Hi ich war mal wieder mit dem basteln an meiner map beschäftigt als mich beim complimieren folgende nachricht erreicht:
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (55046 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...Error! Too many detail props emitted on this map!
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.bsp
Error opening c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\scater94\sourcesdk\bin\ep1\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.bsp
Error opening c:\program files\steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\scater94\sourcesdk_content\h l2mp\mapsrc\Chill_ecke_final_v5.bsp" "c:\program files\steam\steamapps\scater94\half-life 2 deathmatch\hl2mp\maps\Chill_ecke_final_v5.bsp"
The commanded. Windows reported the error:
"Das System kann die angegebene Datei nicht finden."
Jezz frage ich ! wie kann das sein, wenn ich die map schon gespeichert hab und si auch noch offen vor mir im hammer editor isstß?
ich bin für jede hilfe dankbar!
mfg
scater93