A new update has been released for ya’ll to moan about, here’s the changes:Changed spawnmenu layout (slightly)Spawnmenu no longer fades in/outFixed vgui bug to reduce loadtimesFixed ScriptEnforcer initial check logicFixed crash with a bad particle referenceFixed crash with NPCs using SWEPsFixed missing holdtype animations and airwalk transitionFixed fretta ending game in middle of a roundFixed [...]