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Thema: Host_EndGame: Map coordinate extents are too large! Check for errors!

  1. #1
    Avatar von PytonB!tch
    Registriert seit
    19.07.2007
    Ort
    Niedersachsen

    Standard Host_EndGame: Map coordinate extents are too large! Check for errors!

    Liebe Community,

    ich habe schon einen Thread gefunden der jenes was hier Passiert beschreibt. Doch es löst nicht mein Problem!

    Hier meine Geschichte:

    Ich bin dabei eine Deathrun Map für CS:S zu machen. Sie ist noch nicht sonderlich weit aber ich wollte schonmal ein paar funktionen Testen. Nun habe ich die Map decompiled und bekam 2 Fehler. Einmal das ständig ein Entity ein leak hat (o.O) und einmal das ein Brush keine Sichtbaren seiten hat. Beim Starten der Map hieß es:
    Host_EndGame: Map coordinate extents are too large!
    Check for errors!

    Nungut ALT+P gedrückt, zwei fehler behoben und wieder getestet. The Same proceed...

    Nachdem ich nun die vbsp.exe genommen habe (hatte vorher die "h4xed") kamen die fehler nicht mehr. Nun ist aber noch das Problem in CS:S.
    Unter der Problem Suche ist nichts mehr. Aber dennoch bekomme ich die Fehlermeldung
    Host_EndGame: Map coordinate extents are too large!
    Check for errors!

    Was kann ich tun?
    Habe schon sämtliches getan.
    Bitte helft mir damit ich entscheiden kann ob es ein "Fail Project" ist oder ob ich doch noch was machen kann!

    Grüße, PytonB!tch

    € Hier nochmal die Log:

    Code:
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity trigger_push (2816.00 -2272.00 -176.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (10315 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 38 texinfos to 15
    Reduced 6 texdatas to 6 (131 bytes to 131)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity trigger_push (2816.00 -2272.00 -176.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (10315 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 35 texinfos to 14
    Reduced 5 texdatas to 5 (102 bytes to 102)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity trigger_push (6592.00 -1696.00 -176.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (10315 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 35 texinfos to 14
    Reduced 5 texdatas to 5 (102 bytes to 102)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...10**** leaked ****
    Entity trigger_push (2816.00 -2272.00 -176.00) leaked!
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (10315 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 38 texinfos to 15
    Reduced 6 texdatas to 6 (131 bytes to 131)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (46277 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 40 texinfos to 24
    Reduced 8 texdatas to 7 (226 bytes to 168)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (46277 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 40 texinfos to 24
    Reduced 8 texdatas to 7 (226 bytes to 168)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    
    
    
    materialPath: d:\steam\steamapps\pytonbitch\counter-strike source\cstrike\materials
    Loading D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).vmf
    fixing up env_cubemap materials on brush sides...
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).prt...done (0)
    Creating default cubemaps for env_cubemap using skybox materials:
    skybox/sky_day01_01*.vmt
    Run buildcubemaps in the engine to get the correct cube maps.
    
    No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (46277 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 40 texinfos to 24
    Reduced 8 texdatas to 7 (226 bytes to 168)
    Writing D:\Steam\steamapps\pytonbitch\sourcesdk_content\cstrike\mapsrc\dr_hellfire(2).bsp
    0 seconds elapsed
    Das letztere bezieht sich auf die Aktuelle Situation.
    Wie gesagt die Map ist im Frühstadium und hat gerade mal vll. 2% erreicht. Also nicht wundern wegen z.B. den waterlod.
    Geändert von PytonB!tch (27.12.2009 um 11:04 Uhr)

  2. #2

    Standard AW: Host_EndGame: Map coordinate extents are too large! Check for errors!

    Wie groß ist deine Map?

  3. #3
    Avatar von PytonB!tch
    Registriert seit
    19.07.2007
    Ort
    Niedersachsen

    Standard AW: Host_EndGame: Map coordinate extents are too large! Check for errors!

    6272 x 6272 x 6272
    Doppelpost:
    Hab das Problem gefunden...

    CSS denkt anscheind das dies -> () sowas wie ein leerzeichen ist und hat somit statt dr_hellfire(2), dr_hellfire, also die Defekte geladen. Ist gefixxt und close
    Geändert von PytonB!tch (27.12.2009 um 12:02 Uhr) Grund: Doppelposts zusammengefügt

  4. #4
    €r!k
    Avatar von €r!k

    Standard AW: Host_EndGame: Map coordinate extents are too large! Check for errors!

    Du hast ein Leak.

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