-- RRPX Money Printer reworked for DarkRP by philxyz
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/props_c17/consolebox01a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if phys:IsValid() then phys:Wake() end
self:SetNWBool("money_printer", true)
self.sparking = false
self.damage = 100
self.IsMoneyPrinter = true
local ply = self:GetNWEntity("owning_ent")
if not ply.maxmprinters then
ply.maxmprinters = 0
end
ply.maxmprinters = ply.maxmprinters + 1
timer.Simple(30, self.CreateMoneybag, self)
end
function ENT:OnTakeDamage(dmg)
if self.burningup then return end
self.damage = self.damage - dmg:GetDamage()
if self.damage <= 0 then
local rnd = math.random(1, 10)
if rnd < 3 then
self:BurstIntoFlames()
else
self:Destruct()
self:Remove()
end
end
end
function ENT:Destruct()
local vPoint = self:GetPos()
local effectdata = EffectData()
effectdata:SetStart(vPoint)
effectdata:SetOrigin(vPoint)
effectdata:SetScale(1)
util.Effect("Explosion", effectdata)
Notify(self:GetNWEntity("owning_ent"), 1, 4, "Your money printer has exploded!")
end
function ENT:BurstIntoFlames()
Notify(self:GetNWEntity("owning_ent"), 1, 4, "Your money printer is overheating!")
self.burningup = true
local burntime = math.random(8, 18)
self:Ignite(burntime, 0)
timer.Simple(burntime, self.Fireball, self)
end
function ENT:Fireball()
local dist = math.random(20, 280) -- Explosion radius
self:Destruct()
for k, v in pairs(ents.FindInSphere(self:GetPos(), dist)) do
if not v:IsPlayer() and not v.IsMoneyPrinter then v:Ignite(math.random(5, 22), 0) end
end
self:Remove()
end
local function PrintMore(ent)
if ValidEntity(ent) then
ent.sparking = true
timer.Simple(3, ent.CreateMoneybag, ent)
end
end
function ENT:CreateMoneybag()
if not ValidEntity(self) then return end
if self:IsOnFire() then return end
local MoneyPos = self:GetPos()
if math.random(1, 22) == 3 then self:BurstIntoFlames() end
local moneybag = ents.Create("prop_physics")
moneybag:SetModel("models/props/cs_assault/money.mdl")
moneybag:SetNWString("Owner", "Shared")
moneybag:SetPos(Vector(MoneyPos.x + 15, MoneyPos.y, MoneyPos.z + 15))
moneybag.nodupe = true
moneybag:Spawn()
moneybag:GetTable().MoneyBag = true
local amount = GetGlobalInt("mprintamount")
if amount == 0 then
amount = 250
end
moneybag:GetTable().Amount = amount
self.sparking = false
timer.Simple(math.random(100, 350), PrintMore, self)
end
function ENT:Think()
if not self.sparking then return end
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetMagnitude(1)
effectdata:SetScale(1)
effectdata:SetRadius(2)
util.Effect("Sparks", effectdata)
end
function ENT:OnRemove()
if not ValidEntity(ply) then return end
local ply = self:GetNWEntity("owning_ent")
if not ply.maxmprinters then
ply.maxmprinters = 0
return
end
ply.maxmprinters = ply.maxmprinters - 1
end