Hi
Also wenn ich eine map compilen will dann stürzt die vvis.exe ab und zwar immer wenn er beim portal flow bei 3 ankommt.
er bricht aber nur den portal flow ab und compiled fertig.
die map funktionirt aber mine frage ist ob es beim spielen der map dan doch zu fehlern kommen kann
Code:
** Executing...
** Command: "d:\spiele\steam\steamapps\xasirx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\xasirx\team fortress 2\tf" "D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: d:\spiele\steam\steamapps\xasirx\team fortress 2\tf\materials
Loading D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.vmf
Patching WVT material: maps/ctf_nightfire/egypt/sand_floor_blend_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_night_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (264064 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 467 texinfos to 213
Reduced 26 texdatas to 24 (614 bytes to 547)
Writing D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.bsp
3 seconds elapsed
** Executing...
** Command: "d:\spiele\steam\steamapps\xasirx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\xasirx\team fortress 2\tf" "D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading d:\spiele\steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.bsp
reading d:\spiele\steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.prt
840 portalclusters
2220 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...
** Executing...
** Command: "d:\spiele\steam\steamapps\xasirx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\xasirx\team fortress 2\tf" "D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.10 seconds)
2789 faces
13 degenerate faces
217849 square feet [31370272.00 square inches]
1 Displacements
28634 Square Feet [4123424.00 Square Inches]
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 379/8192 4548/98304 ( 4.6%)
brushsides 4454/65536 35632/524288 ( 6.8%)
planes 5064/65536 101280/1310720 ( 7.7%)
vertexes 4989/65536 59868/786432 ( 7.6%)
nodes 1527/65536 48864/2097152 ( 2.3%)
texinfos 213/12288 15336/884736 ( 1.7%)
texdata 24/2048 768/65536 ( 1.2%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 47647/0 47647/0 ( 0.0%)
faces 2789/65536 156184/3670016 ( 4.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1520/65536 85120/3670016 ( 2.3%)
leaves 1546/65536 49472/2097152 ( 2.4%)
leaffaces 3240/65536 6480/131072 ( 4.9%)
leafbrushes 1348/65536 2696/131072 ( 2.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 20562/512000 82248/2048000 ( 4.0%)
edges 11694/256000 46776/1024000 ( 4.6%)
LDR worldlights 19/8192 1672/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 120/32768 1200/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2175/65536 4350/131072 ( 3.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 723080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 20309/393216 ( 5.2%)
LDR ambient table 1546/65536 6184/262144 ( 2.4%)
HDR ambient table 1546/65536 6184/262144 ( 2.4%)
LDR leaf ambient 3790/65536 106120/1835008 ( 5.8%)
HDR leaf ambient 1546/65536 43288/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1984 ( 0.1%)
pakfile [variable] 694/0 ( 0.0%)
physics [variable] 264064/4194304 ( 6.3%)
physics terrain [variable] 508/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 7814
Writing d:\spiele\steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\Steam\steamapps\xasirx\sourcesdk_content\tf\mapsrc\ctf_Nightfire.bsp" "d:\spiele\steam\steamapps\xasirx\team fortress 2\tf\maps\ctf_Nightfire.bsp"