New menu background
Added Sobel post process shader
Added map favourites (right click on a map)
Added more sounds for thrusters
Added ‘magic’ thruster effect
Fixed thruster rings being drawn off center
Switching into noclip mode is now predicted
Increased physics max velocity
Increased max physics collisions before freezing
Reduced thruster volume
Fixed voice panels showing after the player has left the server
Fixed mp_falldamage not working
Fixed broken interpolation with host_timescale
Fixed UniqueID sometimes being wrong
Removed npc_speakall server crash command
Fixed objects dropped by gravgun death having no collision
Fixed 3D particles being drawn off center
Fixed SendUserMessage() not accepting boolean data type
Player:SteamID() & Player:UniqueID() now shared
Added Data Table variables
Added render.PushCustomClipPlane( vector, distance )
Added render.PopCustomClipPlane()
Added render.EnableClipping( enabled )
Added render.SetStencilEnable( enabled )
Added render.SetStencilFailOperation( stencil operation )
Added render.SetStencilZFailOperation( stencil operation )
Added render.SetStencilPassOperation( stencil operation )
Added render.SetStencilCompareFunction( stencil function )
Added render.SetStencilReferenceValue( value )
Added render.SetStencilTestMask( value )
Added render.SetStencilWriteMask( value )
Added render.ClearStencilBufferRectangle( left, top, right, bottom, value )
Added render.ClearStencil()
Added render.ClearBuffersObeyStencil( r, g, b, a, depth )
Added render.PerformFullScreenStencilOperation()
Added render.FogMode( fog mode )
Added render.FogStart( start )
Added render.FogEnd( end )
Added render.SetFogZ( height )
Added render.GetFogMode()
Added render.FogColor( r, g, b )
Added render.GetFogColor()
Added render.GetFogDistances()
Added render.FogMaxDensity( density )
Added render.CullMode( culling mode )
Added render.ResetToneMappingScale( float )
Added render.SetGoalToneMappingScale( float )
Added render.TurnOnToneMapping()
Added render.SetToneMappingScaleLinear( vec )
Added render.GetToneMappingScaleLinear()
Added render.SetScissorRect( x, y, width, height, enabled )
Added Entity:SetRenderClipPlane( vector, distance )
Added Entity:SetRenderClipPlaneEnabled( enabled )
Added mesh.Begin( primitive type, primitive count )
Added mesh.End()
Added mesh.AdvanceVertex()
Added mesh.Position( position )
Added mesh.Normal( normal )
Added mesh.Color( r, g, b, a )
Added mesh.TexCoord( stage, u, v )
Added mesh.Specular( r, g, b, a )
Added mesh.TangentS( tangent )
Added mesh.TangentT( tangent )
Added mesh.VertexCount()
Added mesh.QuadEasy( vPos, vNormal, fWidth, fHeight, color )
Added mesh.Quad( v1, v2, v3, v4, color )
Added resource.AddSingleFile( filename )
Added material:GetMaterialVector( string )
Added material:GetMaterialMatrix( string )
Added material:SetMaterialMatrix( string, vmatrix )
Player:IsBot() is now shared
Added Entity:GetRenderGroup() (clientside)
Added Entity:BodyTarget( vector, bool )
Added Entity:HeadTarget( vector )
Added CUserCmd:SetButtons( int )
Added CUserCmd:GetButtons()
Added Vector:Length2D()
Added Vector:LengthSqr()
Added Vector:Length2DSqr()
Added Vector:Zero()
Added physenv.GetGravity()
Added physenv.SetGravity( vec )
Added physenv.GetAirDensity()
Added physenv.SetAirDensity( float )
Added physenv.GetPerformanceSettings()
Added physenv.SetPerformanceSettings( table )
Added NPC:SetCurrentWeaponProficiency( int )
Added NPC:GetCurrentWeaponProficiency()
Added Entity:GetMaterialType()
Added Weapon:GetNextPrimaryFire()
Added Weapon:GetNextSecondaryFire()
DPanelList now skips hidden panels
Added GM:PreDrawSkyBox()
Added GM:PostDrawSkyBox()
Added GM:PreDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawOpaqueRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PreDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Added GM:PostDrawTranslucentRenderables( bDrawingDepth, bDrawingSkybox )
Trace tables now contain “HitTexture”
Fixed STNDRD
Added RunStringEx( strCode, strInformation )
Added Entity:GetCycle()
ents.FindByClass now supports trailing wildcard on client
Entity:SetVelocity() is now shared
Entity:SetLocalVelocity() is now shared
Entity:SetGroundEntity() is now shared