Tweaked] Font on the DHD now is on a much higher resolution
[Changed] No need to press "chevron 7" anymore on it. Enter all 6 symbols and press the middle button to lock chevron 7 + dial
#Rings
[Added] RingPlatform tool
[Tweaked] Clientside code optimized for taking less resources and avoiding garbage collection issues
#Asgard Transporter
[Fixed] Exploit for crashing the server
[Added] You can't teleport gatespawner protected stuff anymore
#Zat
[Added] The dynamiclight now follows the tracer
Release-Date still unknown.
So wie ich das kenne wird sich das noch laaange hinziehen.
Devlooper (egal ob für gmod addons oder hl2 mods) halten sich nie an release-termine(die regel bestätigt die ausnahmen)
@Tockra was ja auch normal ist. Bedenke das immer was dazwischen kommen kann. Sei es Privat oder ein Bug jagt den anderen. Ein Update/Fix dauert eben seine Zeit. Ausserdem verdient er damit kein Geld sodass jeder der es nutzt froh sein kann das er es überhaupt gemacht hat und hoffentlich machen wird![]()
Denkt daran, es ist nur ein Spiel.