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* Added Weather (rain, snow, thunder)
* Added Statistics and Achievements
* New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings)
* Holding SHIFT+Click on something in a chest will immediately drag the selected item(s) into your inventory and vice-versa.
* Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively
* Performance improvements
* Crafting a ladder now produces 2 ladders
* If lightning strikes a pig, it becomes a Zombie Pigman
* New settings in options:
o Ability to change GUI size (Small, Normal, Large, Auto)
o Advanced OpenGL (Occlusion Culling) (For higher-end graphics cards)
* New Power armor image that looks like electricity (in /armor) This file is used when a mob is hit by lightning
* Items can now be smelted with Saplings with the same smelting power as Sticks.
Bug Fixes:
* Climbing a ladder with gaps will not work anymore, but moving downwards is still possible.
* On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
* You can now move through flowing water at previous speed.
* Wolves have a better understanding of doors. (They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.)
* The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
* On SMP, the health of wolves are now syncronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
* Redstone in off state is red again.
New Bugs:
* Achievements only work in SMP if you have already completed first achievement in Single Player.
* FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks
* Crash when Detector Rails are placed beside normal rails.
* Blocks can't be placed on snow.
* If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
* Jumping off a fence in SMP triggers an anti-flight kick.
* Rain will fall through transparent blocks, acting as if there is no block there.
* When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
* Flowing water no longer pushes empty minecarts that fall into it
* GUI: create new world input boxes misaligned under small and normal settings
* Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
* Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed, but can't be interacted with, and they disappear shortly after placement.
* In singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
* Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
* Trying to redirect a rail corner to another track using redstone (a switch) will crash the game.