Fixed issue where top left of GUI was cut off when the toolgun is deployed
Fixed toolgun beam prediction errors
Fixed HTTP connections failing to close
Protected server exploit commands
Added SWEP:FireAnimationEvent( pos, ang, eventid, options )
Added Entity:GetBoneCount()
Added Entity:GetBoneParent( bone )
Added Entity:GetBoneName( bone )
Added Entity:TranslateBoneToPhysBone( bone )
Added Entity:GetHitBoxGroupCount()
Added Entity:GetHitBoxCount( group )
Added Entity:GetHitBoxBone( hitbox, group )
Added Entity:GetHitBoxBounds( hitbox, group )
Added Entity:CreateShadow()
Added Entity:DestroyShadow()
Added Entity:MarkShadowDirty( force )
Added CUserCmd:SetImpulse( impulse )
Added CUserCmd:GetImpulse()
Added Player:GetPunchAngle()
Added Player:SprayDecal( pos1, pos2 )
Added cam.ApplyShake( origin, angles, factor )